Europa Universalis IV

Europa Universalis IV

plz_more_rebels_v2
26 則留言
President Smart 2021 年 3 月 22 日 下午 3:04 
I have a personal one idk how to post it to the workshop
Assassin (Bully Hunter) 2021 年 1 月 22 日 上午 7:14 
Someone make a new mod please. This one is dead.
Doom Destroyer 2020 年 8 月 25 日 下午 11:35 
please update
N.C.V. 2020 年 3 月 6 日 下午 6:29 
Update please.
Danny Moxxie 2020 年 3 月 1 日 下午 6:03 
state maintenance is way too much otherwise this would be a decent mod
Aaronthelemon 2019 年 9 月 15 日 下午 2:48 
The State maintenance seems impossible to keep up with
Aaronthelemon 2019 年 9 月 15 日 下午 2:47 
Akestro has the eu4 workshop bug.
Opel Corsa B 1997r 1.0 Benzyna 2019 年 7 月 13 日 上午 6:02 
Still working on it?
Akestro 2019 年 5 月 22 日 上午 2:02 
na mate i just checked there are no files what so ever in your mod
no common event defines file or any of that its just empty :/
Windowed Envelope 2019 年 5 月 7 日 下午 4:45 
cant wait to try this with the expanded timeline mod
illinaru  [作者] 2019 年 4 月 24 日 上午 6:50 
i added screenshots where you can see the mod is working, you can see if its affects other countries with "ledger" option its on right down part of your UI, try for example watch they morale there should apear the name of my mod debuff "Plz_more_revels".
Akestro 2019 年 4 月 24 日 上午 5:16 
How can i be certain taht your mod works because when i look it up a country like song with 50+
provinces has no increased cost to for examble increasing the stability, also the same goes for morale etc.
For the record i have just ET running with this mod.

Also a suggestion:
Maybe raise the debuff for provinces that have unaccepted culture or give those provinces less income more unrest or less manpower since those men dont want to fight for a distant Empire.
Or reduce moral dependent on the number of those provinces that have unaccepted cultures.

DavidObed 2019 年 4 月 4 日 上午 10:33 
%500 state maintenance cost is too high. Empires should have money but be unstable and have problems money cannot fix.

If possible lower warscore cost so people and ai are tempted to take bigger chunks at one time leading to collapse. (rapid growth leads to rapid collapse) No need for AE impact being higher.

maybe make overextension tick down slower so it has an impact for longer.
Remove most triggered modifiers they slow the game down significantly. Have larger groupings of number of cities to reduce the total number of triggered modifiers down. No need for 30 pages of triggered modifiers.
illinaru  [作者] 2019 年 3 月 16 日 下午 3:24 
Changes 16/03/2019

Removed Global unrest since the game mechanics of unrest already fullfill its role no need for more unrest, the revels are already buffed other way.

I limited the max of some of debuff.

Added Years of separatism and aggresive expansion impact.
Takeeh 2019 年 3 月 9 日 上午 11:47 
ottoman too op
Flying High 2019 年 3 月 6 日 上午 2:52 
Big Blue Blob will remain a dream.
Lunar Magister 2019 年 3 月 5 日 下午 2:45 
Maybe consider adding increased aggressive expansion as well? It makes sense from a realism perspective. It's strange a opm eating ireland gets the same aggressive expansion as an English Empire, while their threat level is nowhere near the same.
Lunar Magister 2019 年 3 月 5 日 下午 2:41 
Furthermore when you have a subtracting penalty you can eventually reach zero. This means an empire with 333 provinces would have essentially 0 morale before bonuses, being almost IMPOSSIBLE to have. (There are over 4000 provinces in game. 333 is less than 10% of the map.) Was the intent of the mod to make big countries impossible to make, or just very very difficult?
Lunar Magister 2019 年 3 月 5 日 下午 2:41 
I feel the earlier unrest was fine. 2 unrest for say 100 provinces is nothing. Even 4 is doable.

Even with penalties to their army, big countries can make do with bigger numbers. But I think it would be better to increase army maintenance instead of decreasing morale. This is because if you are a bigger country, if you have morale debuffs you will have to manually control a bigger number of units to make up for it. But if your army is more expensive, you will have to control the same amount of units, which is less annoying. Also the ai mainly looks at army count/mil tech/force limit when deciding to declare war on you. Morale doesn't matter that much. So this mod wouldn't work too well with regards to the ai.

illinaru  [作者] 2019 年 3 月 5 日 上午 10:15 
Changes 05/03/2019 :

I removed Yearly corruption and Inflation and put State maintenance modifier debuff i find this the best way to punish big countries without making imposible to mantein one economically.

Reduced global unrest to the half since there already events ingame what grow unrest in provinces or globally.

I raised land morale debuff and added naval morale debuff ( rebels are not affected by this.)
Stability cost modifier raised too.
udkudk 2019 年 3 月 5 日 上午 2:44 
Well, this mod makes Tall empires only viable ones. If you use a mod like Extended Timeline that increases end game to "9999 AD", you can play tall empires.

Corruption means, you must develop your provinces to win more cash to keep corruption low.

But unrest is overkill.

No matter how much you stacked all modifiers, you wouldn't be able to keep unrest low.
Lunar Magister 2019 年 3 月 4 日 下午 11:45 
The corruption seems overkill. At 100 provinces, you only get 4 unrest, but a whopping 1 corruption a year? You most likely won't even be able to but that down if you have even a slight amount of religious disunity.
Cheesemongle 2019 年 3 月 4 日 下午 4:16 
why not increase the modifier that does the "years of seperatism" thing
MarcZuccIsMyWaifu 2019 年 3 月 4 日 下午 1:39 
ming wants to know your location
illinaru  [作者] 2019 年 3 月 4 日 下午 12:10 
The idea is make large countries collapse themselves, something like "if you want you can try but you go to fail miserably" so making higher core creation cost don't help that idea, but thanks for the sugestion
Moat 2019 年 3 月 4 日 上午 10:07 
hmmm what if more provinces = higher core creation cost?