Avorion

Avorion

Laserzwei's Carrier Commander
66 kommentarer
Vengorin 17. sep. 2024 kl. 3:08 
Hi ty for the mod .... just wondering if there is a Keybind to open the window up or do i need to select the ship every time ? please and ty again.
Diranux 22. juli 2024 kl. 19:17 
This mod makes the game so much more enjoyable. I'm losing my desire to play these days
BcxP_McFly 17. juni 2024 kl. 1:33 
Still not working on 2.5.*
Rysten 25. aug. 2023 kl. 23:56 
2G33K4U, it is a bug with dock all fighters, cycle that again and it should clear up.

I am having an issue with Attack All command not working on my Tesla fighter wing.
2G33K4U 15. feb. 2023 kl. 3:16 
Having issues. i use carrier orders to send guys out. I get a red fighter icon and says "Target available but no valid fighters"
H2o `Sᴘᴇᴢ 6. dec. 2022 kl. 14:15 
Working good - still
Doc. Mo 18. sep. 2022 kl. 11:55 
I don't know why but I have problems with the MOD.
Press the button to start the mining drones (they turn green) and then bang nothing they walk around my ship in DEF as if they were fighters, and yes there are enough astroids in the ore, I was looking at the green astro the whole time and curse him :))
If you then start the drones with the normal game command, the drones snap completely. But there were also intervals when everything went well.
Daya.Mar.Sana 11. aug. 2022 kl. 21:46 
A Maximum range we can set as an optional, might be a good idea.
--There's a loot option mod that is quite broken for fighter commands.. lul.. anywho
its a nice mod, can be quirky at times.
Egg 3. aug. 2022 kl. 4:58 
Okey ich würde deinene Basic commands mod hier verlinken =) vielen Dank für deine Arbeit !
Egg 3. aug. 2022 kl. 4:32 
Hallo =) Also brauch ich noch was zusätzliches ? Oder kann ich den Carrier Commander auch so benutzen ?
H2o `Sᴘᴇᴢ 29. dec. 2021 kl. 8:26 
lol every one use it . its like top 100 mod in most sub
Blue North Star 30. okt. 2021 kl. 21:25 
Just because there's no comment or reply doesn't mean it's abandoned...
Shrimpins 1. juli 2021 kl. 13:32 
Is this mod abandoned? No comment or reply since 2020..?
Shrimpins 1. juli 2021 kl. 13:29 
Yeah salvaging fighters aren't working at all, not sure how everyone is getting theirs to work after having the same problem I am having. I select the wreck, have the salvage command set to "D" and the ship icon is green and says that they're salvaging, but they're not. I also tried manually telling them to do it with the vanilla controls and that does nothing as well.. Did some patch break this mod?
Jameson.B 5. dec. 2020 kl. 10:45 
i had the same issue but after clicking on some of the tabs it changes from "A" to "D" , i think its for all or not ore something, however now it works..
sceptiQ 25. nov. 2020 kl. 16:18 
and i think - inside of the inner circle - something fails to detect targets. Salvaging works like a charm.

and btw awesome mod! thx!
Xeno 18. nov. 2020 kl. 4:17 
Salvage does not appear to work. Fighters do not even launch and there is no indication anything was pressed. No errors seen server side. Everything else seems to function as expected. No other mods save those required for this to work.
Dulce.loves.colours 1. okt. 2020 kl. 12:12 
@AudioQueen Thanks a ton for that post!
XelNigma 29. juli 2020 kl. 19:42 
Is there a hotkey to bring the menu up?
trumpcard 26. juli 2020 kl. 12:09 
Hi,
I made a slight change to your mod to add compatibility with Drazhill's Strip Mining Laser mod. The strip mining fighters weren't being recognized as mining fighters, so I guess his strip miners don't go to WeaponCategory.Mining. If you want to integrate it, all I did was change line 127 in mineCommand.lua to include Drazhill's strip miner weapon types.

if hangar:getSquadMainWeaponCategory(squad) == (WeaponCategory.Mining or WeaponType.StripMiner or WeaponType.RawStripMiner) then

It would probably make more sense for Drazhill's mod to put the strip miners in the mining category, but maybe there's some reason for not doing it. In any case, this worked for me.
Lemming Jesus 15. maj 2020 kl. 1:18 
Doesn't seem to work. Hitting mine just gives a blue idle ship icon. Never launches. I have to launch manually then it will change to green.
matt 28. mar. 2020 kl. 18:16 
Laserzwei - I am getting an error in the game log as follows:

2020-03-28 17-34-25| "D:\Program Files (x86)\Steam\steamapps\workshop\content\445220\1741735681\data/scripts/entity/CarrierCommander.lua":receiveSettings: Remote call Error: Function doesn't exist.

I believe this is causing the mod to not work in my games.

Any ideas?

Thanks.
matt 17. mar. 2020 kl. 10:26 
Laserzwei - I am trying to figure out the conflict between all my mods and your Carrier Commander.

My mods include Custom Turret Builder 2 (2002338565), Custom Torpedo Builder 2 (1971035999), Custom Fighter Builder 2 (1987912889), etc.

I actually think the problem stems from the fact that this mod is one that I relied upon heavily to teach myself how to make mods. So I think a lot of the script language is the same at least in terms of the basic UI setup. I don't detect any errors in the game logs. It might be as simple as the icon not showing up.

