安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
Thank you so much for all the work
I do plan to do buildings eventually, but the mod will initially be released without them.
Thank you for your patience.
I only started playing with it today and haven't figured out how exactly it works yet. I only know that the result might be high-gamma
Or manually changing diffuse->BaseColour maps and creating the MaterialMap from the old Gloss and Specular?
I'm trying to get a hang of PBR conversions myself.
Awesome thank you for keeping us updated I really appreciate it and dont feel the need to make unhealthy workloads or push this out as fast as possible take your time and thanks again
I have finished spearmen, archers, silver helms, and one of the chariots so far. It's coming! Thank you for your patience.
Soon we'll all be able to play High Elves again!
I need to redo all the textures from the ground up, since textures work differently in Warhammer III. I will also be basing the new textures on ^1Shep^8ardov 's 4K textures, so they won't be reuploaded until he completes his 4K textures first.
Please be patient, and thank you for your support!