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Your map also now matches/is compatible with this 4 part version that I fixed for the other author: https://gtm.steamproxy.vip/workshop/filedetails/?id=175577491
what does UCC mean in the context of the finale?
Highway To Hell attempts to stand out amongst its peers by trying to do something different. However, I feel that this didn’t quite pan out in Highway To Hell’s favour.
Specifically, Highway To Hell attempted to be a little less linear and more pseudo-open-world.
To encourage more exploration of the environment, the map designer also removed the semi-random horde timer from most Chapters, in favour of instead plastering the Chapters with Alarm Cars, Alarm Doors, Alarmed Security Glass, and a couple other scripted events.
However, almost all of these Megamob-summoning events and obstacles can be avoided/skipped by simply avoiding/not shooting them.
There are only two unavoidable true Crescendo events in this campaign...
See the rest of my review in the Discussions.
https://www.gamemaps.com/guide/133
This campaign was awesome, such as community-made C-17 plane model on finale, and securing the plane until takeoff. However map was slightly confused for me, but overall map design it was fine tho. My overall rating is 4.6/5!
The only downside of this campaign is that it's sometimes difficult to navigate, but it's probably my fault though.
I give this campaign a 10/10
https://www.gamemaps.com/guide/133
Beautiful campaign. Deserves much, much more attention.
Still, I find it amazing that this type of map exsist. Do you intend on making more maps like this sometime? Cause this would be amazing.