Kenshi
Jump Knee : Longer Reach
10 kommentarer
Meta Bluejay 11. sep. 2024 kl. 3:45 
Are we learning Cobra Kai?
( * )  [ophavsmand] 18. dec. 2019 kl. 0:43 
bagelhe : yes, if they don't modify the jump knee reach.
bagelhe 18. dec. 2019 kl. 0:07 
does this work with other martial arts moves and animations?
Trinity 10. feb. 2019 kl. 6:46 
hehe
( * )  [ophavsmand] 10. feb. 2019 kl. 6:40 
Trinity : sorry, I don't have time to mod right now. Will keep that idea in mind. :)
Trinity 9. feb. 2019 kl. 21:42 
hey can you make a mod that removes all jumping attacks or makes it so people who have slow motion attacks won't jump? They just rise into the air like an angel and then s l o w l y make their way back to earth. My guy has to block the entire time while they fuck around in the moments before the frame with the "attack hit" event. Or if you can make the minimum speed for those types of attacks higher so they abide with gravity no matter what, just their damage is changed after a certain point.
( * )  [ophavsmand] 23. jan. 2019 kl. 7:56 
Zen : thanks for the idea.
Lowered the new moves chances to 0,01.
I need to test more, before modifying the vanilla ones.
Zen 23. jan. 2019 kl. 7:29 
To keep material art balancer closer to vanilla game, i suggest lower the standard jump knee chance a bit. But this are only suggestions.
Zen 23. jan. 2019 kl. 7:25 
I suggest setting 0.01 chance to all new jump knee attacks (they are at 1.0), just like you did in "Martial Arts : Chi Blast". They will still be used 100% at their range. (tested)
Because the minimum distance SEEM not to be a hard limit. Means in close combat (below the minimum distance) the jump knee attack will be used way to often.
진핑76 17. jan. 2019 kl. 19:17 
thanks