Arma 3
Arma 3 Non Editor Objects
25 kommentarer
Avibird 5. maj kl. 9:27 
Does this mod have the hidden buildings that are still within the Eden editor.
[SVD] Raio 1. dec. 2024 kl. 2:25 
ThankYou! :LIS_pixel_heart:
Powerstriker46 16. nov. 2024 kl. 18:49 
thx :)
Luca  [ophavsmand] 16. nov. 2024 kl. 15:46 
@Powerstriker46
You may do so
Powerstriker46 16. nov. 2024 kl. 15:25 
hi just aksing if i can add this single pbo to my own mod?
I want to use some objects from there for creating some missions but i dont want to add a 100kB mod to my global modlist...
CvJ Osprey 20. feb. 2024 kl. 14:12 
Does this have any Runway Edge Lighting objects?
Suburban Wolf Dad 8. mar. 2021 kl. 6:49 
Thank you :)
Luca  [ophavsmand] 7. mar. 2021 kl. 15:21 
@Kaltag
Yes they are made by placing a polyline in terrainbuilder and assigning a a roadtexture to it basically. So nothing that can be done in eden i'm afraid. For that you'd need actual objects with the textures applied to.
Suburban Wolf Dad 7. mar. 2021 kl. 14:48 
I've been trying to figure out how to place roads in the eden editor and I cannot find a mod that allows me to do it. And I noticed that some of the roads are available in here, but not the big ones in say Tanoa. I know that roads are created in the terrain builder, so are they created from a base and then markings on them are auto generated? Basically, are they not objects just generated textures? Thanks!
C.Ritter 21. jan. 2021 kl. 4:41 
Fair one, no worries :o)
Luca  [ophavsmand] 21. jan. 2021 kl. 4:22 
@C.Ritter
With "For mission makers, yes" i mean that it adds the mod as a dependency to missions. Bad wording i guess, will change it to be more clear.
C.Ritter 21. jan. 2021 kl. 3:48 
All i see is this,

Does this create a dependency?
For mission makers, yes.
For terrain builders, no as the original base class will be used upon exporting object data.

Not anything for who plays the mission with the objects in use, but fair one
Luca  [ophavsmand] 21. jan. 2021 kl. 3:42 
@C.Ritter
Yes, as can be read in the description. The only way to spawn objects in a mission without having to use any mods is with the "createSimpleObject" command.
C.Ritter 21. jan. 2021 kl. 3:40 
Would people playing a mission with these objects in use, have to download this mod?
Luca  [ophavsmand] 28. juli 2019 kl. 9:18 
@s5ehfr9
Oh I may have mistaken the one you talked about then, I'll take a look at it and add it if possible, though I can not specify a timeframe.
s5ehfr9 28. juli 2019 kl. 8:47 
@Luca I've checked and it is not in Eden editor. There's a small crane that moves containers around called gantry crane, but not the big one that loads containers onto the ship. I've also looked at other similar mods but none of them has that big crane.
Luca  [ophavsmand] 28. juli 2019 kl. 2:40 
@s5ehfr9
Pretty sure that one is available by default, at least according to the BI cfgVehicles_Structures list that can be found in the BI wiki.
s5ehfr9 27. juli 2019 kl. 22:13 
can u add the container crane at Blue Pearl Harbor pls
Sgt Smash 15. maj 2019 kl. 12:01 
Does this unlock anything M3Editor don't?
Play3r 15. maj 2019 kl. 10:54 
@Dr.MyHome

Does this create a dependency?
For mission makers, yes.
For terrain builders, no as the original base class will be used upon exporting object data.
Dr.MyHome 15. maj 2019 kl. 3:57 
THX for the mod. If I use this mod, should other players use this mod?
Luca  [ophavsmand] 14. maj 2019 kl. 2:20 
@Scorch052
Just the terraces.
Scorch052 13. maj 2019 kl. 20:37 
What does this unhide from OPTRE?
Luca  [ophavsmand] 11. maj 2019 kl. 12:40 
@Minstreal
Done.
[ST4] Minstreal 11. maj 2019 kl. 11:28 
Would this be possible to do with the Altis Hospital? Good work by the way!!!