Space Engineers

Space Engineers

Draygo's Drag Mod + Buoyancy (EXTREMELY EXPERIMENTAL)
178 kommentarer
orange 14. juli 2019 kl. 6:05 
this mod kills all gettling turrets (the small and large ones), any way to fix it ?
Leithal--Weapon 11. juli 2019 kl. 23:29 
Would be great if these mods were separate also a proper description. I don't want a fucking drag mod. Other people might to each their own.
Momentum1706 9. juli 2019 kl. 18:58 
Could you make it into a placable voxel?
Kill3rCat [1st FORECON] 8. juli 2019 kl. 7:45 
Good on you, Alb, for making the effort to actually write a proper feature list.
Alb 8. juli 2019 kl. 4:00 
Seriously, you got to put this stuff in the description. Most people seem to not even know what this mod does. And take a couple screenshots, good grief.

All in all, it's a good start to a very interesting mod. Definitely worth playing around with.
Alb 8. juli 2019 kl. 3:57 
* There are new "water thrusters" that allow for much faster movement in water, but with my testing, they seem to be EXTREMELY buggy. They don't work outside water, and allow you to move over 20m/s in water.
* You can make an underwater sea-lab by simply pressurizing a room. The room will be oxygenated (duh), removes underwater darkness, and behave exactly as you'd expect.
* All types of thrusters seem to work inside water, the only drawback is the 20m/s speed limit.
Alb 8. juli 2019 kl. 3:57 
* This is a mod that adds OCEANS to modded planets.
* When your character enters the water, there is no oxygen and it begins to get VERY dark and your vision range gets severely reduced. It's actually fairly realistic.
* You can "swim" by turning on your jetpack. You slowly float up automatically. Still limited to 20m/s
* Almost all grids that fall in water are slowed down to 20m/s and slowly float down.
* Large cargo containers seem to be the only thing that floats.
* Vehicles entering water are slowed down to 20m/s, which seems to be the max possible speed in water.
Schmoobledeedoo  [ophavsmand] 7. juli 2019 kl. 23:53 
lol yeah threw it in and never took out the underwater part damage :)
HaloSpartanCats 7. juli 2019 kl. 13:08 
WHAT IS THIS...
Stucco 6. juli 2019 kl. 4:56 
I would like to agree with the orlfman and Dariagan, definitely separate the two mods.
Mobius 1 4. juli 2019 kl. 20:31 
this shit mod breaks vanilla Gatling turrets good going took me 20 mins to pin this POS mod down
kirb 4. juli 2019 kl. 13:46 
This dude did what the entirety of Keen Software House was incapable of doing. Wow.
SillyLittleLily :3 25. juni 2019 kl. 7:51 
Plz add a way to collect and freeze the water to turn it in to ice
cabbage 17. juni 2019 kl. 9:24 
any way to get ice from the lakes?
Lystent 16. juni 2019 kl. 17:16 
It looks like thrusters in water burn themselves when used. Is this intentional, or a bug?

Anyways, great mod to play with
agentlaidlaw 14. juni 2019 kl. 20:00 
yeah i second separating the water mod from the drag as well.
chancho 10. juni 2019 kl. 17:32 
please separate the water mod from the drag mod pleaseeeeeee
C R Y T I S 9. juni 2019 kl. 0:42 
I urge you to bring this up on the Keen Software House Forums...
Shirou_TSP 6. juni 2019 kl. 13:55 
bit of a personal enquiry, but ho come, whenever i install this into my worlds, i start getting g-force effects? it's not originally part of the aerodynamics mod
Shirou_TSP 2. juni 2019 kl. 12:02 
After leaving a planet and logging out, when i log back in again, water seems to disappear from all water planets - I haven't found any exception to this glitch yet
Kill3rCat [1st FORECON] 18. maj 2019 kl. 10:09 
Also, any idea when you might add more config settings, such as which planets have water, and what altitude the water spawns at?
Kill3rCat [1st FORECON] 18. maj 2019 kl. 10:06 
You might want to put an actual description on the mod page.
FlussDerivat505 10. maj 2019 kl. 14:46 
Maybe add better description? Have no clue what this mod does.
Taipan 9. maj 2019 kl. 8:31 
I cant get any water to show up anywhere when using this mod, everything just stays as ICE...
Schmoobledeedoo  [ophavsmand] 8. maj 2019 kl. 23:01 
@wu.will Drag is going to have problems with subgrids, as each is considered as their own drag entity and force. There may not be a fix for this issue.
wu.will.china 8. maj 2019 kl. 0:21 
I met a problem. one of my little plane with a lot of rotor parts. it fly well if i create a new one. but if i save and reload the game, use the exist one, the drag is unbalanced, it always drag my plane to turn right. i need to delete the exist one, and recreate a new one to solve this problem. Do you have any idea? or if there is a command to reset the drag?
Renz 16. apr. 2019 kl. 13:05 
Could you seperate Drag mod?
Duke of Lorraine 16. apr. 2019 kl. 10:41 
My mistake, it has been fixed
Duke of Lorraine 15. apr. 2019 kl. 15:29 
Liquid water succesfully implemented on Terra !

