Serious Sam Fusion 2017 (beta)

Serious Sam Fusion 2017 (beta)

Soulmyr's Lost Weapons
58 Yorum
Immergreen  [yaratıcı] 23 Nis @ 23:20 
SawedOffDoubleShotgun.ep

in Content/SeriousSam3/Databases/Weapons
kileor221 8 Haz 2024 @ 23:22 
I have a problem with the pack. Most of the weapons don't seem to work for me, CWM says they are missing files. I'm particularly concerned about the gattling rocket launcher as it's needed for the TSE:Ultimate pack.
Бублик 10 May 2022 @ 10:55 
Hi!
Tell me, please, will there be critical errors if I do not connect the required mod?
"Bullets to Projectiles" - the author of the mod asks you to refrain from using it, as it is outdated.

Will there be errors when connecting players if they (or me) do not have the required mod?
Or maybe the players (or me) won't see someone else's server.
Bullets to Projectiles
Immergreen  [yaratıcı] 14 Şub 2022 @ 12:08 
They shouldn't be, no.
neco.arc.2022 14 Şub 2022 @ 11:55 
this isn't VR compatible right?
insightguy 6 May 2021 @ 7:34 
A bit of a longshot but I wanted to ask, any chance you have the lost weapon mods of Spy's Cr3ed? I kinda missed some of them, specificaly the C4 High Explosive mod
E0n b1Ue 3 Eki 2020 @ 8:56 
hope author can add Jackhammer mk3a1 in it
Mr.serious 15 Tem 2020 @ 7:11 
YOU CAN SEE THE WEAPONS HERE:
https://youtu.be/PqM3zJhI5zU
Immergreen  [yaratıcı] 24 May 2020 @ 19:04 
All good, hopefully this explaination answers your question.

These are weapon resources meant for mappers to add these weapons to their maps, since this addon does not contain any maps of any kind then that means you won't be able to find them in-game normally.

However, with the help of this mod https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=889896163 you're able to change the weapons normally found in some levels to the ones included in this pack, instructions on how to use this mod as well as all the things that you need to download for it to work are included in that link posted up above.
Flynn 24 May 2020 @ 18:47 
Apologies if I am not getting this at all, but are these added to the moddified version of the game at random points?
If I don't get this at all, I'm sorry but it was mostly curious.
Immergreen  [yaratıcı] 13 May 2020 @ 8:02 
Can't say I remember which weapon you're talking about. I am aware though that there's one or two weapons I did not include that are probably lost forever by now (weapons Soulmyr didn't send and which I didn't ask for when I was working on this pack).
Fiendzy 13 May 2020 @ 7:29 
I think you are missing the m-16 which was a reskin of the assult rifle?
Immergreen  [yaratıcı] 5 Nis 2020 @ 6:46 
When you load up the level, right after the game crashes or whatever close the game and go to the following directory:

<directory where you have Steam installed>\steamapps\common\Serious Sam Fusion 2017\Log

and you should see a file called "Sam2017_Unrestricted.log", use https://pastebin.com/ , copy all the contents of that file and send me the link so I can see the error, unfortunately the way you described it to me helps nothing at the moment.

One last question though, do you own The Second Encounter? Scorcher won't work if you don't have the game as it uses files from that game.
Nasty B 5 Nis 2020 @ 5:01 
also, if i try to get the weapon using custom weapons management, it says 'It seems that Scorcher is missing some files
Nasty B 5 Nis 2020 @ 4:58 
it goes on but cant see the rest of it
Nasty B 5 Nis 2020 @ 4:58 
Content/SeriousSam3/Levels/BFE_Ultimate/05_cairoTown/05_CairoTownUltimate.wld: Content/SeriousSam3/Database/Weapons/ScorcherWeapon.ep: Content/SeriousSam3?Models?Weapons/Scorcher/Scorcher_FP.mdl
Immergreen  [yaratıcı] 5 Nis 2020 @ 0:17 
It'd help a lot more if you told me what the issue is.

