Stormworks: Build and Rescue

Stormworks: Build and Rescue

Testassembly for my radarscreen controller
19 kommentarer
sengir_vampire  [ophavsmand] 11. juli 2021 kl. 2:38 
The main purpose of this controller is the land detection with a distance sensor, but to strip this down, you need to simulate the rotation with a function block: f(x)=x-0.01, where the input must be connected to the Yaw-Output of the controller and the output must be connected to the Rotation Input of the controller. The distance input must be connected to a large constant number.
AKD 10. juli 2021 kl. 12:10 
So how would you eliminate the rotating distance sensor / compass sensor entirely leaving just radar input (and rotating it "internally")? I need a more compact installation and am willing to give up the land sensing function.
sengir_vampire  [ophavsmand] 18. jan. 2021 kl. 15:07 
It's a small demonstration setup for the controller, it works on its own (battery). It should show you how to use the controller in your own creation.
DeepspaceDaz 18. jan. 2021 kl. 10:59 
Where do i ad power ?
Crunk(Boggartbob) 17. okt. 2020 kl. 6:16 
hi i like your simple system here any way you could update with a color change to contrast pings better like the Silhouette it draws in diff color?
I invented brick rigs Hello 13. sep. 2020 kl. 14:26 
@[C1-63] J. Edwards you have to use a bigger screen, the 2x2 and 1x1 just cant fit the text on themselves
Osama bin Clutchin' 14. juli 2020 kl. 12:55 
How do you get the text to show?
Pamkin 7. juni 2020 kl. 6:00 
ok thanks
sengir_vampire  [ophavsmand] 7. juni 2020 kl. 1:52 
This depends on the FOV value of the radar. In the testassembly I use a relativey small number to increase the accuracy.
Pamkin 7. juni 2020 kl. 0:45 
does it detect stuff that is below the distance sensor?
Boris Grishenko 30. maj 2020 kl. 6:55 
thank you so much, very helpful!
sengir_vampire  [ophavsmand] 30. maj 2020 kl. 6:51 
The small radar/sonar rotate without putting them on a pivot, they use the facing yaw input to turn. Of course you can put the radar on top of the rotating distance sensor, and leave the facing yaw input blank, this should work, too. the distance sensor detects land and vehicles to a max. distance of 2000m. This also restricts the radar dish to 2000m. If you want to use more than 2000m don't use the distance sensor and connect the "Distance[m]"-input to a constant of 5000 or more.
Boris Grishenko 30. maj 2020 kl. 4:59 
i'd like to use this in one of my vehicles, however I am curious, shouldn't the radar also rotate? and it only seems to pick up land, how can i get it to pick up vehicles if it's even possible, and finally how to increase it's range to the full 5000, thank you
sengir_vampire  [ophavsmand] 24. apr. 2020 kl. 23:54 
The distance sensor is (also) used to hide the objects which aren't visible. If you want to use the controller without this feature just set the distance input to a large constant number, that should work.
Peekofwar 24. apr. 2020 kl. 9:14 
Does this require a distance sensor? When I removed the distance sensor, the dot disappeared. Why is this?

If this does require a distance sensor, that would mean that the controller can only detect up to 2 Km despite the RADAR having a range of up tp 5 Kms (on paper at least).
sengir_vampire  [ophavsmand] 14. juni 2019 kl. 0:50 
I added a phosphorescence property to the new radar controller (3x2 in size) for modifying the visibility time of objects.
TMC Christian 12. juni 2019 kl. 9:09 
I looked over the Lua script for a while trying to figure out how I can lengthen how long objects are drawn on the screen, but I wasn't sure what to edit. Do you know what line I should edit?
sengir_vampire  [ophavsmand] 24. maj 2019 kl. 3:54 
Of course, you can use it :)
TMC Christian 24. maj 2019 kl. 1:02 
May I use this in one of my creations? I'll credit you for it of course.