Do you have any recommendations as to where I should start looking or how I should go about finding the conflict. So far no luck. And, like most people, I think your mods are awesome. Thanks!
Husky 15. okt. 2019 kl. 6:09 
Well, nice Mod, a Mod @my taste
SimplyBenjamen 21. sep. 2019 kl. 9:35 
So I was able to fix the issue of the red icon with mining orders. You need to launch all the mining fighters you plan to use the normal way then use the dock all command with the mod. After that turn the dock all command off and turn on the mine all command. I think it has something to do with how this mod detects fighters and it can after you dock them with the mod, just don't recall fighters the normal way anymore.
Jarrah 17. aug. 2019 kl. 17:02 
Everyone i figured out the fix to the red icon and the mining / salvaging ect command saying no target identified but no valid fighters when you infact do have the fighters.

to fix the issue you either need to be in drone mode or in another craft that isnt being issued the commands, then from there go to sector overview and click on the sector the ship is in and order it to stop by using the vanillia method. This seems to be happening if you have set up loops ect or other commands through the vanillia methods.

no need to restart game or server :)
[WrRvn]TwIxXn 17. aug. 2019 kl. 7:26 
I do have the same issue here. There is the red Icon telling me, that there are no suitable fighters. But i have multiple Squads. It ist for Fighters, Miners, Salvage and Repair. My fighters are all produced inside the ship. Somtimes it is working, when i am nearby an asteroid. But most of the time i will get the red icon.

i reinstalled the game, because i had the non-workshop mod installed bevor. But ist only worked for one time in the forst sector. After changing the sector, the red icon appeared again.
Tarnhill 6. aug. 2019 kl. 2:43 
In direct contrast to the specific callback methods for separate tasks, the Dock All option doesn't appear to have the same problem. This may help isolate the cause.
Tarnhill 6. aug. 2019 kl. 1:51 
Having the auto launch issues others have talked about here, reinstalling the scripts seemed to only be a temporary fix. They can be recalled via the toggle that sent them out, but if you change sectors to a location with valid targets, they're flying out of the hangar before the loading screen is done!
Laserzwei  [ophavsmand] 23. juli 2019 kl. 8:55 
good to know it works now :)
Kugelfanghoernchen ツ 23. juli 2019 kl. 7:26 
oh try the first step from @Rilgar and the re-install work fine :) sry for the issue @Laser
Rilgar 22. juli 2019 kl. 17:41 
Re-installing both the carrier and commands mods seems to have fixed it. Everything working as expected again :) Playing without this mod for just a few minutes reminded me how much better this makes carriers. Great mod Laser :) Thanks.
Rilgar 22. juli 2019 kl. 13:34 
even tried to remove the script with your admin/cheat tools and restart the game... problem persists unfortunately
Rilgar 22. juli 2019 kl. 13:33 
The dock all now works.... a bit too well :-p after using it on a craft the other carrier orders never seem to want to work again :-/
Kugelfanghoernchen ツ 22. juli 2019 kl. 12:02 
don't know :( try a reboot but nothing change
Laserzwei  [ophavsmand] 22. juli 2019 kl. 11:59 
I wonder why that is
Kugelfanghoernchen ツ 22. juli 2019 kl. 11:48 
with the salvage fighter is it the same :/
Kugelfanghoernchen ツ 22. juli 2019 kl. 11:47 
okay the problem is ehm solved? but yea "^^ https://i.imgur.com/i3BODRT.png see here
Laserzwei  [ophavsmand] 22. juli 2019 kl. 7:42 
@Melanie & @Rilgar I've updated the commands package. That should fix that issue. (Basically the command(s) didn't get removed properly when using DockAll)
Rilgar 22. juli 2019 kl. 7:07 
My mining, salvage and combat fighters are also rather insistant on being deployed regardless on whether I gave mine/salvage/attack enabled. Actually rather difficult to get them docked if there's a target around. They just keep undocking even if I have dock all fighters set.
Kugelfanghoernchen ツ 22. juli 2019 kl. 1:20 
why are my mining fighters deploy instant if I enter a new system with the mining command still deactivated?
FLSoz 20. juli 2019 kl. 6:59 
@Laserzwei yup singleplayer. alright thanks
Laserzwei  [ophavsmand] 20. juli 2019 kl. 3:12 
It's only clientsided. Somehow vanilla function "addScriptOnce()" did add script only once, but multiple times in singleplayer- this didn't happen in multiplayer.
I've added a safeguard in the latest update which should prevent new scripts from appearing.

To remove the old scripts add this mod:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1747899176
type: /cheat in chat
Click the new puzzle icon. And on the very first page click "Entity Scripts"
Select the lowest occurence of "data/scripts/entity/CarrierCommander.lua" and hit "remove script"
Repeat until only one (1) occurence of ".../CarrierCommander.lua" is in the list.

You have to do these steps on all your ships
Laserzwei  [ophavsmand] 20. juli 2019 kl. 1:59 
@FLSoz That's a bug and it shouldn't happen. In fact it can cause all kinds of trouble. Are you playing Singleplayer or Multiplayer?
FLSoz 19. juli 2019 kl. 17:28 
My ship keeps getting a CarrierCommander script added to it every time i save and reload the game. I have 5 of the carrier icons in the top right corner now ... I'm pretty sure this is a bug
yourherealready 18. juli 2019 kl. 21:40 
and that fixed it don't know why that didn't work the first time
yourherealready 18. juli 2019 kl. 14:34 
sorry messed up files haveing to download again
Laserzwei  [ophavsmand] 18. juli 2019 kl. 13:49 
%appdata%/Roaming/Avorion/clientlog
%appdata%/Roaming/Avorion/galaxies/<name>/serverlog
yourherealready 18. juli 2019 kl. 13:26 
ok i will just how / where do you want me to grab them from
Laserzwei  [ophavsmand] 18. juli 2019 kl. 8:25 
@yourherealready please send me your client & serverlogs