Press F1 to open console if you try to load into a level and it doesn't work or tell me the full error that you get if the game crashes.
Nasty B 4 Nis 2020 @ 23:54 
Hi. There is an issue with the Scorcher weapon
krickerd 15 Oca 2020 @ 12:42 
These are great! Laser shotgun is a favorite. Great addition for a sci-fi energy weapon build.
Immergreen  [yaratıcı] 4 Oca 2020 @ 4:57 
The Thompson is from PUBG
Artemy 3 Oca 2020 @ 16:26 
Thompson from last hope?
Nadarith 23 Kas 2019 @ 6:48 
...Where did my comment go
Nyrov Nail (Diving) 17 Kas 2019 @ 8:24 
жалко что нет рпг 7
Immergreen  [yaratıcı] 7 Haz 2019 @ 17:36 
Another update out, let me know if it works now.
Mordecai and the Kobokerz 7 Haz 2019 @ 6:09 
Vanyarin, people cant load a fifth and sixth levels on my Kirito town mappack because of the Scorcher having some kind of error

Content/SeriousSam3/Levels/KritoTown/06_DeadCity.wld: Content/SeriousSam3/Databases/Weapons/ScorcherWeapon.ep: Content/SeriousSamHD/Databases/Projectiles/ScorcherFlame.ep: Content/SeriousSam3/Models/Weapons/Scorcher/Flame/Flame.mdl: Cannot open file Content/UltimateWeaponPack/Presets/Effects/SS1FlameThrowerFlame.pfx
Peepo 7 Haz 2019 @ 2:32 
@Vanyarin, nothing changed
Immergreen  [yaratıcı] 7 Haz 2019 @ 2:11 
Should be fixed now.
Eat the worm mf 12 May 2019 @ 6:37 
awesome, was searching the workshop for these and its great to fidn them in a big pack
Wow. Plasma shotgun become a wounder weapon after rework. Now i can feel might in it. It reminds me plasma shotgun from crimsonland. Beautiful. And reload animation now is just a perfect compare with previous.
Spy's Cr3ed 3 Nis 2019 @ 13:06 
Sawed Off Double Shotguns muzzleflash effect doesn't appear
Muleke_Trairao 30 Mar 2019 @ 14:08 
I have tried some maps that weren't loading before this pack. Tested them with it installed and guess what? They worked! Thank you!

I don't know if it fixes all of the non-working Workshop maps, though.
DeadWanderer 30 Mar 2019 @ 9:59 
"Bulllets and Blood 2" seems to be fixed for me - it has that DP12 shotgun. Not sure if mapper fixed it though.
Immergreen  [yaratıcı] 29 Mar 2019 @ 22:07 
Not exactly sure if it does, but it should.

I didn't change any directories at all when I was working with this so I guess it'd be a case of testing on an individual basis and if maps don't work you could always ask the mapmakers to re-update their maps since the resources are available again.
Muleke_Trairao 29 Mar 2019 @ 15:14 
Does this pack fix the workshop maps that aren't loading anymore because of missing the Soulmyr's weapons?
DeadWanderer 13 Mar 2019 @ 5:24 
"Soulmyr's lost weapons: Subscribed" - that's how sounds happiness.
Nasty B 1 Mar 2019 @ 18:47 
Ah nice :)
Immergreen  [yaratıcı] 1 Mar 2019 @ 3:08 
Spoke to Soulmyr about it, he has given me the source files for it so I'll be readding it eventually.
Nasty B 28 Şub 2019 @ 19:53 
Any chance of bringing back the Seeker Rocket Launcher?
JGCO115 27 Şub 2019 @ 15:32 
Why were these Removed ? did something happen to Soulmyr ?
tensor algebra 20 Şub 2019 @ 10:55 
They are a part of Quake III Arena: Fusion now.
Does anybody still possess Quake Arena Weapons? I miss them so much.
stuff 10 Şub 2019 @ 12:31 
Beautiful.
PootisMayo 10 Şub 2019 @ 9:03 
I felt pretty bad for Soulmyr after seeing his weapons removed from the workshop, until they all returned here in this addon.
G. Ewped Lowskillington 10 Şub 2019 @ 2:33 
Marvelous!
Well, i thought this day would come and wanted to archive this resources, after some resources started to disappear from workshop, but it was too late. Congratulations, you have founded a lost STC from Dark Era of Technology.
PootisMayo 7 Şub 2019 @ 10:08 
Whur resors?
Rawr'kraine 🐉 6 Şub 2019 @ 15:14 
Thanks for not letting these be lost
Immergreen  [yaratıcı] 5 Şub 2019 @ 19:06 
Weapons not working in CWM (clicking on it and not being added) is not something I can look into because CWM is not my mod.

You might want to ask NSKuber about it, I can't really fix that sort of thing.
Immergreen  [yaratıcı] 5 Şub 2019 @ 2:27 
Well, of course it's normal to be able to wizz your enemies to death, otherwise there would be no real point to having the weapon in the first place.

As for Dual Wielding, probably not. Fusion is very wonky to work with and dual wielding would probably look weird or not work like one would want it to.