Airships: Conquer the Skies

Airships: Conquer the Skies

Armor 2.5
48 kommentarer
slinx 21. okt. 2022 kl. 17:17 
yeah i checked its his
slinx 21. okt. 2022 kl. 17:16 
i think it's from bone tomahawks 1.0
mcqeulinferenzio  [ophavsmand] 12. okt. 2022 kl. 13:41 
My mod doesn't change what the AI uses, it will be what ever was based with the original game.
slinx 12. okt. 2022 kl. 13:26 
The ai likes heavy iron too much :c
Ejcreeper 20. aug. 2022 kl. 9:19 
Hmmm well I was really hoping for a 50 penetration resistance and a 50 explosion resistance or lower tiers would be 20 and 20 5 &5 etc
mcqeulinferenzio  [ophavsmand] 19. aug. 2022 kl. 21:08 
Working on 2.8 ATM, anything your looking for? Just doing some small balance ATM
Ejcreeper 19. aug. 2022 kl. 13:04 
yeah hey while ur on the subject 3.0? XD thats if u want to
mcqeulinferenzio  [ophavsmand] 18. aug. 2022 kl. 13:15 
Don't be sorry, I forgot I was even running 2.75 until I started playing again haha
Ejcreeper 18. aug. 2022 kl. 12:45 
oh im sorry
mcqeulinferenzio  [ophavsmand] 17. aug. 2022 kl. 17:51 
I'd suggest using 2.75 at this point. What in 2.5 isn't working? I'm running 2.75 so not sure if there is an issue.
Ejcreeper 17. aug. 2022 kl. 12:58 
Heya can u update this
Rendor 13. aug. 2022 kl. 23:39 
Thank you!
mcqeulinferenzio  [ophavsmand] 13. aug. 2022 kl. 15:19 
Yea I'll have to see how it effects this mod when it does. Looking forward to it.
Rendor 13. aug. 2022 kl. 0:55 
Hey, any news about this awesome mod? Game is going to recieve big update soon
mcqeulinferenzio  [ophavsmand] 13. aug. 2021 kl. 16:38 
Sorry guys will look into next time I play, haven't used this game in a while
SkySoft945 13. aug. 2021 kl. 14:23 
Its a problem with yellows dependencies v3
SkySoft945 13. aug. 2021 kl. 14:21 
Im having the same probem as kwoney
Evil Tiger 2. apr. 2021 kl. 17:20 
The armour itself, not the technology. It disappeared and I cannot get it back.
mcqeulinferenzio  [ophavsmand] 27. mar. 2021 kl. 13:39 
I'll check next time I play. You talking about armor itself or the tech tree?
Evil Tiger 20. feb. 2021 kl. 23:32 
Hey, did some of the armour things disappear? I lost access to some of them.
mcqeulinferenzio  [ophavsmand] 18. mar. 2020 kl. 11:41 
Thats weird I'll give it a look see
Archmagos 17. mar. 2020 kl. 17:44 
I cant figure out how to unlock the armor in game. I've completed the entire tech tree. In the main screen design its says you have to have a bonus. Can you tell me how to unlock the armor?
mcqeulinferenzio  [ophavsmand] 14. mar. 2020 kl. 21:30 
Sure if you'd like CR, just give credit
CenturionsofRome 13. mar. 2020 kl. 20:02 
Can I please create a variation of your mod using information provided by Drachinifel's video on armor development?
mcqeulinferenzio  [ophavsmand] 8. feb. 2020 kl. 19:27 
THanks! I do need to get back to work on the sprites, I hope everything is still balanced and works in game, haven't played in a bit. I should this game is SO GOOD.
xKilroyx 7. feb. 2020 kl. 21:01 
Like this hopefully in time you will get sprites finished good job!
Lord_Havoc 15. nov. 2019 kl. 7:18 
I want to like this mod so much, but the cost balancing is out. Like waaaaayy out. In the default game, the most expensive armour 'dragonhide' is only 16. Which usually puts it in the realm of a refit (I never build a ship right-out with dragonhide to begin with). I think the modder should consider re-balancing around this figure (some armours being cheaper, some being more expensive...but close to 16). Also - weight. The super heavy armours are okay as-is. They find a role in buildings. But it would be nice to see some vehicle & airship balanced armours to be added with weights accordingly. The silly resists can be lowered - main weapons (heavy cannon) doesn't go beyond 120. And there shouldn't be any armour out there that could shrug that off (imho 90 should be the highest penresist and 100 the highest blastresist)
mcqeulinferenzio  [ophavsmand] 9. juni 2019 kl. 11:16 
Ok changed the fluff text, thanks for bringing it to my attention Glaceon. To be honest I wasn't sure if that was an in game description or here. Easy fix.
Expert Bot 9. juni 2019 kl. 10:25 
mcquelinferenzio
I'm bloody well aware of that, but the Iowa's didn't have 17+ inches of belt armour.
mcqeulinferenzio  [ophavsmand] 5. juni 2019 kl. 5:22 
Marzz_op
I haven't seen that issue yet, I'll look into it. I know if you make a ship with this armor and turn the mod off you won't be able to open that ship up.

Glaceon, the Yamato had more than that much armor on it's turret faces so split the difference.
marzz_op 3. juni 2019 kl. 23:31 
Hi, I subscribed to this mod but am not able to load any airship with any of armor from Armor 2.5. The game just says "Iridium Carbide does not exist". I am not subscribed to Armor Extended 1.0 so there is no conflict there. Any help? Thanks.
Expert Bot 3. juni 2019 kl. 7:26 
"17+ inches of belt armour offered by the belt line"

I'm gonna stop you right there, because the Iowa only had 307 mm of belt armour at a sloped angle.
Howarder 2. juni 2019 kl. 17:26 
noice
ErrorInC0de 2. juni 2019 kl. 8:42 
noice
Lung 2. juni 2019 kl. 7:36 
noice
hospital bomber [she/her] 2. juni 2019 kl. 7:13 
noice
Tmonger127 1. juni 2019 kl. 22:55 
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The_Ace_Of_Hearts 1. juni 2019 kl. 21:52 
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Nathan Sylbreon 1. juni 2019 kl. 21:12 
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Olie 1. juni 2019 kl. 21:12 
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*****ducks 1. juni 2019 kl. 18:07 
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snipman80 1. juni 2019 kl. 17:33 
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Mr.PiCkELs 1. juni 2019 kl. 16:29 
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joe02184X2 1. juni 2019 kl. 16:12 
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☭J_Stahl☭ 1. juni 2019 kl. 13:15 
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PostBoredom 1. juni 2019 kl. 9:05 
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DoomedToFail 31. maj 2019 kl. 16:04 
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lemagicwizard 30. maj 2019 kl. 21:51 
noice