Hearts of Iron IV

Hearts of Iron IV

ZMM More Variants Updated
227 kommentarer
AJ 3. dec. 2024 kl. 23:40 
FYI, after some heavy testing this mod breaks End of a New beginning
RomanianWalletStealer123 20. feb. 2024 kl. 20:32 
3 YEARS LATER PLS UPDATE
brakamil80 8. nov. 2023 kl. 7:58 
update please
OnEyeGunner 14. nov. 2022 kl. 0:35 
update please
patrick.mcdowell 28. sep. 2022 kl. 4:49 
PLEASE! update
Frank-2, Martial of Frankoslavia 27. sep. 2022 kl. 5:12 
@Cypix Late Answer, it Means it's likely Gone Over the 100% Already
cypix 25. aug. 2022 kl. 6:36 
bro i cant see the things like reliability when im upgrading anything because its yellow color and its kinda invisible too see
FG_Remastered 6. maj 2022 kl. 15:42 
I finally took it onto myself to give this the update it deserves, called: ZMM More Variants Continued .
Aroqga 18. apr. 2022 kl. 1:21 
remove 99 cap please and also make it work with new dlc
Akahige 9. feb. 2022 kl. 20:03 
Love this mod, but it's the reason you can't choose 'motorized' for your supply hubs/armies.
The common>units>equipment>zmm_motorized.txt needs a "supply_truck = yes" line inside of it or else you can't use the trucks you've built to fill the logistics pool.
*PLEASE* Fix, it is urgent!
76561198148577520 24. jan. 2022 kl. 19:41 
update?
FG_Remastered 17. dec. 2021 kl. 16:19 
I'm not the author of this, but I am working on an update. It could still take some time bc the devs are still tweaking some values and armour variants aren't playing nice anymore.
Fikus 17. dec. 2021 kl. 14:23 
can u update :) and btw great work mate !
MR2 4. dec. 2021 kl. 14:06 
This mod seems to work well with 1.11.3. The only exceptions are no variants for the new Trains (and probably Mulberry Harbors).
SirTravis1021 1. dec. 2021 kl. 11:27 
Does this work with the new DLC?
Wraith analyst 27. nov. 2021 kl. 21:15 
just asking but is this mod going to have any new update ?
localk96 26. nov. 2021 kl. 5:54 
Update plz sir.
eric_le_rouge500 25. nov. 2021 kl. 8:27 
Hello
please update
Borris Dorris 22. nov. 2021 kl. 13:34 
How can I make a variant of this for MD?
FG_Remastered 25. okt. 2021 kl. 4:20 
TGW, GW Redux, KR, KrX and most others already work with this. For Add Technologies and TNO, I made submods and I'm not touching that pony mod with a 10' pole. (OWB has a version too, but I don't know from whom.)
Dr. Quackers M.D. 8. okt. 2021 kl. 4:18 
yo man you should come out with a series of version taht work with the most popular Total coversions. Like Cold War Iron Curtain, The Great War, Kaiser Reich, Equestria at War, The One Year War, and Old World Blue9Fallout)
NACHO 29. sep. 2021 kl. 6:50 
UPDATE: If you want to change the UPGRADE COST, go to MOD FOLDER. In "commen" folder, create "defines" folder and copy the original "define.lua" file and open it with Notepad or something else which you can edit texts. Delete everything copy those codes:

NDefines.NMilitary.LAND_EQUIPMENT_BASE_COST = 10 -- Cost in XP to upgrade base + ( total levels * ramp )
NDefines.NMilitary.LAND_EQUIPMENT_RAMP_COST = 5
NDefines.NMilitary.NAVAL_EQUIPMENT_BASE_COST = 25
NDefines.NMilitary.NAVAL_EQUIPMENT_RAMP_COST = 5
NDefines.NMilitary.AIR_EQUIPMENT_BASE_COST = 25
NDefines.NMilitary.AIR_EQUIPMEN_RAMP_COST = 5

If you want to keep the cost on 25, Set the ramp to 0. (DONT FORGET TO AI)

BASE COST + (TOTAL LEVELS * RAMP )

ENJOY!
NACHO 29. sep. 2021 kl. 5:06 
Go to C:\Program Files (x86)\Steam\steamapps\common\Hearts of Iron IV\common\defines and you'll see those numbers what you can edit to upgrade cost. HAVE FUN !!!

