Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

AI Cheat 2.0
44 kommentarer
R3flex 19 mar @ 5:14 
Pls fix that player get same bonusses when playing legendary :-) thank you
Icecream1973 3 sep, 2024 @ 4:28 
@LeeUK, no, mod works also in very hard difficulty setting. I use this mod in combination with Radious overhaul campaign.
LeeUK 2 sep, 2024 @ 3:27 
in my experience the mod works just in legendary (both in normal campain and in dlcs) but the real problem is that the recruitment cost -85% (and the "no recruitment limit" ) it's applyed also to the player, not just to the ai
Kezoor 14 mar, 2023 @ 2:08 
mod work correctly
ww2fan2004 17 feb, 2023 @ 20:36 
is this Mod dead?
paolo88Nov 21 apr, 2022 @ 10:09 
can someone help me?
paolo88Nov 20 apr, 2022 @ 9:50 
hi i have the latest version of the game the emperor edition, why doesn't it work?
Golden Man 13 apr, 2022 @ 15:41 
Does this works with DEI??
RMH523 2 jan, 2022 @ 20:20 
player also have upkeep bonus in legendary difficulty
[EXDr] Cpt. Heinz 29 apr, 2021 @ 7:52 
is this save game compatible ???
chankion9777 24 jan, 2021 @ 6:35 
Does this work with DEI?
[83rd]1in1class 26 dec, 2020 @ 17:44 
Nvm.. see that playing it on Legendary player get's this as well. Is there a way to make an version where the player doesn't get this with legendary.. would be dope!
[83rd]1in1class 26 dec, 2020 @ 17:39 
Notice that with this mod player gets these effects. My unit upkeep is 0 navy 0 and unit cost is like 4 and 2. Idk why it does this when it's just for AI
Icecream1973 14 aug, 2020 @ 3:54 
Nice work! Will try it with my next Radious campaign. Thanks mate! :-)
steinmauer Hans 11 maj, 2020 @ 12:36 
looking great! Does this work for all campaigns?
Arnold Layne 21 feb, 2020 @ 10:49 
Is this save game compatible?
louisborguet 13 feb, 2020 @ 12:38 
super mod but it s doesn t work with the 2.4?or that s just me?
Karl Franz 5 feb, 2020 @ 11:21 
Great mod, I saw a big difference in Grand Campaign armies coming after me as opposed to the other mods Ive used. this with "A Very Aggressive AI" mod make the game actually challenge in the late game.
Question, does this work for the AI in the other campaigns or just the Grand Campaign?
Inspector Gadget  [skapare] 3 feb, 2020 @ 21:53 
Thanks man, appreciate it.
Raven343 21 jan, 2020 @ 20:01 
hello I love your mod it make the game hard and this what I love about It and I wish you make a mod like this on attila
WolfgangKrauser 5 jan, 2020 @ 14:01 
If I were you I would really be sure to test your mods before you put them up. I spend hours basically just testing these mods only to come report that they are failures. If you've tested it thoroughly then that's one thing, but if not then understand that people are putting their time in your hands. Even though it seems like you're doing ppl a favor by creating a mod, which you are, they are still at risk of losing valuable time if it's not what you say it is.
Inspector Gadget  [skapare] 5 jan, 2020 @ 13:46 
Dang, sorry dude. I've never noticed the AI asking for peace treaties all the time when I play but I use a lot of mods including a few that affect the AI diplomacy. That's about all I can do though from my side.
WolfgangKrauser 4 jan, 2020 @ 21:21 
This started out SO promising...but then peace treaties galore, both from those I was fighting and those I declared war on. Endless peace treaty requests, non-aggression requests, and trade agreement request. AI is soft as cheese, and no there are no other conflicting mods.
jonathonmiller2014 1 jan, 2020 @ 19:14 
cheat mod for player only is a good mod its up to date
jonathonmiller2014 5 okt, 2019 @ 21:20 
good mod man do you take request?
Inspector Gadget  [skapare] 21 sep, 2019 @ 7:21 
I think you have to place it below 'Very Aggressive AI mod' for it to work in the 'Mod Manager'
SnusHead 21 sep, 2019 @ 6:46 
working with very aggressive AI mod?
Ciuffu 21 sep, 2019 @ 0:19 
great mod
sh3 9 aug, 2019 @ 19:35 
is there any mod that helps players in campaign ?, all of the other ones are outdated
Licarire 5 jul, 2019 @ 11:36 
By the way does anybody know a cheat mod for players that works? Purchased the game recently and it seems all player cheat mods are outdated and don't work...
Licarire 5 jul, 2019 @ 11:35 
Why are you building cheats for the AI is beyond me... We need player cheats. The AI is more then full of cheats and very strong.
Haddon 5 maj, 2019 @ 11:20 
@Blue Knight Because the AI are incredibly easy, and bad at building their armies and provinces effectively. They don't make use of building bonuses well to make a strong economy, or building bonuses all in a settlement together to make very powerful armies. They just build things almost randomly. This at least offsets that stupidity some.
Blue Knight™ 5 maj, 2019 @ 4:36 
why would anyone want the AI to cheat even more than they already do
Epyon (AnimeToxic) 4 maj, 2019 @ 8:21 
hi is there a lite verison of the massive armies :)? for this mod and how can i change it in the pfm :O?
Inspector Gadget  [skapare] 16 apr, 2019 @ 15:00 
Rome II HD: Orbis Terrarum 1.2a, here's a link too.
https://drive.google.com/file/d/1829kaEU_-qvy9glUnJMRfU1CSvHn5FIP/view
Gideon 16 apr, 2019 @ 1:16 
hey what is that graphics mod you're using?
Inspector Gadget  [skapare] 5 apr, 2019 @ 15:36 
yeah, it is.
Stan 5 apr, 2019 @ 12:35 
Its possible to make the same mod but without research boost?
Pharaoh 24 mar, 2019 @ 12:48 
>Calls mods a cheat


*mildlyInfuration intensifies*
LeafyGreenCarl 24 mar, 2019 @ 10:06 
i wouldn't mind this exact mod but with -50% instead of -85%

double the armies is a bit more reasonable than over 3x
Gwyned 24 mar, 2019 @ 7:32 
any way u have mod for food for players ? like +10000 food every 5 turns for player?
Bombero22 18 mar, 2019 @ 17:29 
any chance to do the same for the player only?
Inspector Gadget  [skapare] 17 mar, 2019 @ 6:14 
972393607, I've given the AI a 1,000 food increase. This way they will never starve. However it is invisible to spies due to it being a tech effect. Hope this helps.
972393607 16 mar, 2019 @ 23:55 
It is recommended to give AI more food, 30 food can not guarantee the survival of AI, because AI a line of full-scale construction will consume about 50 food. When the AI's line is changed, the AI will starve to death.