RimWorld
[JPT] Fertile Fields Makeover
77 comentarios
madchiller 6 AGO a las 21:00 
yay!
jptrrs  [autor] 6 AGO a las 19:07 
Mod updated!
thesoupiest 5 AGO a las 10:55 
1.6 pls
Darius Wolfe 16 JUL a las 0:33 
Appears to work in 1.6.
보스니아헤르체코슬로 13 JUL a las 20:54 
Oh, it (I thought 1.16 version) was unofficial patch... I'm sorry

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3225843229
보스니아헤르체코슬로 13 JUL a las 20:54 
Oh, it (I thought 1.16 version) was unofficial patch... I'm sorry
jptrrs  [autor] 13 JUL a las 17:22 
@보스니아헤르체코슬로: Which Fertile Fields is updated?
보스니아헤르체코슬로 12 JUL a las 23:17 
1.6! 1.6! 1.6 please!!
jptrrs  [autor] 7 FEB a las 11:06 
Mod updated!
Emelio Lizardo 7 SEP 2024 a las 18:36 
I still see the version warning.
Thundercraft 23 MAR 2024 a las 5:55 
Just an FYI for anyone else who dislikes seeing version mismatch warnings:

This mod is supported by the No Version Warning mod for 1.4. This means that if you use the "No Version Warning" mod with this mod in RimWorld 1.4, then you won't see a version mismatch warning for this mod.
super earths best dumpster diver 26 FEB 2024 a las 0:00 
thank god someone finally made a texture mod for Fertile Fields
Timou 14 ENE 2023 a las 18:25 
Works fine for 1.4
Shawn 1 NOV 2022 a las 23:39 
Update?
Emelio Lizardo 2 SEP 2021 a las 22:41 
I have to say that after using Dub's bad hygene it is generally superior to Redistribute Heat. Although, again, the in wall heaters/coolers are still very good and need to be "adopted".

In general fluid distribution needs a good look at and some conventions adopted for universal use. Dubwise has done a good job on it so far.
jptrrs  [autor] 31 AGO 2021 a las 14:12 
Mod Updated!
Autismus Maximus 24 AGO 2021 a las 8:51 
what does it need to be updated to 1.3?
Emelio Lizardo 4 AGO 2021 a las 18:53 
Adopt as in make it current. It's a sophisticated and very useful mod. Even if only for it's in wall heaters/coolers. The central heating/cooling is very good if not particularly intuitive. I think of it as a basic necessary mod.
jptrrs  [autor] 4 AGO 2021 a las 17:29 
Emelio Lizardo: "adopt" as in "re-skin" it?
Emelio Lizardo 4 AGO 2021 a las 14:59 
Can you adopt Redistribute Heat mod? For me it's an essential mod and really needs some love. PM me.
Pyroshine 28 JUL 2021 a las 6:47 
as far i can tell from my tests this works on 1.3 :steamthumbsup:
junio.king 26 JUL 2021 a las 11:46 
UPDATE????
dangerbell666 23 JUL 2021 a las 9:20 
Id like to give this mod some love. FF is essential but ugly.
jptrrs  [autor] 15 ENE 2021 a las 6:58 
If anyone's interested, I'm now accepting comissions for changing or adapting my mods or creating new ones! https://ko-fi.com/jptrrs/commissions
jptrrs  [autor] 15 ENE 2021 a las 4:34 
jonilgz: What's the base mod you're using? What are the other mods you're loading? Did you try loading just the base mod and Fertile Fields Makeover to check if it's not a conflict?
Just pasting the error here doesn't accomplish much...
jonilgz 15 ENE 2021 a las 3:32 
[[JPT] Fertile Fields Makeover] Patch operation Verse.PatchOperationReplace(/Defs/ThingDef[defName = "CrushedRocks"]/graphicData/texPath) failed
file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1653937715\Patches\FertileFieldsMakeover.xml
Verse.Log:Verse.Log.Error_Patch2(String, Boolean)
Verse.PatchOperation:Complete(String)
Verse.LoadedModManager:ClearCachedPatches()
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.<>c:<Start>b__6_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
Croctus 28 NOV 2020 a las 17:05 
Thanks a ton.
jptrrs  [autor] 28 NOV 2020 a las 7:58 
Forget it, I looked into your last comments and realized it was malkav's Concrete for Fertile Fields. He changed the mod name and this disabled the patch. I just corrected it.
jptrrs  [autor] 28 NOV 2020 a las 6:56 
Thanks for reporting, PsalmOfSin. What are the Fertile Fields and Concrete mods you're using? Would you mind sending me your Ctrl+F12 log?
Croctus 28 NOV 2020 a las 3:34 
I'm having a strange issue where all the textures are working except cement. It's still the old red label bag. I've deleted this mod and resubscribed several times to see if it fixes it but no dice. As far as I know I have no other mods that touch the cement.
jptrrs  [autor] 18 SEP 2020 a las 11:39 
Updated!
Videogameplayer 20 AGO 2020 a las 9:35 
Happy to say so far there have been no issues.
jptrrs  [autor] 16 AGO 2020 a las 8:17 
Heart of Mud: It should be, but if you can test it out and come back to tell us that would be great!
Videogameplayer 16 AGO 2020 a las 7:18 
hiya, is this okay to use in 1.2? the original art is a bit barf inducing
Nishe 13 JUL 2020 a las 21:48 
I'm not sure if anyone else has noticed this or if it's just me, but there seems to be something about the brick floor texture that makes it hard to look at/focus on. I think it's in the sections where the grout turns dark instead of light (since it seems to alternate from dark to light across the texture). In the dark sections it just looks kind of trippy and screws with my eyes. I get this with the vanilla FF textures too. Not sure if anyone else has noticed this but I don't have any eye problems that I'm aware of so I wouldn't think it's just my eyes.

