Darkest Dungeon®

Darkest Dungeon®

Sea Serpent - Miniboss Mod
52 kommentarer
Baltheon 11. sep. 2024 kl. 11:05 
I edited the files and for the first time i met the lil guy and all i can say is : really good job man love the references and the art :winter2019cooldog:
Baltheon 4. sep. 2024 kl. 11:11 
yeah,cant find it at all,even at high light at all:steamsad:
Frostreaver 4. maj 2023 kl. 17:51 
Any reason this is full of DS_Store files?
Svyatoslav28 30. okt. 2021 kl. 4:16 
Very interesting boss, but mod has few issues:
Boss trinkets aren't limited to 1 copy, despite being unique, this is rather strange, so this is most likely unintentional.
It is very hard to encounter this boss, even if you are specifically looking for it, could you reduce light requirements to at least 80 torchlight? Or just increase it's spawn chance, since you will usually waste a lot of torches and this thing won't spawn.
LulLaby 6. sep. 2021 kl. 2:44 
yeah,cant find it at all,even at high light at all
PotaDOH 2. juni 2021 kl. 16:15 
Can you raise it's chance of spawning in champion quests?
phantasmal 18. sep. 2020 kl. 6:27 
For those who never seem to encounter it:
7% chance to replace any hallway fight IF you have full torchlight (90+)
PotaDOH 30. mar. 2020 kl. 14:42 
I can't find it.
NBB 29. feb. 2020 kl. 14:00 
why not update my localization
NBB 15. feb. 2020 kl. 0:57 
sChinese localization
NBB 15. nov. 2019 kl. 6:47 
accept any Chinese localization?
Kinesia 6. juni 2019 kl. 21:52 
Weirdly, unlike Imbion, I've had this installed for months and _never_ seen it! I was coming here to check if there was anything special I had to do!
EmilM 23. maj 2019 kl. 5:36 
What are the trinkets?
Branch 23. mar. 2019 kl. 21:44 
Hello. I can translate your mod to russian (for free). If you interesting - discord: Legendar#2537
Tracido 19. mar. 2019 kl. 11:40 
I got that tooth, wow.. Worth it and NO issues with over 200+ total mods.
GiantD1warf 16. mar. 2019 kl. 18:14 
Nice, i guess i just wasn't very lucky then, after multiples, i've only gotten those two
snorlaxxo  [ophavsmand] 16. mar. 2019 kl. 16:48 
Serpent can drop two different trinkets, one of them being teeth, while killing karp before he evolves nets you one of three, special ones, including the hat
GiantD1warf 16. mar. 2019 kl. 16:05 
So, does the serpent only drop the silly fish hat and the predator's teeth?
Imbion 3. mar. 2019 kl. 11:24 
I feel like the spawnrate of this miniboss is way too high. I encounter it nearly every single run I take in the cove. While I do enjoy the fight, encountering it every single run ruins the magic for me due to its length.
Ashardalon125 1. mar. 2019 kl. 8:29 
Beat this boss the other day and got the Predator's Tooth (?). Been playing with it, but the exact effects are a little vague. Could you post what each trinket does?
The Undone Sage 25. feb. 2019 kl. 16:14 
In Terms of the Fight itself, I Quite like it and think it flows nicely. It fits into Darkest Dungeon well. The "Typing" issue is less about the Damage Buffs, and more My Pet Peeve of this being the only enemy without the typical Classifications. This is such a non- issue, and Probability shouldn't be worried over.
Despite my nitpicks, I Genuinely would like to see something in game to hint at the Mini-boss Spawning in high torchlight only. Maybe a Message at the start of the fight to the effect of "It Was Drawn to Our Light" or something.
Even if you guys don't listen to my silly suggestions, I'm glad y'all made such a cool fight and continue to support it threw technical issues. Again, Thank you.
IceMaverick 25. feb. 2019 kl. 9:27 
On Bloodmoon, the biggest problem for me is getting into these fights already having a decent amount of stress and some HP loss thinking it's going to be just a normal hallway fight (which trend towards being significantly easier than room fights) and then getting surprised by a boss. If my party just decides to RNG their way into letting the Carp dodge all of their attacks (which honestly, that Carp dodge means like 60% to-hits with like everyone), then it transitions into a boss that 1-hit depletes my health bar and then applies an 8-pt Bleed to them at least once a round with one of his actions.

