Majesty Gold HD

Majesty Gold HD

More Equipment Upgrades
38 kommentarer
Walther_Brock 6. sep. 2024 kl. 13:27 
This mod has an awesome interaction with Majestic Majesty 0.10. When you destroy a sewer entrance, the rats come out and join your side. However, unlike other mods, I've only gotten the Rogues and Warrior Discords to follow my order to destroy a sewer entrance, even if I set the bounty to 1000 gold.

I've tested New Game+ and Majesty Expanded, all heroes will try to destroy a sewer entrance for 100 gold, and the resulting rat swarm will be hostile.
War12100 19. okt. 2023 kl. 19:13 
@ivas I keep having an issue with this mod crashing my game. If my heroes destroy a sewer it crashes, any ideas?
Sasha Pines (no brain) 25. sep. 2023 kl. 22:55 
sad that it all come with other modfications so i cant use other mods
Necromaster77 2. jan. 2023 kl. 15:18 
@ivas
Thank you you wonderful person.
ivas  [ophavsmand] 18. nov. 2022 kl. 4:31 
@hellraisor
ty for issue description
fixed...
have fun :)
Necromaster77 24. okt. 2022 kl. 15:02 
Correction
The Tax Collectors show up in the Northern expansion quests and Freestyle quests, but not in the original quests.
Necromaster77 17. sep. 2022 kl. 10:16 
I was playing the campaign yesterday and while the palace showed the number one next to the Tax Collectors icon, they didn't show up in the henchmen roster and they weren't spawning either. Would love to see this get fixed as this mod is a really good one.
Ba-Bakana!! 24. aug. 2022 kl. 19:16 
Can confirm the issues other are experiencing. In campaign, tax collectors don't show up and hero graves stay stuck. removing the mod fixes these issues for me.
ivas  [ophavsmand] 12. aug. 2022 kl. 16:32 
@Wesker
Just tryed Spires of Death - all woks fine :/
Lenny_Froggins 10. aug. 2022 kl. 16:56 
Yup @Wesker
Wesker 4. juli 2022 kl. 3:52 
This mod doesn't seem to work in campaign mode anymore. Tax collectors don't show up.
leegeorgeson 23. maj 2022 kl. 20:02 
Lastly is the issue that you cannot build Trade Posts once your market has been raised to level 4 or higher. Not helped further by the fact that the option to get Elves also vanishes. Ditto on the Blacksmith no longer allowing Dwarves once IT gets to level 4.

I wouldn't mind the option of being able to get more trade posts, dwarves or elves when your blacksmith and market have advanced :)
leegeorgeson 23. maj 2022 kl. 13:52 
I would also mention that for some reason your mod works just fine in the freestyle mode. It seems to be the campaign where I am having issues, and so far I have restarted the map and stuck with the south of the map, as in the original campaign...
leegeorgeson 22. maj 2022 kl. 4:13 
Also it seems that sometimes on maps when a hero dies their gravestone stays put rather than vanishing or going into the graveyard or mausoleum.
leegeorgeson 21. maj 2022 kl. 23:35 
Something changed recently. When I play with this mod the tax collectors don't show up on the map or even the roster. Please fix it ASAP.
ivas  [ophavsmand] 18. feb. 2022 kl. 21:02 
Added several fixes

1. Graveyards can now be destroyed too.
2. The spawn of rats from destroyed sewers is a little bit refactored: it depends on palace count and a rats have a bit more exp a variety.
3. Fixed several core crashes related to deleting objects without
using locks in a multithread environment:
"Release_Guards" null object crash - fixed
"Go_Control_Monster/$DistanceBetweenAgents" null object crash - fixed
"help_build/$DistanceBetweenAgents" null object crash - fixed
"Get_Valid_Hench_Buildings/$DistanceBetweenAgents" null object crash - fixed
"Get_Valid_Hench_Buildings/repairing wrong building " issue - fixed

