Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
Settlers dont' want walk them, it's possible to have an upgrade ?
We would like to request your permission to use some of your mods in our project.
Our localization is distributed on a paid basis and is entirely exclusive, meaning it is not available anywhere else.
We focus on the Russian-speaking gaming community, ensuring the highest quality and most well-adapted localization for them. Additionally, some of these mods are part of the Genesis project, with whose developer we have already reached an agreement.
If you have any other proposals, I would be happy to discuss them in private messages.
Is this a compatibility issue or just something that could be fixed either with Shift+F12 or resetting squad positions?
If you build one adjacent to where you want it you can shift+F12 to go into editor mode and move it to where you want it. It's kind of a pain in the ass but it's doable.
anyway to fix this?
In my previous game I was using extensively lot of the new forgotten buildings, but all my bases were far from cities, so maybe no opportunity, but yesterday I started new game in Hub and got wiped out by ninja guards as soon as first food storage was built and hauling job assigned: chap clearly thought "... and this bar-owned bowl of rice will fit nicely in my food crate!"
Checked my mods one by one and this one was the cause ...