Total War: WARHAMMER II

Total War: WARHAMMER II

Lily's Bretonnia Overhaul + Unit Pack
686 kommentarer
Zaylidin  [skapare] 8 okt, 2024 @ 3:14 
I haven't properly worked on this mod in over two years
AT47 8 okt, 2024 @ 1:55 
Can’t there be a proposal for troop numbers? I want to produce strong soldiers without limit.
chris.gage 25 aug, 2022 @ 1:00 
I suppose I should join your Discord lol was about to ask questions about WH3 Mod, but you are clearly answering these already. Cant wait
ryand607 24 aug, 2022 @ 12:16 
I see. Cool. I look forward to seeing your work!
Zaylidin  [skapare] 24 aug, 2022 @ 12:04 
What I mean is, it won't be a port, more like recreating this mod again from the ground up with different units, buildings and balance changes, but the design principles will be the same: Melee infantry will be more viable without being useless (as they sadly often are in vanilla)
ryand607 24 aug, 2022 @ 12:01 
What's one to one mean? Otherwise, cool. I'm itching to add some of the unit mods from WH2 to my warhammer 3 campaigns. #FortheGrail
Zaylidin  [skapare] 24 aug, 2022 @ 12:00 
Hey Ryan, yes I recently made an announcement on my discord regarding this. I'll begin working on an overhaul for WH3 very soon, but it won't be a 1-to-1 port of this mod as I plan to make many changes :yata:
ryand607 24 aug, 2022 @ 11:52 
Cool mod, Lily! I was wondering if you're planning to port this over to WH3 now that IE is out.
Zaylidin  [skapare] 10 aug, 2022 @ 8:02 
I don't, sorry. It's not in the lore or in the army books so I doubt other modders would be interested in giving them those abilities but perhaps you'll be surprised. There are tons of mods out there now!
I've always liked Lore of Fire as I have an affinity for fire magic from other games I've played, but it does conflict with the idea of damsels getting their power from the lady of the lake, seems like a polar opposite?
cameron.call.117 10 aug, 2022 @ 7:52 
Do you know of any mod that allows Bretonnia access to the Lores of Fire or Light? I don't see why their Damsels shouldn't be proficient in Fire, or their Paladins learned in the ways of Light.
chris.gage 30 jul, 2022 @ 5:51 
I was about the ask the question you have just answered, excited to play this in TWW3 :)
Zaylidin  [skapare] 29 jul, 2022 @ 16:11 
Awww thank you so much! And ues, I plan to adapt my Overhaul Definitive Edition to Immortal Empires
Peterowsky 29 jul, 2022 @ 6:19 
I meant that they are pretty awesome. I'm grateful that you're on the lookout for people commenting on your mods. Keep up the great work and I hope that you'll unleash your creativity in Warhammer 3 Immortal Empires as well when you get the chance :)
Zaylidin  [skapare] 27 jul, 2022 @ 11:14 
Ah I understand what might be causing that but its been so long since I implemented those units im not 100% sure I can fix it.

Regarding making the units beefy, im not sure what you mean haha, im all ears to any balance suggestions you have :luv:
Peterowsky 27 jul, 2022 @ 9:02 
Hi Lily, thank you so so much for the mod; wow, does it make units beefy or what?

