RimWorld
RimThemes
413 comentarii
Krypt 24 aug. la 15:15 
After some investigation:
- RimThemes doesn't work on Unity's Debug Player (I had RW files replaced to make RimWorld debugging possible)
- StaticConstructorOnStartup attribute you have on class `RimThemes` (subclass of the mod) doesn't work: by the time the game calls the static constructor - class is already initialized
Krypt 22 aug. la 9:08 
So, no support on my side until this issue is resolved
Krypt 22 aug. la 9:06 
RWLayout dev there: I was testing RimThemes compatibility before, but since 1.4 I can't even load RimThemes (with no other mods loaded):
{LINK ELIMINAT}
Defo 22 aug. la 6:22 
The Rimtheme and RWLayout mods conflict with each other.

When I disable all other mods and only load Harmony, Rimtheme, and RWLayout, the game throws error logs and the loading time gets longer. However, all functions still seem to work fine.

I can’t tell which of the two mods is causing the issue, but it looks like something’s going wrong during their Harmony patching process.

Could you help fix this problem?
Thale 17 aug. la 22:35 
Can you add another one I made?

Medieval Era RimTheme
Deputy 12 aug. la 8:44 
Aint no way bro just made 5 comments to post a error when he could have just shared it from pastebin :steamfacepalm:
2017632033 11 aug. la 21:26 
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__28_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
2017632033 11 aug. la 21:26 
<51fded79cd284d4d911c5949aff4cb21>:0
at Verse.LoadedModManager.CreateModClasses () [0x00085] in <cb53cd4422904947932d33f561ad8d15>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch3 (string)
Verse.LoadedModManager:CreateModClasses ()
Verse.LoadedModManager:LoadAllActiveMods (bool)
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
{LINK ELIMINAT} ()
2017632033 11 aug. la 21:25 
at System.Reflection.RuntimeConstructorInfo.Invoke (System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <51fded79cd284d4d911c5949aff4cb21>:0
at System.RuntimeType.CreateInstanceImpl (System.Reflection.BindingFlags bindingAttr, System.Reflection.Binder binder, System.Object[] args, System.Globalization.CultureInfo culture, System.Object[] activationAttributes, System.Threading.StackCrawlMark& stackMark) [0x0022b] in <51fded79cd284d4d911c5949aff4cb21>:0
at System.Activator.CreateInstance (System.Type type, System.Reflection.BindingFlags bindingAttr, System.Reflection.Binder binder, System.Object[] args, System.Globalization.CultureInfo culture, System.Object[] activationAttributes) [0x0009c] in <51fded79cd284d4d911c5949aff4cb21>:0
at System.Activator.CreateInstance (System.Type type, System.Object[] args) [0x00000] in
2017632033 11 aug. la 21:25 
at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00005] in <51fded79cd284d4d911c5949aff4cb21>:0
--- End of inner exception stack trace ---
[Ref 6BB72591]
at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x0001a] in <51fded79cd284d4d911c5949aff4cb21>:0
at System.Reflection.RuntimeConstructorInfo.DoInvoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00086] in <51fded79cd284d4d911c5949aff4cb21>:0
2017632033 11 aug. la 21:25 
at HarmonyLib.Harmony.<PatchAll>b__10_1 (System.Type type) [0x00007] in <b994eb69d2df47fdb01add71b9ac29d2>:0
at HarmonyLib.CollectionExtensions.Do[T] (System.Collections.Generic.IEnumerable`1[T] sequence, System.Action`1[T] action) [0x00014] in <b994eb69d2df47fdb01add71b9ac29d2>:0
at HarmonyLib.CollectionExtensions.DoIf[T] (System.Collections.Generic.IEnumerable`1[T] sequence, System.Func`2[T,TResult] condition, System.Action`1[T] action) [0x00007] in <b994eb69d2df47fdb01add71b9ac29d2>:0
at HarmonyLib.Harmony.PatchAll (System.Reflection.Assembly assembly) [0x00006] in <b994eb69d2df47fdb01add71b9ac29d2>:0
<0x2aed5728ec0 + 0x0013a> <unknown method>
(wrapper managed-to-native) System.Reflection.RuntimeConstructorInfo.InternalInvoke(System.Reflection.RuntimeConstructorInfo,object,object[],System.Exception&)
2017632033 11 aug. la 21:24 
bject,object[],System.Exception&)
at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x0006a] in <51fded79cd284d4d911c5949aff4cb21>:0
--- End of inner exception stack trace ---
[Ref D60D9AE3]
at HarmonyLib.PatchFunctions.UpdateWrapper (System.Reflection.MethodBase original, HarmonyLib.PatchInfo patchInfo) [0x000c2] in <b994eb69d2df47fdb01add71b9ac29d2>:0
at HarmonyLib.PatchClassProcessor.ProcessPatchJob (HarmonyLib.PatchJobs`1+Job[T] job) [0x000f8] in <b994eb69d2df47fdb01add71b9ac29d2>:0
--- End of inner exception stack trace ---
[Ref C9185CD9]
at HarmonyLib.PatchClassProcessor.ReportException (System.Exception exception, System.Reflection.MethodBase original) [0x0013c] in <b994eb69d2df47fdb01add71b9ac29d2>:0
at HarmonyLib.PatchClassProcessor.Patch () [0x00096] in <b994eb69d2df47fdb01add71b9ac29d2>:0
2017632033 11 aug. la 21:20 
Error while instantiating a mod of type aRandomKiwi.RimThemes.RimThemes: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> HarmonyLib.HarmonyException: Patching exception in method System.Void Verse.ModContentPack::LoadPatches() ---> System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.ArgumentException: Label #5 is not marked in method `Verse.ModContentPack.LoadPatches_Patch3'
[Ref 6C94C909]
at System.Reflection.Emit.ILGenerator.label_fixup (System.Reflection.MethodBase mb) [0x00053] in <51fded79cd284d4d911c5949aff4cb21>:0
at System.Reflection.Emit.DynamicMethod.CreateDynMethod () [0x00056] in <51fded79cd284d4d911c5949aff4cb21>:0
(wrapper managed-to-native) System.Reflection.RuntimeMethodInfo.InternalInvoke(System.Reflection.RuntimeMethodInfo,o
Thale 7 aug. la 19:35 
Can I get my new theme in the collection?