Is there any chance you could do a version with just the light coloured grout, or have it as a mod option?
Lotus Elise 19 JUN 2020 a las 8:10 
sorry... my fail. I did not notice links to Fertile Fields [1.1] by Jamaican Castle
jptrrs  [autor] 19 JUN 2020 a las 7:35 
Lotus Elise 19 JUN 2020 a las 7:13 
hm [RF] Fertile Fields is "done" or there are forked version in workshop?
jptrrs  [autor] 20 ABR 2020 a las 8:02 
They can, but to my knowledge it happens only on startup, when the game is parsing them.
Any way, I've updated the description to at least make that need more clear.
Thels 20 ABR 2020 a las 7:33 
That's a good point. And I'm not sure why it's labeled MP compatible. That should only happen automatically for XML mods. Can XML mods cause crashes?
jptrrs  [autor] 20 ABR 2020 a las 7:27 
Hi, @Thels. Unfortunately no, because this is compatible with different Fertile Fields versions. Setting one as a dependency would exclude the other. BTW, I never labeled it as MP compatible ;-)
Thels 20 ABR 2020 a las 6:40 
Hi, this mod causes lots of errors when it is loaded but FF is not.

Considering this mod is labeled as MP compatible, and FF is not, it's pretty easy to accidentally enable this, but not FF. Any chance it could be added as a dependency, so people are at least alerted to it?
jptrrs  [autor] 13 ABR 2020 a las 15:49 
We made it! Thanks to some awesome players who joined the cause, the first mod from our quarantine campaign is out! Introducing Traps Go Wet !
Croctus 6 ABR 2020 a las 18:09 
Thanks a ton dude.
jptrrs  [autor] 6 ABR 2020 a las 17:34 
Well, he doesn't need to do it anymore, I just patched it in.
Croctus 6 ABR 2020 a las 16:16 
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2035462091&tscn=1586190724

Here you go. I talked that mod author as well and he may be making a patch already.
jptrrs  [autor] 6 ABR 2020 a las 4:23 
@PsalmOfSin: Do you have a link?
Croctus 6 ABR 2020 a las 0:40 
Someone has made a [RF] Concrete specifically compatible with Jamaican Castle's FF, think we could have support for that one? It fixes a lot of duplicate recipes and bugs but I can't live without your great graphics.
jptrrs  [autor] 3 MAR 2020 a las 14:06 
So, while we wait for Rainbeau step up and update the original thing, I've added support for two fan updates: Jamaican Castle's Fertile Fields & Mlie's [RF] Concrete .
jptrrs  [autor] 3 MAR 2020 a las 5:02 
@AZGreentea Good to know! I'll see about patching that in. Thanks for the tip!