Sid Meier's Civilization VI

Sid Meier's Civilization VI

Zee's Decommission Power Plant
댓글 16
_Zee  [작성자] 2022년 1월 15일 오후 6시 12분 
A neat idea, but a bit beyond the scope of this mod. This is just meant to give you more control over which resource your electricity is coming from. It's also worth noting that removing a power plant doesn't necessarily mean there is now a power deficit, so penalties wouldn't always be appropriate.
Comrade Noot 2022년 1월 15일 오후 2시 27분 
I suggest adding a component where there is a massive penalty to amenities and/or partisans spawn when doing this. Because lets get real, if our leaders were like "hey guys, climates getting bad so no more electricity for you!" there would be open civil war. Getting rid of electricity altogether, as opposed to swapping for a cleaner alternative, should be treated as a extreme measure with extreme consequences.
H.Humpel 2021년 12월 18일 오후 4시 38분 
Hi _Zee,
your mod has been translated by Junky into German and the translation is now part of the Civilization VI Mods - German translations mod pack.
We would be more than happy if you could refer to the language translation in your mod description.
_Zee  [작성자] 2019년 11월 6일 오후 7시 29분 
Version Update Posted - No Changes Made.
Sidewinder Fang 2019년 9월 26일 오후 5시 01분 
Thanks for this mod, with this and the more reliable reactors mod I might finally get some decent use out of nuclear power stations, since I can actually build stuff without constantly repairing them and then demolish them if they become obsolete.
Moyocoya 2019년 4월 5일 오후 7시 51분 
Thank you for this information ! And mod kept, then :-)
_Zee  [작성자] 2019년 4월 5일 오전 11시 29분 
The Antarctica update added the decommission project only during Climate Emergency events.
If you wish to continue possessing the ability to decommission power plants on your own time, then you'll want to keep using this mod.
BKGamesPI 2019년 4월 4일 오후 12시 09분 
Is this mod still viable or was this added in Apr patch?
_Zee  [작성자] 2019년 3월 3일 오후 2시 55분 
From a realism standpoint, I agree with you.
But making it shorter would be bad for gameplay. Shorter Project time AND longer cooldown between disasters would basically equate to removing the feature all together, which isn't my goal.
JoeBoxr 2019년 3월 3일 오후 2시 36분 
I would like to see the cost to refurbishing the reactor reduced, or at least scaled with age. Less often is fine and dandy, but fixing a reactor should only take 10 years max.
_Zee  [작성자] 2019년 2월 23일 오후 8시 13분 
Another update, this one should allow the mod to be introduced to any save even if that save was started without this mod.
_Zee  [작성자] 2019년 2월 22일 오후 9시 22분 
Just posted an update that creates a separate Decommission project for the Nuclear Reactor. It takes longer to complete, you can read the tooltip in the latest picture above.
_Zee  [작성자] 2019년 2월 22일 오후 6시 27분 
@baronjutter
I can take a look at it. I keep restarting my playthroughs to test all my mods before I release them, so I actually haven't encountered how frequent the nuke plant rebuilds have to happen yet. Once I get there I'll take a look at modding possibilities.
baronjutter 2019년 2월 21일 오후 10시 34분 
Any chance for a mod the reduces or eliminates the need/risk around constantly re-building our nuke plants to avoid meltdown?
townkrier 2019년 2월 20일 오전 11시 49분 
Don't know how this isn't in the base game. thanks!
Glemt 2019년 2월 19일 오전 7시 23분 
Absolutely perfect. I was thinking it's too dumb you can go all green at a certain moment, but can't get rid of already built power plants.