Stellaris

Stellaris

Bio Thralls
153 Komentar
Myphicbowser 7 Mar @ 6:38pm 
Stellaris evolved is too big, I didn't know that but I still won't play Stellaris evolved, its WAY too huge
kapsellola 7 Mar @ 4:13am 
@Myphicbowser
@lidku716
You guys realize this mod is integrated into Stellaris Evolved right?
Myphicbowser 16 Mei 2024 @ 1:56pm 
In my dreams
lidku716 15 Mei 2024 @ 8:42pm 
Will this mod ever be updated?
Myphicbowser 1 Agu 2023 @ 4:59am 
But also Krunjar, this is an old mod that stopped being supported sometime ago, which is a real big shame
Myphicbowser 1 Agu 2023 @ 4:58am 
Personally Krunjar, I actually really LIKE it
More types of Crisis is never bad!
krunjar 1 Agu 2023 @ 3:01am 
You are here too ... It's part of a collection that's pretty recently updated. But I'll take that as a confirmation that it's just a useless risk to use bio thralls XD
Myphicbowser 31 Jul 2023 @ 5:30am 
Dang look at Krunjar, coming into a mod that was last updated 2019
krunjar 30 Jul 2023 @ 12:34pm 
So .. why exactly is this preferable to just .. y'know .. enslaving an organic species? It's not that much harder to control slaves and they don't have a crisis behind them.
Deathsprocket 14 Jun 2023 @ 9:51am 
Hi, I tried my hand at bug fixing and it appears "His Dread Monarch" missed a additional } on Ln 1581.
It should be like this:
count < 5
limit = { is_exact_same_species = root }
}
}
}
But it's like this:
count < 5
limit = { is_exact_same_species = root }
}
}

P.s. apparently steam doesn't like to put the results of pressing TAB on comments, so the proper inclusion of TAB is something that is going to need to be entrusted to those whom wish to fix this issue.
Wyvernfall 7 Jan 2023 @ 1:32pm 
dosent work
Bopte 6 Jun 2022 @ 9:57am 
@Lover_Ov_Bears Does it in the current build too. Dang it I was excited to try this
Lover_Ov_Bears 27 Jan 2022 @ 4:12pm 
I don't know why but this mod triggers and event spam when I have it enabled
Kangarus 23 Okt 2021 @ 1:55am 
When will this be updated for 3.1 and/or the upcoming 3.2? Seen this in Stellaris Evolved as well as this original one and I like the concept.
INNO 7 Agu 2021 @ 12:15pm 
Even though it wasn't updated in a while, i think it should become a part of the 'Expanded Gestalts: Forgotten Queens' mod, would fit it perfect i think
Beast-Storm 10 Mei 2021 @ 1:31am 
When can we expect an update?
CasusBelli420 1 Mei 2021 @ 8:33pm 
Can I use this for 3.0?
Fisicosaurio 1 Des 2020 @ 8:12am 
This mod is amazing! I can't wait to install when it's updated.
Please, check your punctuation marks and put spaces between paragraphs, to make the reading easier. Thanks!
Astronaut Wizard 10 Nov 2020 @ 10:23pm 
Oh man, I just found this mod. Sad it doesn't seem to work in the new version. Maybe I can look at the files and figure it out.
Punished Dwight 2 Okt 2020 @ 2:15pm 
Mindflayer Civilization time!
Chocolate Pie Kitten 17 Sep 2020 @ 3:40pm 
anyone getting this work working with district overhault ? I got a problem with it , noone working at workers level jobs, had a lot then of crim and unemployment
ChipopHQ 23 Jun 2020 @ 9:51am 
I think I found a problem. I can't create and name my own bio-constructs.
Kangarus 8 Apr 2020 @ 10:31pm 
Loved this mod and made for some interesting starts in previous versions, looking forward to a version more compatible with 2.6.*
Sunconure11 7 Apr 2020 @ 11:02pm 
When you do update, if this has any traits, could you add compat for the photosynthesis mod, as it alters the archetype files? You would just need to add PLANTOID to the archetype file.
LordofChrome2191 4 Apr 2020 @ 5:05pm 
well thank you for looking into it. the stellaris modding community is so robust seemingly in spite of paradox's more counter intuitive decisions.
Spartan878  [pembuat] 3 Apr 2020 @ 9:21pm 
Will be releasing the mod at a later date. The new launcher does not like it when I try to update.
LordofChrome2191 3 Apr 2020 @ 7:15pm 
the civic does not start me with the infrastructure and it seems to just not work or more specifically the lifecrafter appears to be working but no pop building is commencing
ZacharyBuilder 20 Mar 2020 @ 8:08pm 
thanks for responding.
Spartan878  [pembuat] 20 Mar 2020 @ 6:38pm 
Yes some Civics will become origins.
ZacharyBuilder 19 Mar 2020 @ 6:17pm 
will this be updated? and will some civics become origins?
tolaburke 17 Okt 2019 @ 7:55pm 
Mule trait is non-functional. They still are selected for growing.
Babanabanan 19 Sep 2019 @ 9:01am 
Further update after a few days playing, there seems to be no way to actually create any sort of bio-thrall. Even with robots banned, clicking the decision doesn't do anything, breeding chambers or no. Is the mod just broken?
Babanabanan 16 Sep 2019 @ 6:40am 
Update on my issue: The bio_thrall.2 event doesn't seem to be working, or at the very least it doesn't interrupt ongoing robot construction.
Babanabanan 16 Sep 2019 @ 5:31am 
So I seem to be getting a slight issue in that I can't assemble bio-serfs. I'm playing materialists so I can't outlaw robots (which is a pain), but selecting the "Design Bio Thralls" decision doesn't seem to do...anything, even after a month.
EnemyPropaganda 7 Sep 2019 @ 2:35pm 
I've noticed that when you select the "Created Life" Civic it only starts you off with the Bio-Serfs technology, meaning that all of your pops can only work as miners or farmers, making that civic unplayable, is this a bug? Also when using the "Shapers" civic, i'm not started off with the 8 bio-Serfs, however I do have the ability to create them
greensniperhat 1 Sep 2019 @ 6:33am 
Heya, might have found a bug: currently using a Hive Mind, know how to assimilate other species, and researched Bio Thralls. Somehow I can't ever set the Bio-Thrall rights to Assimilation - it always defaults to Undesirables. Is this because the Hive Mind trait requires the Biological type, which isn't what the Bio-Thralls are?
Spartan878  [pembuat] 30 Agu 2019 @ 11:11am 
No since the AI will make use of Thralls. Best practice would be migration controls.
RedPrometheus 30 Agu 2019 @ 10:47am 
I am getting completly swamped with Bio Thralls when doing Migration Treaties with other Nations - am I doing sth wrong?
Spartan878  [pembuat] 28 Agu 2019 @ 3:46pm 
In case your wondering unlike the Machine uprising the modifier for the Rebellion gives it +1000 energy, minerals, food, +300 Alloys as well as a bonus to fleet cap. If you become the Rebellion you too get this bonus. This Bonus only lasts for 5 years.
Spartan878  [pembuat] 26 Agu 2019 @ 9:48pm 
I am aware of the bug but it will be fixed along side the awaited Gestalt Rebellion.
Cavmanic 26 Agu 2019 @ 7:57pm 
I love the idea of this mod but seem to have encountered a bug. When I start a new game with this mod installed with the shapers civic, no buildings or districts spawn on my world except for the one birthing chamber. Playing without a civic with the mod installed makes no buildings or districts at all to spawn. Thanks for reading this far and I hope you can help.
GameMaster 6 Agu 2019 @ 12:13am 
I have been having trouble with getting the biothrall decision to work...
Asajev 26 Jul 2019 @ 8:06pm 
@ДонецкийГудериан

