Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Campaign Map Camera Mod Version 2.0
29 kommentarer
phazer  [skapare] 4 jan, 2022 @ 12:25 
I play the game in 2x the screen resolution (using DSR), when I take the pics,
it gives a quality boost because the rendering in higher resolution is more precise, and then scaling back down gives really good Anti-Aliasing while preserving much of the detail.

Look for DSR in your NVIDIA control panel, and enable that, so you can use higher resolutions than your screen supports, it will be more demanding, but it will look very nice.

if you have an AMD card, you need to find DSR somewhere in the AMD settings
Sage main 31 dec, 2021 @ 20:47 
what mods are you using to make the map look that good and hd, i downloded the mod and it only changed the map not the textures
Tutu 15 nov, 2020 @ 12:00 
How can I fix the minimap's fog of war. It's glitching and it's doing that to every campaign even after deleting the mod.
phazer  [skapare] 2 nov, 2020 @ 21:51 
Cool :)
marquard.jason 30 okt, 2020 @ 7:00 
Thanks Phazer! Yes, I am asking about the achievements outside the game, the Steam achievements. Thanks for your response. It sounds like the mod probably will not disable them, so I will try it.
phazer  [skapare] 29 okt, 2020 @ 4:04 
You mean the achievements that one can see outside the game in Steam?
If so, I have never heard of a mod that does that,Have you?
BUT it IS a mod, there is a never any guarantee of anything when using any mod, as mods are not made/checked by the company itself.
----
On a related note, a campaign camera mod works by editing LUA files, and the same LUA files are used in some in-game mechanics, and thus if the company changes those exact files to a significant degree, the mod itself also ought to be updated.
If you are in serious doubt, i'd advise you to find a more up-to-date campaign camera mod, I am pretty sure there is one, and if there isn't one, then this one is probably fine.
marquard.jason 27 okt, 2020 @ 7:59 
Does using this mod disable the game achievements if otherwise playing Vanilla?
phazer  [skapare] 20 sep, 2019 @ 14:35 
The low zoom version is for an older version of the game, you should rather use this one.
Kagraman™ 18 sep, 2019 @ 23:12 
What is the difference between this mod and your "low zoom version"? This version also zooms in low
phazer  [skapare] 3 sep, 2019 @ 16:09 
@everyones :
Here is 3dx max playing an animation that my program has extracted from Rome2:

https://www.youtube.com/watch?v=JcJI_DM-BR4

I have finally gotten animations OUT of Total War games, so people can edit them and put them back in the game My program RigidModel Editor 1.0, that can do those things will be released as soon as correct the last few bugs. It can do lots of thingd, including drawing the models with textures, lighting normal mapping, so they look like in-game.
phazer  [skapare] 4 jun, 2019 @ 3:40 
I have finished the Dei Campaign Camera SubMod:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1760624445

You have to switch the vanilla Campaign Cam mod off, when you use this, because the vanille one can change the behaviour of DeI in a bad way. That is why is made a special mode for DeI.

Please try it :)
Hofgoði 30 maj, 2019 @ 16:19 
awesome!
phazer  [skapare] 28 maj, 2019 @ 22:09 
I have talked to Dresden, and I got permission to extend this mod to DeI, I will start whenever I have time.
Cosmin23 28 maj, 2019 @ 4:49 
I see, thanks again!
phazer  [skapare] 28 maj, 2019 @ 4:11 
The files with underscore "___" in front, are older version of the scripts, that I have renamed with "___" in front so the does not load them. They should really have been deleted from the mod, but you can look at them, at see what is different from the working files.
Cosmin23 28 maj, 2019 @ 3:32 
@phazer There's one thing I don't get though: under "main_gaul" and "main_rome", those "__missions.txt" and "__scripting.lua", what are those for?
Cosmin23 28 maj, 2019 @ 2:55 
@phazer Thanks!
phazer  [skapare] 28 maj, 2019 @ 2:46 
@everyone Again, if any of you know Dresden, and can get a hold of him, then I can get the permission to make the camera mod for DeI.
phazer  [skapare] 27 maj, 2019 @ 16:02 
These file inside the .pack
campaigns\main_3c\3c_start.lua
campaigns\main_3c\scripting.lua

campaigns\main_emperor\emp_start.lua

campaigns\main_gaul\scripting.lua

campaigns\main_invasion\invasion_start.lua
campaigns\main_invasion\scripting.lua

campaigns\main_rome\scripting.lua

And then I find function that start the game and place them there, or sometimes a place them as global declarations as the start of the file, if you open the files, you can see where I have edited stuff, because I have set comment in "-- new settings"
Cosmin23 27 maj, 2019 @ 8:15 
This mod is working really well! Thanks for keeping it like that man! BTW, what lines of the scripts did you edit exactly (I'm thinking about manually adding them to the scripts from the other mods I use, since it's fairly simple to do)?
Hofgoði 27 maj, 2019 @ 6:06 
Fully understandable. I don't know him personally, but i can try to reach out to him and see what i can do!
phazer  [skapare] 27 maj, 2019 @ 4:28 
Ok, I can easily make one, and I did get permission from Dresden quite a long time ago.
BUT is so long ago, that I would like to get the explicit permission again, so I don't get into to trouble with the DeI team.

Does any know Dresen who maintains Dei? Can you maybe get him to write me and give me permission to make "a campaign camera submod for DeI".

That would be nice.
Hofgoði 26 maj, 2019 @ 16:08 
second that, a DEI version would be much appreciated!
Batsy 26 maj, 2019 @ 9:03 
great work. a dei version would be highly appreciated
phazer  [skapare] 23 maj, 2019 @ 13:06 
Illyrian: Thanks:) I can even make a DEI version of the same camera mod, that USES the DEI scripts, and thus will work fine with DeI, I did get Dresden's permission some time back, just never made it back then.
Iolaus 23 maj, 2019 @ 12:11 
Thanks for mentioning that this overrides DEI's scripts, indeed very important info.

keep up to good work, your mods are essential !
Rodrrico 21 maj, 2019 @ 1:17 
Steam workshop uploading methods are ghastly and dated. Hopefully the UI receives a much needed update in the future for all games workshop uploading processes.
phazer  [skapare] 20 maj, 2019 @ 16:16 
Your are welcome :) Just let me know if there are other problems, for some reason Mod Manager/Steam will not let me upload to the old address.
Rodrrico 19 maj, 2019 @ 13:53 
Works perfectly! Thank you for all your efforts.