RimWorld

RimWorld

Dynamic Population
288 kommentarer
1stLT Kasgigz 25. aug. kl. 13:11 
o7
Dewguru 24. juli kl. 13:35 
Tweaks Galore includes this functionality.

I always used this mod, but since 1.6, I've started using the functionality in Tweaks.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2695164414
SalzStange 15. juli kl. 4:48 
Doesn't work anymore
Max 13. juli kl. 11:51 
@DhOfi

I uploaded mine here: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3525027977

But i really recommend Dynamic populations over mine since any change in mine requires a game restart to work.
DhOfi 13. juli kl. 8:12 
Any Update for this mod? Or a suggestion for a similar one?
TheOneTrueDemoknight 13. juli kl. 2:09 
This mod does not work on 1.6
Max 12. juli kl. 19:10 
Denne kommentar afventer at blive analyseret af vores automatiske indholdskontrolsystem. Den er midlertidigt skjult, indtil vi bekræfter, at indholdet ikke er skadeligt (f.eks. links til websider, som forsøger at stjæle oplysninger).
abda123 11. juli kl. 22:39 
Is this compatible with 1.6?
Mumei 24. juni kl. 12:25 
What does the threshold for each population actually do? What should I change to remove the population cap?
Papito 18. juni kl. 13:03 
Will this get updated?
Evenstar 31. dec. 2024 kl. 6:13 
@b621204 Where abouts is the option in Tweaks Galore? I have it but can't find the option to change the population limits - I'm on 1.4 if that makes any difference
Yoann 22. nov. 2024 kl. 11:07 
Can I use different values on different saves?
pgames-food 17. nov. 2024 kl. 16:43 
hi veeot dragon, are you also running real ruins? (if so, i think the github page for that mod has fixed it)
irrelevantredundancy 17. nov. 2024 kl. 16:02 
@b621204 Note for myself: now that I have been reminded of this, don't forget in a few months, and repeat the cycle.
VeeOt_Dragon 7. okt. 2024 kl. 15:10 
will this be updated to function with version 1.5? mainly asking because i am trying to track down a bug that prevents a new world from being generated (the game doesn't freeze it just returns to the generation page.)
TheRageQuitter 1. sep. 2024 kl. 2:43 
@b621204 ngl ive just spent about an hour trying to remember the name of that mod and scrolling the mod pages looking for that mod just to stumble upon your comment after giving up
Mysterius 7. aug. 2024 kl. 11:00 
@Simmin : it's been like that for years, as far as I know.
b621204 9. juli 2024 kl. 11:20 
Note for myself: Tweaks Galore included this function (trying to condense mod list)
Simmin 22. juni 2024 kl. 0:21 
there is an issue where the population intent doesnt change until the settings are adjusted, so it basically rests to default everytime you start up rimworld
anemia  [ophavsmand] 20. juni 2024 kl. 1:24 
oops.. i should login to steam more. updated :)
MortalSmurph 10. juni 2024 kl. 18:35 
The Hermit options sets the population intent to what would be a standard colony with 4 people. Instead, it should set it to a standard colony with 20 people (the max value).

To fix the Hermit option 0-0-0-0-0-1. Max Population having a value of 1 and all others having a 0.

That will minimize colonist joiner events. They will still be possible but as infrequent as the base game with a colony of 20+ colonists.
TruthWizard 2. juni 2024 kl. 6:22 
Works on 1.5
Templar Fry 27. maj 2024 kl. 3:25 
Can confirm it works perfectly fine with all of 1.5
Bubbles 15. maj 2024 kl. 6:44 
Works fine in 1.5 so far.
RedPine 1. maj 2024 kl. 2:41 
Doesn't prevent CreeperJoin events in Anomaly, not sure about vanilla join events as I disabled those incident types. Doesn't prevent questjoin events.