Russian:
Переводчик Google: Как вы считаете, что они несовместимы, дайте мне знать, что файл перезаписывает, и, возможно, я смогу узнать, смогу ли я найти патч.

English:
Google Translate: How do you figure they are incompatible could you let me know what file is overwriting what and maybe I could see if I can figure out a patch.
Lutgan 26 Jul 2019 @ 9:15am 
English is not my native (i Russian), write through GoogleTranslate

Will you make the compatibility with the Unofficial Hive DLC: Forgotten Queens?

They are incompatible.

If you run them together, the biotrallah are not built.
Balearius 26 Jun 2019 @ 10:24am 
The "created life" civic breaks the portrait selection window
zachtjernlund 24 Jun 2019 @ 8:49pm 
I can't get bio thralls to work. The decision to design them doesn't do anything and when I build a life crafter no pops get constructed.
Raider1 23 Jun 2019 @ 3:05pm 
This looks great! Can't wait for the gestalt rebellion update!
Lonewolf187 18 Jun 2019 @ 4:33am 
So, I ran into a few issues with this:

1: When I researched the tech for the first tier, when I clicked on the Design Thrall nothing happened. I built the building and it started to produce the basic Thrall, however with a few created I still could not do anything to the basic thrall.

2: After a few basic thralls we're grown, I tried moving them to another planet, however they didn't have the rights to be migrated. When I changed the rights to allow them to be moved, the rights went from Servile to Undeseriables and started to be killed off and would not change back.
SilverDragon99 17 Jun 2019 @ 7:17pm 
Doesn't work, design bio thralls shows up in decisions but it doesn't do anything
Kepos 14 Jun 2019 @ 1:58pm 
Sorry to say, but producing bio thralls is not working. Have chosen shapers and the structure is in place on my homeworld, but no thrall is produced. Besides, I have given them full species rights and those 8 thralls change working place every day, which wrecks production.