Scrap Mechanic

Scrap Mechanic

Test release 16.06.2019
45 comentarios
Lara 25 MAY 2022 a las 1:20 
think i'm gonna try recreating the uis and whatever I can since this is actually a big utility, there's been major api changes so like, it'll take a while
B ) 10 ABR 2022 a las 13:13 
probabley
SomeRandomNomai 13 MAR 2022 a las 10:09 
will this ever be updated?
CorporalWill123 6 ENE 2022 a las 21:40 
genuinely miss this mod, you could do so much with it :(
xXDrop_ShotXx 15 ENE 2021 a las 8:07 
it doesn't work
cyber_code 11 JUL 2020 a las 10:29 
Is there any chance that this will get fixed?
The Mingus (Mingunator) 28 ABR 2020 a las 7:45 
oh its just not even there for me
Mini  [autor] 28 ABR 2020 a las 6:57 
i made it unlisted so that people can still unsubscribe
it was hidden for while and it was problematic
The Mingus (Mingunator) 28 ABR 2020 a las 5:47 
i thought you went off of making them
The Mingus (Mingunator) 28 ABR 2020 a las 5:47 
mini! i noticed "mini's mod" got removed off my modlist. any comments?
RT0405 22 ABR 2020 a las 15:19 
@ Mini can you add a firing_spudgun function to the character data block?
sleepnow 10 ENE 2020 a las 4:08 
@Mini I know you don't have much time to work on the mod, but there is one annoyance that would be a simple fix in your other (not this one) test release -- There is a debug message when using the Vector Deconstructor block which floods the console with messages something like "[Print]: a" and "[Print] Green" which renders the console useless. Do you have a little bit of time just to remove that?
Mini  [autor] 20 DIC 2019 a las 0:28 
because they are not totally different,
blocks are identified using 'uuid's,
this mod reuses uuids of old vector blocks, because they were going to be eventually replaced with these
Illvidri 19 DIC 2019 a las 22:14 
Theoretically, this should work with the motion mod or the test release because there are completely different blocks(maybe), but it doesn't. Why doesn't it work?
sleepnow 12 NOV 2019 a las 16:17 
Hope all is going well at college. It's probably worth holding fire on releasing the next update until you feel its ready. The current blocks are great, and all are useful for making awesome creations, just a few bugs here and there. Fingers crossed that maybe you'll get some time to code during the holidays ;-)
Mini  [autor] 12 NOV 2019 a las 11:31 
Also, the frequency is the yellow number input.
Mini  [autor] 12 NOV 2019 a las 11:30 
Probably no updates anytime soon. Got to college so now i'm quite busy. I do have a partially updated version but it's missing few crucial blocks (I know wireless block wasn't updated for sure.). I can probably release it, but it wasn't bug tested and again, doesn't have all the blocks.
sleepnow 12 NOV 2019 a las 9:59 
Also, Wireless block doesn't seem to have a configurable frequency, and nothing seems to transmit over 'nil' frequency. How do we configure this?
sleepnow 12 NOV 2019 a las 6:52 
Just checked and its Num Memory which crashes the game when you exit the UI. Also, I need to check that the value of Z Axis of the character is greater than a value. I'm using the character position block, vector block, and boolean math block but I can't extract just the value of 'Z' to feed into the boolean. How do I do this? Do I need to paint one of the blocks? Thanks
sleepnow 12 NOV 2019 a las 6:23 
Great mod, the UI for the blocks help to make this dramatically easier to use; however, it crashes the game often when trying to exit the UI. I see this most often with the Num Value (or Num Memory) block, i forget which or what its exact name is but definitely one of them.

We appreciate the hard work you've put in to this, however it seems updates appear to be bi-yearly. Any chance we'll see an update soon?
GdBIV 11 NOV 2019 a las 7:25 
please fix conflict with motion mod
Adi 5 AGO 2019 a las 19:19 
also, in addition to my last comment, the GUIs don't get deleted correctly when the block is, which creates a lot of lag when you spawn in and remove a lot of creations with the mod.
Adi 5 AGO 2019 a las 18:13 
The mod is great, but it seems to have some issues with multiplayer. When joining the world, the GUI won't show up giving an error with the data of the shape, the GUI crashes the game a lot, and the blocks don't show the correct icon when joining a world in multiplayer.
PortalRising 2 AGO 2019 a las 9:42 
Awesome! Just been messing around with the parts and it is really cool. Keep up the good work Mini
Gratiskatze 2 AGO 2019 a las 9:20 
@Mini Okay, thanks!
Mini  [autor] 2 AGO 2019 a las 8:59 
For the lag add "-dev" as a starting argument for the game.
Gratiskatze 2 AGO 2019 a las 8:57 
I have the same problem that @anatoly.lavrov has. My world gets laggy once i spawn in 3-4 and the lag doesn't go away after deleting them, even after re-opening the world.
Mini  [autor] 2 AGO 2019 a las 4:38 
the gui and high resolution dont really like each other :/
name.txt 2 AGO 2019 a las 4:17 
@lane thanks! I still think this should be a feature though...
Luna 2 AGO 2019 a las 4:06 
@anatoly.lavrov You can change the game and windows resolution, then the game will be full screen
name.txt 2 AGO 2019 a las 2:31 
Also when I delete a creation with blocks from this mod, the lag doesn't go away and when I use world cleaner mod, it picks up a few creations. I wonder if this is intentional and if so, why?
name.txt 2 AGO 2019 a las 1:49 
Gui is really small on 3840x2160 resolution, is there a way to fix it? I tried to change resolution, but the game window becomes too small for me to play comfortably. Maybe create a block to change GUI size if it is impossible to know resolution?
Chub Toad 1 AGO 2019 a las 14:26 
WHAT KIND OF DARK MAGIC IS THIS?!?!?
󠀡󠀡 1 AGO 2019 a las 14:16 
Okey! That's all i wanted to know. Thanks!
Mini  [autor] 1 AGO 2019 a las 14:04 
What I'm planning to do is as following:
Official Motion Mod will turn into this.
Test Release of Motion Mod will be deleted.
This will stay as a Test Release before official Motion Mod.
󠀡󠀡 1 AGO 2019 a las 13:14 
will this be removed from the workshop when you will fully release it?
SomeRandomNomai 4 JUL 2019 a las 10:42 
sorry just worked out what you ment
SomeRandomNomai 4 JUL 2019 a las 10:33 
but it doesn't work with 1
Mini  [autor] 3 JUL 2019 a las 11:52 
Forgot to say it in the description, there is a minimal size of explosion below which the "explosion" won't happen. It's made that way by the game devs so i can't fix it.
SomeRandomNomai 3 JUL 2019 a las 11:31 
explotion mode on physics block won't take number inputs and doesn't do any damage
Mini  [autor] 23 JUN 2019 a las 13:48 
old mod has old vector blocks, which i replacing with the new ones from this mod, besides that ill be rewriting old blocks that i want to keep to be here as well under the same uuids they had
BlueMoonJune 23 JUN 2019 a las 13:42 
why did you make this mod and the other test have same uuids? they are entirely different blocks
morbank 17 JUN 2019 a las 1:48 
HECK YA
Mini  [autor] 15 JUN 2019 a las 16:59 
I will be updating the old blocks such as Stop, Reverse, Gravity blocks etc. to this release eventually. I just wanted to get this working as fast as possible so I ignored all not necessary parts.
Finn1sher 📎📎📎📎 15 JUN 2019 a las 16:24 
You're always making so many mods....

Could you update the old ones to match your new system?

Or mark the olds ones as obsolete?

Because there's way too much clutter when we have like 3 different mini's mods.