Stellaris

Stellaris

Designation of Planet Specializations [Outdated]
24 Comments
GuardianForce 4 Oct, 2021 @ 6:33am 
are you going to update
Vaeringjar 21 Mar, 2020 @ 8:10am 
F
explodoboy 19 Oct, 2019 @ 10:33pm 
Absolutely stellar work, wish you great luck in the future with your modding projects.
LogosDistributing 6 Jul, 2019 @ 10:17pm 
Thx for providing this when it was much needed!
Tia 8 Jun, 2019 @ 6:09pm 
So long and thanks for all the fish.
Fable Wolfe 6 Jun, 2019 @ 4:18pm 
Great mod. I'm just shocked the devs decided to add it themselves, honestly.
Alanaaa!! 6 Jun, 2019 @ 3:23pm 
Thank you sir for the mod, it's apart of the base game now but your mod served well <3
naschkokthe3rd 5 Jun, 2019 @ 8:01am 
o7 part of base game now
raw666 1 Jun, 2019 @ 3:32pm 
Happy for you to make this mod, glad to have it before the update adds itself. Thank you.
The Former 12 May, 2019 @ 4:55am 
Excellent! I love it!
Bannk 24 Apr, 2019 @ 11:44pm 
<3
JayBee 🔰 17 Apr, 2019 @ 5:42pm 
Love it!
TurtleShroom 28 Feb, 2019 @ 4:06pm 
No problem! I can wait!
NaK1119  [author] 28 Feb, 2019 @ 5:15am 
@TurtleShroom
Thank you for the detailed explanation. I understand your meaning, and I'll update as you said. But I cannot do this soon because I'm preparing update of another mod.
TurtleShroom 26 Feb, 2019 @ 4:24pm 
I wasn't referring to the Decision. When you take the Decision and are given the option of World Designations to be taken, each choice should label the planet as a DUPLICATE of the Vanilla rendition world. So, for example, taking the Decision to declare a Mining World sets a duplicate, custom Mining World designation with a different code name and the same localization, providing the same benefits.
NaK1119  [author] 26 Feb, 2019 @ 2:30pm 
@TurtleShroom
Unfortunately, it is not substantial solution. It is required not to use the decision of this mod for enabling the classification modified by another mod, even if the classification of my mod is added as the new one. This mod should sooner be disabled than the decision of this mod unused.
TurtleShroom 24 Feb, 2019 @ 9:06am 
Psst! You can do this without breaking compatibility by adding new world classifications that duplicate the old ones and setting them to have higher priority whenever your Decision is used...
Father Catman 22 Feb, 2019 @ 8:34pm 
This is a very wonderful idea of a mod. I cannot wait to use this in my next gameplay.
Blu Macaw 21 Feb, 2019 @ 12:05pm 
Simple and useful. I love it!
NaK1119  [author] 18 Feb, 2019 @ 5:47am 
@The Erubian Warlord
Almost unchanged from non-gestalt empire, but there are only one changings: some of planet specializations listed in this mod will changed into ones for the machine empire.
The Erubian Warlord 17 Feb, 2019 @ 3:47pm 
machine empire
NaK1119  [author] 17 Feb, 2019 @ 1:39pm 
@The Erubian Warlord
What do you mean "M.E Empire" ?

@denizudk
Yes.
udkudk 17 Feb, 2019 @ 4:19am 
Is this compatible with saves?
The Erubian Warlord 17 Feb, 2019 @ 2:57am 
what happens if a M.E Empire uses this mod?