I ran into a tiny little issue; playing as Louen Leonceur, I confederated Carcasonne and got the Fey Enchantress who already finished all of her vows. However, attempting to recruit Lost Sons and Fey Guardians shows that they have massive upkeep; Lost Sons have around 1000 gold per turn. Meanwhile, Alberic and Louen can have them for only around 450 gold per turn. Is there any workaround?
Zaylidin  [skapare] 21 jul, 2022 @ 9:13 
You are very very welcome :luv: I'm glad you love bretonnia too!!
Rei Ayakame 21 jul, 2022 @ 8:57 
I really appreciate the work you put into all of your Bretonnia mods, it's so lovely to see my favourite faction getting the love they deserve from such a talented modder! Props to you Lily <3
Zaylidin  [skapare] 29 jun, 2022 @ 1:45 
Glad you enjoy it Uusmin :luv:
Uusmin 29 jun, 2022 @ 0:40 
this is so cool, thx for great mod!
Zaylidin  [skapare] 10 apr, 2022 @ 11:08 
Thanks so much! I'm really pleased to hear that my mod is worth enough to you that you'd want to come back to TWW2 just to experience it :8bitheart:
Farmed 10 apr, 2022 @ 7:58 
Had to come back to TWWH2 again after feeling like I've outplayed TWWH3's current content, just to play Bretonnia with your overhaul. This is easily one of my favorite mods right now
Zaylidin  [skapare] 8 mar, 2022 @ 4:19 
You're welcome and thank you for your appreciation, I'll try to keep working on things when I have the time :8bitheart:
Thailady 8 mar, 2022 @ 0:18 
thx for update
=[NK]= Col. Jack O'Neil 30 jan, 2022 @ 15:51 
Lol, sorry! I had too many tabs open (had landmarks, dukes, this one +all the original and sfo versions) and must of subbed to the wrong one!
Zaylidin  [skapare] 30 jan, 2022 @ 10:37 
This isn't the SFO mod
=[NK]= Col. Jack O'Neil 30 jan, 2022 @ 5:05 
Has there been any content added? If it's just crashing from the latest sfo update, I can fix the changed ability names and stuff easy enough?
Zaylidin  [skapare] 30 jan, 2022 @ 5:00 
I don't think it matters much but I have them below in the order.
bearthebeast95 29 jan, 2022 @ 18:42 
Thank you, I'll use them with this mod as recommended. Should I put those minor mods above or below this main mod in the load order?
Zaylidin  [skapare] 29 jan, 2022 @ 17:51 
they are sub mods that I'd recommend using with this, but they are separate as they can cause issues with other mods!
bearthebeast95 29 jan, 2022 @ 8:06 
Excuse me, does this mod contain your vow and climate overhauls already or they are not included and I must download them as submods?
Skyn0s 28 jan, 2022 @ 7:53 
No, I insiste, thanks to you :adulterer:
Seriously, your work is great, hope to see it updated soon as it adds a great addition to the game.
Thanks again Lily !
Zaylidin  [skapare] 28 jan, 2022 @ 5:19 
Thank you very much!!
I'm really proud that people such as yourself feel that way about my work, although there was never any ambition for me to see myself as the best I am glad that I have given you so much joy by simply making something that I wanted for myself. I'm glad I shared my work with the world :8bitheart:
Rustic Clover 27 jan, 2022 @ 0:52 
You are a true servant of the Lady. Your mods are by far the best out there for Bretonnia, and you do great service to a faction long left in the dust. From the bottom of my heart, thank you. I hope you can keep doing your divine work in Warhammer 3 :)
Skyn0s 13 jan, 2022 @ 7:27 
oh great I was following the sfo submod and didn't see your message here Lily, good to know that you will update it soon ! :D
Zaylidin  [skapare] 11 jan, 2022 @ 11:26 
Yes but it needs to be updated, which is something I'm still trying to figure out due to the new changes. Hopefully it will be fixed soon! ^.^
Grandmaster Siegfried Staufer 11 jan, 2022 @ 8:20 
is there a sfo submod for this?
AugustDrake 3 dec, 2021 @ 22:17 
This mod made me fall in love with playing Bretonnia.
Zaylidin  [skapare] 26 nov, 2021 @ 13:51 
Aww thank you, I spent a lot of time on ability text, descriptions and technology text, im glad that it hasn't gone unnoticed! :8bitheart:
Glorfy 26 nov, 2021 @ 13:26 
Didn't expect such quality prose from a mod, the modded descriptions are often better written than CA's vanilla text. Or maybe it's a different mod changing stuff, I've lost track at this point. But if it was you-- well done!
Zaylidin  [skapare] 11 nov, 2021 @ 6:46 
Thank you so much, im really glad you like them!! :8bitheart::8bitheart::8bitheart:
Cabbage Jack 11 nov, 2021 @ 6:42 
Thanks for everything you do. Bretonnia is my favorite faction to play and I can't imagine playing them without your mods...it is such a fun experience.
Zaylidin  [skapare] 2 nov, 2021 @ 19:49 
I have released (yet another) update. As you may have noticed, I've been putting a lot of time and effort into tweaking this overhaul, this is my attempt to get the gameplay for Bretonnia right through trial and error. Its hard to try to fix the issue of melee infantry being unusable whilst maintaining the identity of a cavalry faction, so these changes are reflective of the push and pull of that struggle. Hopefully, these constant iterations haven't effected your campaigns negatively.

If you enjoy this mod, I hope you continue to enjoy it, it means the world to me, and read the change notes if you are interested in reading the details.
As always, I change a lot so there are some minor changes I may have left undocumented.
Grungni 28 okt, 2021 @ 6:23 
All hail Bretonnia ! I will try then. Thanks again for your attention.
Zaylidin  [skapare] 27 okt, 2021 @ 7:34 
It is compatible with the Dukes of Bretonnia, as for Mixu's im a bit more hesitant to say that it is but I think I did play with them together a long time ago, so possibly? I would give it a go if I was you, you can always unsub afterwards if they dont work.

Thank you for your kind words though, Im glad to hear you like it and appreciate what I did :yata:
Grungni 27 okt, 2021 @ 7:10 
Hello. First of all, i must say your mod is just an EPIC STUFF. I really enjoy playing with your content. But i have a small request. Could you tell me if your mod is compatible with Mixu's Legendary lord and the mod "The Dukes of Bretonnia" ? Because i have a second game that i play with them and i'm a little bit hesitant to use your mod with them.
So again, your work is just cool, lorefriendly and the design are great. Keep it up !
Zaylidin  [skapare] 18 okt, 2021 @ 10:24 
No worries, its all good! I hope you enjoy my work :8bitheart:
Vollhov 18 okt, 2021 @ 8:58 
Works. I thought the Militia got a bonus like Squares.
Zaylidin  [skapare] 18 okt, 2021 @ 7:48 
@Vollhov
They do, either you are expecting the wrong bonuses to apply to the units (which as I said before is something that could be an issue) or you have another mod installed that is causing the issue.
Vollhov 18 okt, 2021 @ 6:08 
It feels like mod units don't get bonuses from vanilla lords.
Zaylidin  [skapare] 16 okt, 2021 @ 21:21 
They are not included, they are working as intended and are up to date though, just ignore the warning.