Sid Meier's Civilization VI

Sid Meier's Civilization VI

Speedy Governor - 1 turn
6 kommentarer
天行健,君子自强不息 15. des. 2019 kl. 4.30 
very good
Longhorn 10. mars 2019 kl. 21.29 
after 1 turn is shows that the governor will be established in 0 turns, then the next turn you get the notification that the governor has been established. it looks like the governor is actually established after 1 turn though.
Luke ✞ Jesus Saves ✞  [skaper] 21. feb. 2019 kl. 20.48 
Thanks, I have checked it and if your government is already established, moving him/her will take 2 turns... I really don't understand how or why it works that way. Sorry I will try but not promise if I can really fix it.
sgtsandcgts 20. feb. 2019 kl. 22.23 
Still take 2 turns to establish, anyway , it's a great mod, thank you!
Luke ✞ Jesus Saves ✞  [skaper] 20. feb. 2019 kl. 13.52 
@sucrose: Thanks, I didn't notice that. I think it is some kind of division overflow I didn't know. I have fixed it, should really take 1 turn now (for ex: you move them at turn 20, they are ready at turn 21).
TheCivEngineer 18. feb. 2019 kl. 1.26 
This might just be how the game mechanics work but it seems to take 2 turns for my governor to establish, including the move turn. It starts at 1 and then the next turn it displays 0 turns and takes until the following turn to establish. Any thoughts?