The Grail a Medieval Theme
PunkyRoo 5 aug. la 7:07 
I can't get any of the custom themes. No matter what I do, I only get the cat on the fence.
The Ghost Knife 3 aug. la 11:07 
That theme you have with the animated loading screen with mountains is so fucking awesome and cute. Amazing work. I love it!
FieserMoep 24 iul. la 6:21 
Would it be possible to remove the videos or backgrounds from Centipede classic? During transitions it seems they are still visible before the background defaults to the black hexes.
Lilliana 19 iul. la 14:13 
@ModusOperandi Actually, I get freeze when using shuttle to go to asteroid while using one of the themes. So maybe similar issue
E1S4 17 iul. la 21:16 
Bro I was gonna say the same thing, is there AI garbage in there??
Emily 17 iul. la 7:00 
Listen, I love the mod, but what is up with the compressed to hell AI slop startup video?
Kamino 17 iul. la 1:11 
Question, what is the music used on the Cyberpunk theme?
ModusOperandi 16 iul. la 19:32 
When using one of the themes, the game freezes when you use the passenger shuttle in odyssey to attack an enemy base specifically.
Godsuya 15 iul. la 11:11 
funnily enough, the video that plays while the game is loading (the mountain with lots of shooting stars in the background) works as expected. Only when the game loads completely and the main menu appears that the black parts appear.
Godsuya 15 iul. la 11:08 
Hello, latest update didnt fix the problem. I selected all of the options in background scale mode one by one but they didnt help much either. the background video scale changed a bit but the screen still had a lot of black space. enabling the option to disable background videos (effectively having only the slideshow background) solved the black spaces, but as you can imagine i cant use the background videos that way.
RimWorldist 13 iul. la 7:37 
Arch RimWorld
阿飞睡觉了 13 iul. la 6:05 
Thank you very much. This is exactly what I need. Can you add the same background to the alarm in the upper left corner and the floor/brightness in the lower left corner? Thank you again.
阿飞睡觉了 13 iul. la 1:59 
Very Thanks!!!
Bast 12 iul. la 14:21 
Okay what is that song for the cyberpunk theme cause it is freaking fire <33
aRandomKiwi  [autor] 12 iul. la 5:25 
:ai_wormhole: Update NX rev10.1 :ai_wormhole:

Check the changelog for more details.

