Sid Meier's Civilization VI

Sid Meier's Civilization VI

More Roads - Military
17 kommentarer
blue M 29. apr. 2021 kl. 13:07 
Great mod and I appreciate your work, but could you consider adding an option to disable just the railroads?
LOBO 25. aug. 2020 kl. 9:02 
ok tested it and it creates network of roads like in Civ1 ;)
not hat I'm looking for.
LOBO 25. aug. 2020 kl. 8:52 
What I mean I don't want roads literally on every tile but on the tiles I want
LOBO 25. aug. 2020 kl. 8:50 
Yeah but I mean that it does automatically? If I will send unit on explore it will build road everywhere? Or is it just builds roads in my territory but again on every tile my unit moves?
Luke ✞ Jesus Saves ✞  [ophavsmand] 23. aug. 2020 kl. 15:38 
Depends on your tech/civic. Whenever a unit moves into a tile, it creates the road that your tech/civic supports (i.e Classical Road if you are in Classical Era, Railroad if you have Steam Power).
LOBO 23. aug. 2020 kl. 13:33 
Wait... Does it automatically builds read every time military unit moves? Or there are some charges etc (like Chasqui) ?
Trayvonis 8. dec. 2019 kl. 9:58 
@ActJustly.LoveMercy.WalkHumbly Very very cool of you to do that, thank you. :)
Luke ✞ Jesus Saves ✞  [ophavsmand] 8. dec. 2019 kl. 6:03 
Or you can just use the mod I have just uploaded: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1931881346 (More Roads - Recon)
Luke ✞ Jesus Saves ✞  [ophavsmand] 8. dec. 2019 kl. 5:41 
@Trayvonis please open the mod folder (steamapps\workshop\content\289070\1727165792), open `MoreRoadsMilitary.lua` file with Notepad, at this line (line 9):

if (unitType.FormationClass == "FORMATION_CLASS_LAND_COMBAT") then

change it to

if (unitType.PromotionClass == "PROMOTION_CLASS_RECON") then
Trayvonis 7. dec. 2019 kl. 12:24 
First and foremost LOVE this mod, thank you for the hard work. Any chance you can clue me in on how to tweak this so it only applies to Scout/Recon units?
Riksa 18. nov. 2019 kl. 4:29 
That could be the case too. My list is still WIP and has like 140 mods atm. I'll update if i find more about this issue.
Luke ✞ Jesus Saves ✞  [ophavsmand] 17. nov. 2019 kl. 15:03 
Must be another mod or conflict with other mod. I have been using this and 40+ mods in my game and never had this problem before.
Riksa 17. nov. 2019 kl. 9:00 
Crashes the game when attempting to cross the river. It tries to make a bridge but it isn't there. Took a screenshot too https://i.imgur.com/h7Hv9AG.jpg
rasputin_oz 3. aug. 2019 kl. 20:29 
ok cool will try this one later. uaing a mod for builders build roads and 999 charges for the bulders. i prefer the older style civs where workers didnt disappear after only 3 uses.
Luke ✞ Jesus Saves ✞  [ophavsmand] 3. aug. 2019 kl. 5:19 
@rasputin_oz Yes, I play with both (and most of my other mods) enabled.
rasputin_oz 2. aug. 2019 kl. 22:34 
does it work with your caravans builds road mod
sdgabai 28. juni 2019 kl. 15:20 
My husband and I use about 10 of your mods in our current game. [we have been using some of them for a while] They mesh nicely with the other 50-90 mods that we've used. Your modding contributions add much to the community. Thank you!