Reflecting on it, it might be better to just accept that I'm not killing it in stage 1 most of the time and using it purely with HP and stress heals to get my party restored in time to take on stage 2. Might be a tactical error so I'll try it out a few times and see if that makes any difference.
snorlaxxo  [ophavsmand] 25. feb. 2019 kl. 7:59 
We've just pushed an update which should fix the issue with missing parts
snorlaxxo  [ophavsmand] 25. feb. 2019 kl. 6:29 
Sorry for that! we thought we fixed that bug, but it doesn't seem like a case. Regarding the fight itself, is it that hard when you can't get "Damage vs X" buffs? I've tested it with rather suboptimal teams and didn't have much of an issue.
The Undone Sage 25. feb. 2019 kl. 4:27 
This is a very cool mod art wise and with how surprising this mini-boss was for me. I love the Pokemon Inspirations, but wish the "Types" Had something our heroes could get a damage buff against. (Although it did make me chuckle every time I read it.)
Reading the previous comments on this mod, it seems this boss Spawns in full torchlight only, and I wish The game or boss Hinted at that in some way.
Tiny Gripes aside, I also encountered some visual glitches, Namely the Jaw disappearing towards the end of the Fight, and the Head Disappearing during the final low heath move.
(https://imgur.com/R6tyY5X)
I assume the author knows about these already, but I figured I'd mention these Issues while I was here. A Tough mini-boss that was well worth the download. Very Well Done.
Thank you Creators for the Awesome Encounter.
IceMaverick 24. feb. 2019 kl. 11:04 
I'll have to keep attempting fights against this to see if this trends towards being evened out over a long term, but this is my impression after making a half-dozen attempts at this boss on Apprentice runs only. It's really hard to actually get an idea of how this boss is because I'm usually preparing for something else in the stage, like the actual enemies or a genuine Cove boss, and then this guy pops up to kill my party totally unprepared to fight an enemy like him. I guess I need to experiment to find a party composition that handles both the Cove AND this miniboss. So far, all of my Cove-specced parties have been *terrible* at fighting this thing because they're awful at DPS racing.
IceMaverick 24. feb. 2019 kl. 10:55 
I think my biggest issue is that it's a forced fight against a very high-speed boss that gets multiple actions that you just have to brute force through instead of being able to prepare for it at all through party composition. Several of the other bosses from the contest are voluntary-trigger only so your team of level 1 bumblers doesn't have to get dunked on if you weren't here to fight them and even then, they still are applicable to DD's systems of bonuses and weaknesses at the very least. As much as the trinkets are cool and the concept of the boss is novel, I feel like decisions good for game design were sacrificed for the sake of making a reference.
IceMaverick 24. feb. 2019 kl. 10:47 
It's pretty frustrating encountering this boss during an apprentice dungeon. When I bring a team that relies on bonuses against eldritch to hit and damage fish sufficiently in the cove, it's really annoying to come across a boss who takes no additional damage because he has custom monster typing purely for the referential-joke rather than concern for staying consistent within this particular game.
weerax 24. feb. 2019 kl. 10:10 
That seems a bit too dependant on scouting imo
snorlaxxo  [ophavsmand] 24. feb. 2019 kl. 8:11 
Not each tile. Just at the one before the fight ...
weerax 24. feb. 2019 kl. 6:17 
You mean I have to pop a torch each tile ? If so, that's a bit...excessive.
snorlaxxo  [ophavsmand] 23. feb. 2019 kl. 8:21 
+90 as you enter the fight
weerax 23. feb. 2019 kl. 6:41 
Is it 90+ only when you enter the hallway or throughout? Cause if it has to be 90 for the whole hallway, it seems a bit much.
zalgo210 19. feb. 2019 kl. 23:15 
The fish called for reinforcements and it evolved when their were two enemies which caused the game to crash.

I am assuming this is a bug? the fish shouldnt accelerate the stalling penalty.
snorlaxxo  [ophavsmand] 19. feb. 2019 kl. 11:04 
you need to have high (90+) torchlight while entering a hallway fight in cove.
Vanzgars 19. feb. 2019 kl. 9:49 
What are this boss' conditions to spawn ?
snorlaxxo  [ophavsmand] 18. feb. 2019 kl. 3:06 
That's a bug, sorry! I've pushed an update that should fix it, but it won't work until you update the mod and let an in-game week pass
JesterDD1 18. feb. 2019 kl. 3:03 
is it normal? fish/scales trinkents (even uncommon) offered for long 5lvl quest?
Honk-Chan 17. feb. 2019 kl. 3:50 
This seems awfully familiar to something Ive seen befor-
https://tenor.com/view/monster-hunter-wiggler-dance-gif-11491605
Hambrabi GQ(Gundam) 16. feb. 2019 kl. 21:27 
Magikarp/Gyarados: Darkest Dungeon edition.
Nobody 16. feb. 2019 kl. 17:39 
That's not what I expected
Professor Brofessor 16. feb. 2019 kl. 16:09 
Is the bottom jaw during the end of the fight supposed to be missing?

https://imgur.com/a/WfSInCc
zxcqwe 16. feb. 2019 kl. 8:07 
awesome mod :)
Nobody 15. feb. 2019 kl. 15:34 
parece mecanica
Treitor 15. feb. 2019 kl. 14:59 
Que pena que los otros dos mods de bosses que han sacado hallan eclipsado a este, aun así gran trabajo por que animarlo, el lore y programarlo no es nada facil.

Pd: La Sierpe parece un poco mecanica o me lo parece a mi ^^
Nobody 15. feb. 2019 kl. 14:29 
¿Quién hubiera pensado que este pequeño enemigo tendría un poder tan devastador?

Este mod agrega Sea Serpent - Miniboss que evoluciona de un pequeño pez que ama las aguas más cálidas de la cala. Se pueden encontrar en cualquier nivel de dificultad y premiar a los jugadores con nuevas baratijas en función de la forma en que se mató al enemigo.

Autores:
Snorlaxxo: Diseño, Código, Diseño de música.
Kaxen: Arte, Animación

Renuncia:
Este mod no es una modificación oficial del producto o producto de Red Hook Studios, y Red Hook Studios Inc. no es responsable de ninguna manera por los cambios o daños que puedan resultar del uso del mod. Además, "Darkest Dungeon" y el logotipo de Darkest Dungeon son marcas comerciales de Red Hook Studios Inc. Todo el contenido del juego está protegido por Copyright Red Hook Studios Inc. Todos los derechos reservados.
grizzly.gabe 15. feb. 2019 kl. 14:12 
that looks like a dunkleosteus
zalgo210 15. feb. 2019 kl. 14:02 
Is that a magikarp reference?