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Докладване на проблем с превода
this is "kinda" already present.
If you have disabled domination victory, the last AI´s cities are immune to damage (the way its implementable by mods), by that i mean it heals instantly all damage.
Adding loyalty-immunity might be a thing, need to think about it and to check what might be possible with the given tools.
There are lot's of mechanics designed to weaken conquest that just stop working when you completely wipe a civ out. Such as conquered city loyalty being lower because of grievances with the original owner, negative diplomatic favor income due to having grievances etc. Both of these mechanics stop when you completely wipe out the civ you have grievances with. So it massively encourages rather than disencourages completely wiping somone out. Which always felt strange to me.
Sure, its totally ok: https://bitbucket.org/fampat/civ6-mod-fortifai/src/default/
I'm experiencing a bug when attacking enemy Encampments. The mod keeps restoring a little bit of foritification health. After bombarding it down to zero, I attacked with a melee unit to take the tile, and the fortification restored 3 HP and spawned a unit. The enemy unit and my unit are now both stacked on the same tile, which is an encampment with 3 fortification HP.
Really enjoyed the previous version.
Glad to see you back here, after the mod-instance desaster of mine :)
Sorry, no, its savegame dependent