Stellaris

Stellaris

!Larger Sectors
44 kommentarer
tonym91 4. juni 2021 kl. 7:42 
Is this iron man compatible?
zulu9812  [ophavsmand] 27. apr. 2021 kl. 2:28 
I think the default is 4 jumps for all sectors?
Alu 26. apr. 2021 kl. 21:48 
I'm guessing this is just default in the game now?
Words and Philosophy 17. sep. 2020 kl. 5:31 
@zulu9812 The Imperial Routine mod begs to differ.
zulu9812  [ophavsmand] 17. sep. 2020 kl. 1:22 
No, that is currently not possible in Stellaris.
N23 16. sep. 2020 kl. 7:26 
can you add/remove a planet/system to the sector?
Hades 21. juli 2020 kl. 9:03 
Just delete your sectors and re-add them in again, using your preferred planets at the central points.
Words and Philosophy 14. juli 2020 kl. 11:00 
Doesn't seem to work when added to a running game.
zulu9812  [ophavsmand] 31. maj 2020 kl. 17:05 
Probably, can't hurt to try. If it screws anything up, you can always reload the save.
Pakucza 31. maj 2020 kl. 13:08 
Can I add this to existing game?
SpartanH347 [FR] 13. maj 2020 kl. 18:13 
Thanks !
zulu9812  [ophavsmand] 13. maj 2020 kl. 17:57 
I've updated the version number to 2.7.x, see if it works for you now.
SpartanH347 [FR] 13. maj 2020 kl. 17:37 
just trying idk
SpartanH347 [FR] 13. maj 2020 kl. 17:37 
why not just udapte it, for avoid the issue
zulu9812  [ophavsmand] 29. mar. 2020 kl. 14:46 
@QuickSylver: this is an ongoing issue that seems to strike mods at random. It's an issue with either Steam or the Paradox launcher. I can't fix it, unfortunately. I suggest keep trying to unsubscribe, launch the launcher, close it, and re-subscribe. Also, please raise this in the Paradox forums. The more noise we make, the more likely it is to be fixed.
QuickSylver 29. mar. 2020 kl. 9:57 
"This mod is missing the descriptor file. Please contact the author of this mod." I've unsubscribed, started game, quit, resubscribed and still get the same issue.
Sephylon 20. mar. 2020 kl. 13:58 
thanks then ill just change the version and use it as it is.
zulu9812  [ophavsmand] 20. mar. 2020 kl. 12:53 
It is currently compatible. The supported version is just a line in a text file. I still use this for the 3-jump non-capital sectors.
Sephylon 20. mar. 2020 kl. 6:47 
is this mod going to be updated to 2.6?
zulu9812  [ophavsmand] 16. juni 2019 kl. 0:19 
No worries, I'm glad it helped some people.
FebHare 14. juni 2019 kl. 21:07 
All sectors in Stellaris 2.3 stretch 4 jumps from them capital, so I consider this mod is integrated.
You helped me sector management in Stellaris 2.2 quite well. Thank you!
SpartanH347 [FR] 14. juni 2019 kl. 7:44 
Udapte ?
Zee 4. maj 2019 kl. 20:40 
I miss when you could actually edit the sectors system by system. Some sort of refresh would be awesome to get it to make bigger sectors if that is possible. I'm running a 2000 map and I don't want to have to have 1500 leaders running them by the end.
Kirien 29. apr. 2019 kl. 10:54 
Well if they would make it so one could refresh the sectors and have them consolidate where possible in order to get rid of some of the 1 planet sectors...
SilentKore (The Better One TM) 26. apr. 2019 kl. 14:50 
Ooooh that'd be great!
zulu9812  [ophavsmand] 25. apr. 2019 kl. 23:14 
mmm... I would
Drexl 25. apr. 2019 kl. 4:39 
Would you consider making a 5/4 version?
Peter34 24. feb. 2019 kl. 12:46 
I like the balance of this mod. I think its sector sizes are fine. 4 Core, and 3 for non-Core Sectors.
SilentKore (The Better One TM) 24. feb. 2019 kl. 11:27 
I hope this mod always stays a bit above what they update the game with (when they update it to 3 jumps it stays at 4 or 5 or at least 1 jump above vanilla), because the sprawl they generate is way too much.
zulu9812  [ophavsmand] 9. feb. 2019 kl. 23:52 
I think it does so automatically, no?
relmz32 9. feb. 2019 kl. 17:08 
is there a way to force sectors to regen for an existing save?
zulu9812  [ophavsmand] 7. feb. 2019 kl. 22:58 
@Tal'Raziid, it's never been necessary at all - it's a preference. And if you're referring to patch 2.2.4 enabling 3-jump sectors - this mod also enables a 4-jump core sector.
Tal'Raziid 7. feb. 2019 kl. 16:33 
is this mod even necessary anymore
Goblin 4. feb. 2019 kl. 13:26 
Yeah, something similar to Rimworld would be great
Computer Dweller 4. feb. 2019 kl. 11:50 
paradox should just make a way to change the load order, making it dependent on the name is just stupid
Trace Projectile 3. feb. 2019 kl. 6:20 
I like a lot of the streamlined changes made in Stellaris, but not the automatic sectors. The game always gives me an ugly zebra-stripe pattern of random sectors, where I used to assign them myself based on resources and defensiveness. /mini-rant

At least this is a step in the right direction. It doesn't make them manual again but it should stop Stellaris requiring a governor for a one or two planet sector.
Danijellino 1. feb. 2019 kl. 12:06 
ok yeah it is compatible, i'm retarded :steamfacepalm:
Danijellino 1. feb. 2019 kl. 12:00 
is this savegame compatible?
Peter34 30. jan. 2019 kl. 2:45 
Okay, thanks!
Oldhip 30. jan. 2019 kl. 0:30 
and its the buttons not the mouse as such :)
Oldhip 30. jan. 2019 kl. 0:29 
Well it must conflict then because as soon as I deactivate everything is ok but I will explore further.
Oldhip 30. jan. 2019 kl. 0:28 
Strange but when I acivate this my mouse button dont' work, so it must conflict, sorry but I am keeping my other mods and deacivating this.
zulu9812  [ophavsmand] 30. jan. 2019 kl. 0:24 
@Peter34: 2.2.4 beta makes all sector sizes 3 jumps, whilst this makes the core sector 4 jumps. This mod also enables 3 jump sectors for people using 2.2.3

@Oldhip: there really is nothing in this mod that would prevent mice from working, the only code is literally this:

[code]core_sector = {



system_scores = {
base = 100


}



local_capital_scores = {

base = -1

modifier = {

mult = -100

is_capital = yes


}

}



resource_conversion_table = {

energy = 1

minerals = 1

}


max_jumps = 4
}[/code]
Peter34 29. jan. 2019 kl. 20:09 
How does this differ from vanilla 2.2.4?