Be sure to write here if something breaks :)
Have fun!
The Silver Surfer 24. nov. 2021 kl. 22:23 
Thanks Ivas, really appreciate the mod, otherwise you never get to see these higher level weapons.
Someone else referenced changing the mod order to disable the destructible sewers, is anyone able to talk me through how to do that? I'm trying to use this mod on quests with other kingdoms but they all get destroyed before I can fight them because they destroys the sewers and Rhoden kills their palace.
Mwthorn 5. sep. 2021 kl. 10:43 
Please split these small additional modifications into separate mods. Some of them does not work that well together.
tolaburke 13. nov. 2020 kl. 7:58 
Guardhouse can be upgraded to level 13. At that level, it has 50,000 health. Its veteran guards at that point have 2300 health.
tolaburke 31. okt. 2020 kl. 22:58 
The real question is 'How are the heroes going to afford all these upgrades?'.
Micmicmic60 21. aug. 2020 kl. 14:49 
what i mean by this is over lan if we both have the same mod or do i need to do something on top of this?
Micmicmic60 17. aug. 2020 kl. 12:52 
is there a way to play this mod online with friends?
Airxy 21. dec. 2019 kl. 20:08 
This mod really improves the game
lord.shadowy 29. aug. 2019 kl. 5:58 
@ivas
Hmm. Okay. It just seemed to get more expensive and none of my heroes seemed to be upgrading their weapons anymore. Thanks for your help.
ivas  [ophavsmand] 28. aug. 2019 kl. 13:01 
@lord.shadowy
"If I upgrade anything past 3 it starts at "level 1" even though it's level 4"
The game have no image for blacksmith level 4 or more, just look at description in status bar and upgrade price.
lord.shadowy 27. aug. 2019 kl. 6:48 
@ivas. I am using this mod and the Evolving Lairs mod(Easy Mode) I have this mod first and it doesn't seem to be working. If I upgrade anything past 3 it starts at "level 1" even though it's level 4. https://imgur.com/a/rUhWiRM
ivas  [ophavsmand] 26. aug. 2019 kl. 13:14 
2lord.shadowy
Hi, each upgrade of Bldcksminth/Wizard guild gives +2 to maximum weapon and armor upgrade levels.
lord.shadowy 26. aug. 2019 kl. 7:02 
Do I need to research higher levels of weapons and Armor? It doesn't seem to be actually upgrading besides costing more.
ivas  [ophavsmand] 13. juli 2019 kl. 4:05 
2PumpkinCake
ty for feedback!
I glad u like it! Have fun! :steamhappy:
PumpkinCake 9. juli 2019 kl. 18:33 
I figured out that by changing the mod order, I could overwrite that part of this mod with a different sewer mod.

Thanks for all your modding work. This mod and Evolving Lairs really changes the game.
PumpkinCake 9. juli 2019 kl. 17:24 
Could you make a version with just the changes to equipment and building upgrades? I want to use them with vanilla sewers.
ivas  [ophavsmand] 4. juni 2019 kl. 14:34 
fixed "bazar bug" linked with old quests
ivas  [ophavsmand] 4. maj 2019 kl. 8:49 
@Myraddin
Yep, as a temporary solution you need to build a second market1 for caravans, blacksmith3 for dwarves and wizard guild3 for spells
this is system feature I do not know how to fix now, but ill fix it later :steamhappy:
Myraddin 3. maj 2019 kl. 0:51 
Just a heads up, to keep access to Dwarven Settlements and Trade Posts you need a blacksmith and marketplace at lvl3, if you go over that lvl you will lost access till you build a replacement lvl3 buillding.
ivas  [ophavsmand] 2. maj 2019 kl. 5:43 
laggy "massive rat invasions" removed
Rat King is now more powerful and gives more experience every time when sewer is destroyed
Maybe still something improve?
Pandemix 1. maj 2019 kl. 17:54 
Great mod mate :D
bioblizard23 1. maj 2019 kl. 14:53 
ty, this is so much fun :D
ivas  [ophavsmand] 26. apr. 2019 kl. 13:58 
Have a nice play ;)