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Rapporter et oversættelsesproblem
I always used this mod, but since 1.6, I've started using the functionality in Tweaks.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2695164414
I uploaded mine here: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3525027977
But i really recommend Dynamic populations over mine since any change in mine requires a game restart to work.
To fix the Hermit option 0-0-0-0-0-1. Max Population having a value of 1 and all others having a 0.
That will minimize colonist joiner events. They will still be possible but as infrequent as the base game with a colony of 20+ colonists.
I don't know if this mod isn't modifiying population intent correctly, or if vanilla doesn't care enough about population intent to start with.
Is that a normal thing ? Since it say I should not get recruit event/quest. Maybe It doesnt count as one ?
thanks
Normal there is a soft cap of 13, and critical of 18, i can change that and use any Vanilla mod storyteller ?
Enable HugsLib and you should be OK!
I am getting those two errors:
ReflectionTypeLoadException getting types in assembly DynamicPopulation: System.Reflection.ReflectionTypeLoadException: Exception of type 'System.Reflection.ReflectionTypeLoadException' was thrown.
Mod Dynamic Population did not load any content. Following load folders were used:
- E:\Steam\steamapps\workshop\content\294100\1658712035\1.4
Any help how to fix those?