RimWorld

RimWorld

Growing Zone Priorities
22 kommentarer
Pervy Sage 28. aug. 2020 kl. 0:38 
A work around that makes it similar to this mode is to make a wall around your different growing areas, don't put a roof on it (obviously) and just restrict the door to areas you don't want to them to go into at the moment. It's not as good as this mod but at least a little easier.
troy8558 26. juni 2020 kl. 9:39 
One cool addon would be to be able to assign growing zones to certain colonists tht would be cool
Mlie 18. mar. 2020 kl. 11:59 
Made an update of this for RimWorld 1.1
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2026571920
Hope this helps anyone!
Slinger 18. mar. 2020 kl. 8:50 
+1 for 1.1.
Barmatyr 18. mar. 2020 kl. 3:40 
Can someone update this mod ? it's a kind of a must have for proper management.
Camaleão 17. mar. 2020 kl. 19:16 
1.1?
pinbuck 8. mar. 2020 kl. 13:07 
need that 1.1 nigga
Nyoj 26. feb. 2020 kl. 12:00 
Are you planing to update this to 1.1?
Barmatyr 24. feb. 2020 kl. 22:16 
I won't be able to play without this functionnality anymore. ;)
Polysorbate 28. sep. 2019 kl. 12:51 
This doesn't work anymore and that's really unfortunate since it's a great idea. Does anyone know a substitute?
Cosmic Cleric 17. aug. 2019 kl. 19:44 
I'm seeing the same problem as CoMiGo, as he described in his June 18 post. I created an issue for it on this mod's GitHub page: https://github.com/Ilyaki/GrowingZonePriorities/issues/1
Bara CoMiGo 18. juni 2019 kl. 14:18 
This mod breaks game completely on Linux, though it is working on Windows. It will crash the game even on the start, right after the first colonist appears. No other mods except HugsLib and Alien races framework were installed while testing this.

The error logs aren't quite useful though: it tells about a segmentation fault while reading/writing strings. Probably an infinite loop with writing strings that occurs on Linux only.

I also sync my saves from Windows to Linux, so it is proved that this mod works with tons of others (including HugsLib and Alien Framework) on Windows.
TomDooley 3. maj 2019 kl. 5:58 
Does it have any known incompatibilities?
Seems like an EXTREMELY useful mod if it works properly!
My god!
ꌗꉣ꒒ꂦ꓄ 27. apr. 2019 kl. 21:14 
Hmm, okay, this is odd. Does the mod add any techs? Because now half of my tech tree is unavailable, mousing over items simply says it's 'Missing' but it doesn't say what tech is missing. it's just 'Missing '. Probably a conflict with another mod I wager. No idea what though. :<
ꌗꉣ꒒ꂦ꓄ 27. apr. 2019 kl. 20:25 
Yes, the healroot is muuuuuch more important than the cocoa trees. Why would they even /think/ otherwise? Common sense mod provides common sense to colony. Yay! :D
Dosboy 23. apr. 2019 kl. 15:46 
This is GREATLY needed
Exende 3. mar. 2019 kl. 8:45 
I didn't try it with the update but the first version gets rid of the quality builder button
ilyaki  [ophavsmand] 2. mar. 2019 kl. 23:56 
Should be fixed in 1.1.0.0 :)
Nothing beats a 2. mar. 2019 kl. 18:30 
*Critical*
Not working as intended; see below
abenlen 2. mar. 2019 kl. 13:33 
Just had something weird happen. I put rice as critical, and my colonists start planting rice in my healroot plot. I turned the mod off, reloaded that game, and then they tore the rice out and planted the correct crop for that plot.
Emperor 2. mar. 2019 kl. 10:23 
Any hard incompatibilities?
abenlen 2. mar. 2019 kl. 3:00 
Ok, this looks like it could be insanely useful.