@Lama man: yes
@Godsuya, @ShibaInuLord: should be fixed with latest update, If the issue persists you can adjust the prefered scale mode with the new "Background Scale Mode" setting.
Lama man 12 iul. la 3:11 
is this mod Compatible with UI not included?
Godsuya 12 iul. la 2:48 
when i changed the ui scale to 0.9 through config files (the game's ui scale, didnt touch the mod) the background image became smaller than the screen resolution, creating black borders.

https://imgur.com/a/SWbv31e
ShibaInuLord 11 iul. la 23:13 
Did something about the aspect ratio of loader and main menu images change with the new update? The images I'm using are slightly zoomed in compared to before
aRandomKiwi  [autor] 11 iul. la 19:48 
@Euphoria : Done with the latest minor update, just enable the "Centipede Classic" theme in the settings.

@sebo2203 : Yes, replacing heavy methods (UI inherent) result logically in heavy patching, just highlighted.
Euphoria 11 iul. la 9:14 
Hey dev, massive props for the mod. It's a must-have for me, and I really appreciate what you do.

Just wanted to share some thoughts on the new centipede theme. Man, I'm really missing the old one. For me, the previous version was peak—the UI, the background, and especially that signature purple loading bar. Frankly, I feel the new design is a step back aesthetically.

Any chance you'd consider bringing the old theme back, or maybe adding it as a 'centipede classic' option? I'm sure I'm not the only one who'd love to have it back in their game.
sebo2203 11 iul. la 3:47 
Seems like this mod when added... somehow spends a lot of computing power on ButtonTextSubtle_Patch:Prefix... I have to disable this for now...
redanddead12345 10 iul. la 3:16 
I did fix it by knocking RT back down the list so eh idk. maybe the hugslib guys changed something, or maybe my modlist is so kacked the position incompatibilty is reversed
redanddead12345 10 iul. la 3:12 
I was faffing with a rimthemes mod for personal use (adding copyrighted music) and when I saw in here that rimthemes should be above hugslib i immediately shifted it up to see if that would fix my missing audio bug.

well, it certainly did something. all installed rimthemes mods stopped abiding their confines and turned into a massive slideshow. all backgrounds played together, including default ones.

but at least the copyrighted music played over it, lol.

i have an EXTENSIVE mod list so i dont doubt one of my multiple performance tools or something screwed with it and it has nothing to do with your end. it was just a wildly unexpected result
RAD EMERALD 10 iul. la 1:04 
THANK DUDE!!!!
aRandomKiwi  [autor] 9 iul. la 21:26 
:ai_wormhole: Update NX rev10 :ai_wormhole:

Check the changelog for more details.

@阿飞睡觉了,@Daedalus : done
@OMGbrianpitcher : Now possible with the rev10
RAD EMERALD 6 iul. la 2:48 
PLSSSSSSSSSSSS NOW UPDATE 1.6!!!
阿飞睡觉了 3 iul. la 7:23 
Can you add an option to add a stroke or dark background to the prompt information in the upper left corner and the information such as events, time, temperature, weather and game speed in the lower right corner? I am often troubled that I can't see this information clearly in pure white scenes (such as snow and white floors). Thank you very much!
飞机 24 iun. la 17:29 
pls update 1.6?
RAD EMERALD 17 iun. la 3:11 
pls update 1.6?
OMGbrianpitcher 6 iun. la 10:40 
When making a theme and you make/get your own entry song can there more then 1 or is limited to 1?
エルフ 15 mai la 4:25 
the logo and the name immediately reminds me of the Theme Mixer from Cities Skylines.
MA347612890GT4078579132R74 14 apr. la 17:37 
Getting the same error @fr0 is, along with errors for other themes like Mechanoid Cluster, Phoebe Chillax, Rim-Life 2. All the ones with spaces in the folder names.
Mr_V4 27 ian. la 9:10 
This mod is cool and all but for some reason my rimworld is crashing? Unsure why but there is no info on dev console
fr0 11 ian. la 21:45 
When I include this mod I get errors like this:
Config error in Classic Cassandra-1: defName Classic Cassandra-1 should only contain letters, numbers, underscores, or dashes.
Daedalus 2 ian. la 12:19 
Would be real nice, if we could hide the translation credits in the main menu, which only shows when you have any language selected, but english. To have a real clean menu :-)
Hexo 10 dec. 2024 la 23:44 
Whats the music for the scyther theme called, or is it made just for this mod