https://gtm.steamproxy.vip/id/dukeoflorraine/screenshots/
Scopsins 15. apr. 2019 kl. 14:43 
@schmoobledeedoo When modding compatible planets how do you change the height of the sea. I understand its a calculation between the average heightmap height and the top of the atmosphere but i am not able to effectively change the height of the ocean.
Scopsins 15. apr. 2019 kl. 14:42 
@RADBONES any world can support this. It is normaly the latest planet spawned. However its kinda finnicky so you have to play around with it.
OpposingHorse 14. apr. 2019 kl. 7:06 
How many worlds supports this? Is there only the medieval engineers one?
anrew10 12. apr. 2019 kl. 12:08 
*FROM THE DEPTHS*

XDDDDD

my other favorite game
LeapedSiren97 11. apr. 2019 kl. 8:46 
Schmoobledeedoo did say the mod is incomplete so lets make buoyoncy testing boeys in the meantime
Blacky Watchy 11. apr. 2019 kl. 5:32 
im having problems to satibilise my ships and submarines, any help?
OpposingHorse 7. apr. 2019 kl. 1:57 
Amazing! Only complaint i have is the aerodynamics being a tiny but ridiculous as i have been able to take off with my submarine with ease lol. Otherwise, this mod has taken the spot for the "if i could only have one mod on" thought.
DangerousIdiot 6. apr. 2019 kl. 10:36 
I am going to try this mod, let you know what I think :/
Airomis 1. apr. 2019 kl. 3:46 
I'd love to see a pump or tank system that can store water and produce oxygen and hydrogen as if it was ice
PrimOak6 31. mar. 2019 kl. 7:20 
@Schmoobledeedoo. First I want to say great work, this is freaking amazing, and I hope keen see' this and helps add this to the game.
but I have to ask is there plans in the future to add like a pumping system to the mod so we can move water from one place to another, and so we can build under basses, if so you should try to work with the people who did the "hunger and thirst" mod so you can use the water as drink able water.
Toshikato 29. mar. 2019 kl. 14:50 
Through the blocks is rather unfortunate but also expected. It'll actually take quite a bit of coding for there to be displacable water and the oxygenation system will need to be made compatible with that of space to try and simulate that. BUT @schmoobledeedoo, great fucking work man, looks awesome. does this completely replace Ice by any chance?
Schmoobledeedoo  [ophavsmand] 29. mar. 2019 kl. 1:49 
@misf You should be able to change the water resistance if you start by looking at the variable "add". My code is hilarious, though, even to english speakers, so I'm sure you'll have a lark trying to figure that out. GL.
Schmoobledeedoo  [ophavsmand] 29. mar. 2019 kl. 1:47 
Boohoo, @LeapedSiren. This is what you get, deal with it. Anyways, @steel subs are possible.
LeapedSiren97 28. mar. 2019 kl. 12:37 
Thru the blocks T_T
drakonsbane 28. mar. 2019 kl. 10:27 
Are submarines possible with this mod? Like do ships actually displace water, or does the water "go through" the blocks?
Hey, how to change water resisnace of blocks? Maybe take out in definiton file settings for that. It realy make life more easy for you and modders, who knows C# not good. Sorry for my eng, i am from RU. Beforehead BIG thanks.
Schmoobledeedoo  [ophavsmand] 26. mar. 2019 kl. 14:10 
I've fixed most bugs. I am going to take a break for a while.
I sawed your boat in half! 24. mar. 2019 kl. 14:44 
was the "force" of this increased? my heavy cruiser went from having 4 blocks under water to floating all the way on top
uginFიჯ 23. mar. 2019 kl. 23:51 
Is it possible to make this water in the form of a block?
for example for a pool, not an ocean-wide planet
Schwieger 22. mar. 2019 kl. 22:10 
@Duke of Lorraine -

I've been doing a lot of testing. It seems the physics here are slowly being tweaked to force/encourage more realistic hull shapes out of boats. You'll have issues with simple boxes. I like most of what I've seen so far, but there are still inconsistencies, like what I've linked here. Not sure the source of this issue exactly (centreline fins seem to add stability in general, so I'm willing to bet this is an extension of that), but it's still something I've come across that's worth looking int.

https://gtm.steamproxy.vip/ugc/1005898872442505538/4E1D52D48C9C119FFEAF9C67851E7CB5E54A7727/
Schmoobledeedoo  [ophavsmand] 21. mar. 2019 kl. 20:22 
Link is updated @schwieger.