XCOM 2
RPGO Bulletmeister Specialization
13 件のコメント
Athreon 2020年10月28日 10時10分 
If I recall, it should also do bonus damage to enemies that are weak to melee, like Sectoids
Rtma Eros Paragon 2020年3月9日 5時17分 
Thank you for that explanation.
Mitzruti  [作成者] 2020年3月8日 21時08分 
@Rtma Eros Paragon
If they're mind controling someone, it'll be removed. and should be able to kill things without letting them trigger sustain.
Rtma Eros Paragon 2020年3月7日 12時37分 
"Sword Bullet : Inflicts melee damage and causes them to flinch"
How is this helpful?
Cryomancer 2019年6月4日 18時00分 
Oh nice, latest update actually helps a lot, with the separate names and GTS ability. Thanks!
Cryomancer 2019年6月3日 17時13分 
There's a thing in RPGO now that lets you bundle perk line choices together somehow, I think this one would be a good candidate for it. The Biotics addon has it if you wanna see an example. It's still perfectly usable as it is, but I just thought I'd mention it in case you hadn't seen that option yet. Might also be a good way to add the suppression stuff if you still want to.
Mitzruti  [作成者] 2019年5月13日 19時23分 
@Hazarddex
no. just the elemental bullet arts and the passives that boost them.
not sure how to go about adding the suppression perks to RPGO. a line that's nothing but "suppression also inflicts this" just seems a bit lame.
GrimAtrament 2019年5月13日 16時27分 
does this include the surpession perks?
The Grapist 2019年5月4日 11時55分 
Oh. Probably should make a note of that in the mod description. For pretty much all other RPGO adaptations required the base class mod.
Mitzruti  [作成者] 2019年5月4日 11時36分 
@Keksimus Maximus
You do not need the Bulletmeister class mod. All of the perks are contained in the perk pack.
The Grapist 2019年5月4日 3時32分 
BUG: Bulletmeisters show up as normal classes instead of Soldiers. As it is, in my last campaign, the 8 starting soldiers I had turned into 4 Bulletmeisters and 4 RPGO Soldiers.
GUA 2019年4月16日 20時30分 
This is awesome, thanks.
kennyzxc 2019年4月16日 10時56分 
First and looking good keep up the good work