I don't know if this mod isn't modifiying population intent correctly, or if vanilla doesn't care enough about population intent to start with.
Saaranir 27. apr. 2024 kl. 6:19 
I use this mod for solo playthrought, with the hermit settings. Yet I still have people calling me on the radio to join me. For example people being prisonner at a camp.
Is that a normal thing ? Since it say I should not get recruit event/quest. Maybe It doesnt count as one ?
stun 20. apr. 2024 kl. 17:29 
@Three this mod changes the population intent. I have to assume that the mod still works exactly the same as it did in 1.4 because nothing has changed.
Papito 16. apr. 2024 kl. 9:50 
My mom said it's my turn to ask for 1.5 update
moondansr 16. apr. 2024 kl. 6:13 
Would love to see this updated! I've been using it for a very long time and it's perfect for my needs.
Ms. Leaf the III 15. apr. 2024 kl. 23:14 
please update! :)
Asteroid 25399 15. apr. 2024 kl. 13:29 
@tatzelwesen Tweaks galore has this feature and is updated to 1.5
tatzelwesen 14. apr. 2024 kl. 13:56 
Does anyone know a mod that does this, and works for 1.5?
Carsteinvania 13. apr. 2024 kl. 14:43 
hey will it be update to 1.5 ?
thanks
tahlia167 8. apr. 2024 kl. 0:31 
plz update to 1.5 soon
Shortydevil 5. feb. 2024 kl. 9:07 
can I add this to my multiplayer game mid save?
Three 27. jan. 2024 kl. 4:12 
Is the mod still valid? Isn't the size of the population now determined by the 'PopulationIntent' indicator?
Rokk 16. nov. 2023 kl. 6:31 
@alemismun this is an issue with HugsLib, sadly a lot of other mods still depend on it. There is a forked version on Github and there's also a mod options sort mod that fixes this issue.
alemismun 7. aug. 2023 kl. 16:26 
Edit: Dynamic population (not variable as the description says for some reason) appears on the mod settings, but not if you search for it, you need to manually scroll down the page and find it amongst all mods to reach it. For some reason.
alemismun 7. aug. 2023 kl. 16:24 
Same issue as Waggy and Era. However, I can edit the options from the mod menu itself through the advanced options. Not sure if it applies to the game itself though.
Creneis 5. juni 2023 kl. 4:56 
Greetings. I Wonder, how does this mod interact with hotseats ? Does switching to new storytellers disable this mod, especially storytellers with double the population ? Thanks in advance.
anemia  [ophavsmand] 14. maj 2023 kl. 20:27 
Settings were broken if you didn't have HugsLib enabled, removed the dependency as no longer needed :)
Waggy 4. maj 2023 kl. 18:29 
I found a version of this called "Dynamic Population Unlocked" which is working!
Waggy 4. maj 2023 kl. 17:30 
I can't find where to adjust the settings in 1.4
era 28. apr. 2023 kl. 13:16 
It's not; issue with my modlist. Weird that the options menu for just this mod would disappear. I'll be back after figuring out what's going on lol
era 28. apr. 2023 kl. 13:07 
Hmm is the mod option menu bugged? Doesn't appear/doesn't have the "mod options" button in the ingame manager.
Sir Rolin 17. apr. 2023 kl. 6:08 
marco, if you have more colonists vanilla will send more enemies
marco2000b 16. apr. 2023 kl. 12:24 
Does the mod change the numbers of ennemys on a raid ?
kongkim 2. apr. 2023 kl. 14:42 
So just to understand it right :)

Normal there is a soft cap of 13, and critical of 18, i can change that and use any Vanilla mod storyteller ?
anemia  [ophavsmand] 19. jan. 2023 kl. 22:56 
Hi Moldrax,

Enable HugsLib and you should be OK!
Moldrax 17. jan. 2023 kl. 4:59 
Hello,
I am getting those two errors:

ReflectionTypeLoadException getting types in assembly DynamicPopulation: System.Reflection.ReflectionTypeLoadException: Exception of type 'System.Reflection.ReflectionTypeLoadException' was thrown.

Mod Dynamic Population did not load any content. Following load folders were used:
- E:\Steam\steamapps\workshop\content\294100\1658712035\1.4

Any help how to fix those?