LAND_EQUIPMENT_BASE_COST = 10, -- Cost in XP to upgrade a piece of equipment one level is base + ( total levels * ramp )
LAND_EQUIPMENT_RAMP_COST = 5,
NAVAL_EQUIPMENT_BASE_COST = 25,
NAVAL_EQUIPMENT_RAMP_COST = 5,
AIR_EQUIPMENT_BASE_COST = 25,
AIR_EQUIPMENT_RAMP_COST = 5,
NACHO 29. sep. 2021 kl. 4:33 
Aİght the upgrade costs goes like 10-25-45-70-... its like ;

# temp is temporary value of between of levels
cost = 0 # cost is upgrade cost value per level

costUpgrade function {

temp = 10 + (level-1) *5
cost = cost + temp

}

thats how the mod rises the cost of the variant levels and i want it to make the temp more higher. In file, Cost is equal to air,land or naval. I dont know how the change it. could you guys help me?
marcoarangio100 29. aug. 2021 kl. 6:24 
is there a way in order to make every upgrade cost 25xp? (not depending on the level)
Borris Dorris 28. aug. 2021 kl. 13:01 
@3.SS Pnz.Div. just use Cheats Combined and it has a static buff that gives you EXP multiplier. You can go on tweak it too if you don't like the numbers.
FG_Remastered 5. aug. 2021 kl. 3:40 
I'd recommend you to git gud then.
Dr. Death 3. aug. 2021 kl. 17:14 
Could you add a modifier to increase the XP gain by 100%? I find it impossible to make use of this mod with how little XP is gained via combat.
bulava74 9. juli 2021 kl. 19:40 
Мод пригоден для одного типа вооружения.

У вас карабин SVT-38, вы его модернизировали, повысили надежность - стало не 80%, а 96%. Модернизируете данный карабин, но пехотное вооружение иных стран НЕ ЗАТРАГИВАЕТСЯ.

Как у вас были в запасах карабины иных стран, к примеру немецкий карабин 98к (не путать с винтовкой Mauser 98k), так они и остаются - НЕЛЬЗЯ модернизировать и переделать на SVT-38.
FG_Remastered 12. juni 2021 kl. 18:38 
Changing the xp requirement to zero will confuse the ai. And since the xp amount is determined by the "upgrade" files, they will have to be replaced.
um 12. juni 2021 kl. 4:30 
Is there a mod that is compatible with this mod that reduces the experience required to modify a weapon to 0?
FG_Remastered 18. apr. 2021 kl. 12:47 
@ALEX look below for my comment
Artaazar  [ophavsmand] 18. apr. 2021 kl. 10:23 
@ALEX try to search in worksop
ALEX 18. apr. 2021 kl. 10:03 
what to do if the experience limit does not allow you to improve? can there be a mod for an increased limit?
Artaazar  [ophavsmand] 10. feb. 2021 kl. 14:41 
yes
joemama 10. feb. 2021 kl. 13:15 
can ai use this?
Artaazar  [ophavsmand] 10. feb. 2021 kl. 12:43 
@MR2 already signed.
MR2 10. feb. 2021 kl. 10:51 
@Artaazar - I think you need to sign some statement with Steam before your ZMM More Variants will become available.
FG_Remastered 21. jan. 2021 kl. 9:32 
I also had that problem, so I made these mods:
1M Army XP
Instant Variant Decision
Big Blue Dude 21. jan. 2021 kl. 9:16 
Real quick, I get that the level was greatly increased but it seems the most XP I can pump into any variant is 450 because my saved XP is capped as 500, like the normal game. Is this a glitch or is that just how it is? If so I understand, but I was kind of hoping I could make some cursed super-speed armored car divisions.
FG_Remastered 20. jan. 2021 kl. 3:41 
I think he meant to ask whether this works with TGW or RT56, or if there's a version that does.
@ALEX This might be what you're looking for.
Artaazar  [ophavsmand] 20. jan. 2021 kl. 0:41 
Чё?
Im sorry... what?
ALEX 19. jan. 2021 kl. 4:45 
is there the same for TGW, road 56?
Snoman 28. dec. 2020 kl. 3:22 
Oh so it was unintentional? Hmm, well that's very strange, lol.
Artaazar  [ophavsmand] 26. dec. 2020 kl. 23:13 
> The problem is that the slots in the design screen all change
Slots from MtG DLC? Very strange...
> Maybe if you're going to add naval changes
Man, i do not change anything special, so... i'll wait till next big update xD
Snoman 26. dec. 2020 kl. 15:20 
Maybe if you're going to add naval changes, put them in a separate mod? I thought some of the changes were interesting, just not when it changes everything mid-game.
Snoman 26. dec. 2020 kl. 15:18 
Lol, ok. What a mess. So you reverted the changes (thanks for the thought BTW), and that re-broke all my ships that I'd just spent 6 months in-game fixing, haha. The problem is that the slots in the design screen all change. Both in number, and what ship modules are allowed in them. I think the hitpoints of the hulls also changed, which is what caused the 'damage'. Then it was a matter of re-designing all my ship classes and spending several months with them all getting refitted.
Artaazar  [ophavsmand] 26. dec. 2020 kl. 6:01 
... aaaand i cant reproduce this bug.
Artaazar  [ophavsmand] 26. dec. 2020 kl. 1:52 
well ... yes, but these changes shouldn't have changed anything.
Reverted.
Snoman 25. dec. 2020 kl. 22:07 
Did this mod just change ships massively with it's last update? I loaded my game after a few days, and now it seems my entire navy is getting repairs, and the designs are all broken.