Killing Floor

Killing Floor

Multi-Grenade Launcher (updated)
17 kommentarer
Sinuhe7Ra 9. juni 2016 kl. 6:32 
Download link?
zeke_bender 22. okt. 2015 kl. 16:51 
best mod ever:steamhappy:
Auren Lychbane 27. juli 2015 kl. 21:01 
Kkkt.
dgo6 7. nov. 2014 kl. 21:02 
Thank you so much!! Its such an awesome nade launcher! Love it!! =D
Barrage o' Fail  [ophavsmand] 7. nov. 2014 kl. 13:05 
@dgo6: It's in the description now, thanks for reminding me.
dgo6 6. nov. 2014 kl. 21:01 
Is it possible to get the launcher onto the shop? Do you have a code for the serverperks?
~ Renegade ~ 15. juli 2014 kl. 17:06 
whats the pickup name for this ?
Electro 69 16. juni 2014 kl. 13:39 
Thx !
Barrage o' Fail  [ophavsmand] 16. juni 2014 kl. 13:36 
@Electro 69: The semi-auto / full-auto thing has been corrected in the update, as has the aim error not applying to slug rounds and the projectile counts now matching the grenade types.

@$corpio: I was thinking more of the Chaos Grenade Launcher from the UT2004 ChaosUT mod. It functioned similarly, with regular, fire, toxic, and stun grenades.
Motherf♥♥♥er Big Scorpio 21. feb. 2014 kl. 10:40 
This reminds me of Unreal 2 Grenade launcher! Sadly it's not the M32 model
Electro 69 30. jan. 2014 kl. 8:53 
The problem i have is :

When i change the type of nade , i only see on my screen : auto mode and semi auto , but with letters behind , its weird , i can take a picture if u need it .

Thx for ur time .
Thanatos 22. okt. 2013 kl. 16:44 
class FireClass extends M79Fire;

function projectile SpawnProjectile(Vector Start, Rotator Dir)
{
local KFPlayerReplicationInfo KFPRI;

KFPRI = KFPlayerReplicationInfo(Instigator.PlayerReplicationInfo);
if (KFPRI != none)
{
if (KFPlayerReplicationInfo(Weapon.Instigator.PlayerReplicationInfo).ClientVeteranSkill.default.PerkIndex == 3)
{
ProjectileClass=Class'YourPackage.BulletType1';
}
else if (KFPlayerReplicationInfo(Weapon.Instigator.PlayerReplicationInfo).ClientVeteranSkill.default.PerkIndex == 0)
{
ProjectileClass=Class'YourPackage.BulletType2';
}
else if (KFPlayerReplicationInfo(Weapon.Instigator.PlayerReplicationInfo).ClientVeteranSkill.default.PerkIndex == 7)
{
ProjectileClass=Class'YourPackage.BulletType3';
}
else
{
ProjectileClass=default.ProjectileClass;
}
}
else
{
ProjectileClass=default.ProjectileClass;
}
return Super.SpawnProjectile(Start,Dir);
}

Make sure you use them brackets, always helps out a lot.
undertaker 18. aug. 2013 kl. 8:40 
good
Headbanger 17. aug. 2013 kl. 9:27 
Sounds really interesting.:B1:
Conster 16. aug. 2013 kl. 5:25 
i personaly think its cool. it would be nice have it when ur playing so u can use the grenade launcher on close randged targets
HotCoco 14. aug. 2013 kl. 15:46 
yah your right =)
Green Ghost 14. aug. 2013 kl. 15:32 
This is a great piece of work. I love it. :3