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回報翻譯問題
no common event defines file or any of that its just empty :/
provinces has no increased cost to for examble increasing the stability, also the same goes for morale etc.
For the record i have just ET running with this mod.
Also a suggestion:
Maybe raise the debuff for provinces that have unaccepted culture or give those provinces less income more unrest or less manpower since those men dont want to fight for a distant Empire.
Or reduce moral dependent on the number of those provinces that have unaccepted cultures.
If possible lower warscore cost so people and ai are tempted to take bigger chunks at one time leading to collapse. (rapid growth leads to rapid collapse) No need for AE impact being higher.
maybe make overextension tick down slower so it has an impact for longer.
Remove most triggered modifiers they slow the game down significantly. Have larger groupings of number of cities to reduce the total number of triggered modifiers down. No need for 30 pages of triggered modifiers.
Removed Global unrest since the game mechanics of unrest already fullfill its role no need for more unrest, the revels are already buffed other way.
I limited the max of some of debuff.
Added Years of separatism and aggresive expansion impact.
Even with penalties to their army, big countries can make do with bigger numbers. But I think it would be better to increase army maintenance instead of decreasing morale. This is because if you are a bigger country, if you have morale debuffs you will have to manually control a bigger number of units to make up for it. But if your army is more expensive, you will have to control the same amount of units, which is less annoying. Also the ai mainly looks at army count/mil tech/force limit when deciding to declare war on you. Morale doesn't matter that much. So this mod wouldn't work too well with regards to the ai.
I removed Yearly corruption and Inflation and put State maintenance modifier debuff i find this the best way to punish big countries without making imposible to mantein one economically.
Reduced global unrest to the half since there already events ingame what grow unrest in provinces or globally.
I raised land morale debuff and added naval morale debuff ( rebels are not affected by this.)
Stability cost modifier raised too.
Corruption means, you must develop your provinces to win more cash to keep corruption low.
But unrest is overkill.
No matter how much you stacked all modifiers, you wouldn't be able to keep unrest low.