Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem






My mod is just a streamlined version of this mod, so all credits to Nerevatar.
So when I try to set a value in Take Your Time Ultimate for CO2, your mod overrides that to 1.3x as per your SQL file.
Any chance you could reduce it to maybe 500 or something?
I have manually changed it on my end for now.
P.S. your mod is a must-have to really enjoy the climate change mechanics of the game. Thanks for making this mod!
You could try a mod like https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1687929345 which makes climate changes comes slower, which would give you more time to actually research the flood barrier.
If this mod doesn't move Flood Barriers, are there any mods that allow research of Flood Barriers sooner than it currently is?
This behavior is hardcoded so it can't be changed.
Secondly: The reason I don't plan on buying it is a matter of principle since I believe it is such a low effort mode, and I don't want to support that. Vote with your wallet and all that. Having you gift it to me would defeat that principle. Sorry for being a party pooper.
Does this mean the great bath will stop rivers it's on from flooding???
Great mod btw ^^
The Floord Barrier cost could increase with every floodable tile, but the more floodable tiles, the less the increase.
For example:
Base: 300
2nd floodable tile: 400
3rd f t: 466
4th f t: 510
And for your second comment: A city can have 10+ floodable tiles in some cases. From my testing it was too much and made the barriers almost impossible to get. I decided on a higher base cost to make the barriers cost more or less like in vanilla. If you know a little bit of modding you can change my files yourself to revert the change. In the XML file you can change CostMultiplierPerTile to 1 and set the cost on BuildingType="BUILDING_FLOOD_BARRIER"/><Set Cost="500"/> to 100. This will turn it back into vanilla values.