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Rapporter et oversættelsesproblem






As there is a power consumed sensor in the vanilla game at this point I have removed that sensor from the mod and moved the power produced sensor into the same tech tree node as that one.
两个传感器都可以切换到高于或低于设定的阈值,并且不消耗任何电源。
I will have a look at it. Not sure if changing the texture is all that easy but I have seen other mods that change the colors slightly on existing textures. That could work for now.
I do have an idea for another small mod that would benefit from a new texture so I will definitely look into this.
With these Power Production sensors you can make a Fuse system, so that whenever X-watts was being used it would Open the circuit at specific locations, to prevent too much machinery using that circuit.
With that type of auto shut-off you can then put ALL equipment on one line, and each thing would just have to wait for it's turn to turn on when X-Watts is available to be used on that Line. It can be fully automated as long as you have the shutoff AFTER the censor but BEFORE the equipment to be used.
It differs in that it monitors the Draw on a single line, not the stored energy of a battery.
This effectively makes it so that you can place safety measures on equipment that have Heavy draw on a line, to have to check if there is available current, in order to not overload a circuit.
As for power produced, I have not thought of what I would actually use that sensor for yet, but I'm sure I would come up with something eventually.... Maybe set up some sort of priority system for generators. If Gene complex A is outputting X amount, then Gene complex B can be shut down, else enable Gene complex B.