安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
@wishm@ster they are not craftable. read the description. Use the stated mod "Craftable Tech Components"
My friends and I used this mod, and after the release of the Prototech DLC, we had to make some balance adjustments to strengthen the Prototech blocks.
I’ve published the mod in the workshop in case anyone else might find it useful.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3330577566
https://i.postimg.cc/HxB1c17M/2024-08-15-02-06-46-964.png
Economy servers are scarce because they don't last. There really isn't anything we can do with Space Credits.
inside fashion. Could I ask you for the names? Thank you
<Id Type="MyObjectBuilder_BlockVariantGroup" Subtype="ModularThrusterGroup" />
...
до групи:
<Id Type="MyObjectBuilder_BlockVariantGroup" Subtype="ThrusterAtmoGroup" />
Видаліть групу:
<Id Type="MyObjectBuilder_BlockVariantGroup" Subtype="ModularThrusterGroup" />
Виправіть:
<Id Type="MyObjectBuilder_BlockVariantGroup" Subtype="ThrusterSciFiIonGroup" />
<Icon>Textures\GUI\Icons\Cubes\Large_AtmosphericThrusterLarge_SciFi.dds</Icon>
на:
<Icon>Textures\GUI\Icons\Cubes\large_IonThrusterLarge_SciFi.dds</Icon>
He wrote:
Copyright
No extra permission required if the mod is unlisted / hidden and you add a link back to the original in the description.
So simply change visibility and write a link to this mod for the owner
@Art3mis They're open source and available in my github: https://github.com/Sadragos/se-tools/tree/master/img/Overlays
@DRAKCORE they are, in fact, buffed, but only a little. Too large radiuses heavily impact performance of the game, thats why I did not increase it more.
@ShadowNinja Yeah, go ahead - see notice at the bottom of the description ;)
@Nerevar I don't know where you got these numbers, but they seem not to be correct - the values were all calculated the same way. You can chack the values here: https://docs.google.com/spreadsheets/d/14hLLvhF2oVzO1EIZHHXmrlTfVTLQ1cb4-OL7TH3pd_U/edit#gid=0
Is there a game-mechanical reason why there are no speed / yield modules tiered?
Like the power difference between the the base vanilla ion thruster (small for a small ship) versus the tier 4 equivalent in the mod is only an increase of 39.24%, which is... really low. For a small atmospheric thruster for smalls ships, the different between tier 1 and 4 is 108.69% in improvement, so around 2.5x better than the ion performance gain.
Maybe I'm misunderstanding but the gains seems disproportional between some block tiers and also, like in the case for ion thrusters, very very marginal.
Generally I always beef up the drills, ore detectors and spot lights for vanilla.
Resource not found, setting to null. Resource path: \\Textures\GUI\Icons\Cubes\LargeBlockLargeFlatAtmosphericThrust.dds
mod_warning: Unknown MOD, in file: Unknown
Block MyObjectBuilder_BlockVariantGroup/ThrusterSciFiIonGroup block variant group doesn't have `DisplayNameEnum` property
Update possible?
I wonder if there's any plans to make an Industrial Overhaul version? :3
@Baron Thanks for the offer! I saw it halfway through my work though, since I rarely check the steam notifications...