Kenshi

Kenshi

Martial Arts : Always Attack
Počet komentářů: 25
superx76 6. říj. 2024 v 9.21 
Can confirm not working at lvl 83 MA, but does actually make your character get hit more often when they have a lvl 91 dodge
Gevurah 3. říj. 2024 v 4.01 
To anyone encountering problems with idle, flicking fighters, this is due to incompatibilities with animation mods. You may have a modded race without an appropriate patch to some animation mod you've installed, or you could have something of such nature in an incorrect order.

In any case, the issue isn't due to this mod.
rimean 9. čvc. 2024 v 9.20 
I think i understand what's the problem with this mod, it only works if your characters already have high level in MA skill, otherwise you're going to see people staying in one place and waiting for enemy to close distance, because looks like this mod also removes (or at least decreases frequency) of unarmed character losing distance with enemy.
So in early game you just get character that does not have all attacks unlocked and can't close distance, so he's going to stay in one place waiting for enemy to close the distance instead.
Solution? Install this mod only when your character has high MA lvl
!Lordz. 21. čvn. 2024 v 13.54 
Sim :steamthumbsup:
KuroxP 8. zář. 2023 v 21.27 
Anyone can confirm that this mod works?
N A N A 20. zář. 2022 v 14.34 
Can this be removed mid game?
Qualex 19. zář. 2022 v 9.48 
Is this mod bugged?
SkewerHed 7. kvě. 2022 v 19.26 
My guy still doing quite a bit o' creepin
Richard Peterson Ennis, P.I. 23. dub. 2022 v 12.07 
A lot of people are saying this doesn't work, has it been fixed?
Uno 15. dub. 2022 v 11.43 
@Foxx
Yeah this mod seems like its broken. 90% of the time my character just stands there flickering as if they were going to attack, but canceling it. Not sure if its another mod I have conflicting with it or not, gonna do some testing.
Miasma 29. srp. 2021 v 18.25 
idk
Foxx 7. čvn. 2021 v 12.55 
Any of yall characters just stand there kinda flickering trying to do a attack but doesn't? Cause mine does.
( * )  [autor] 7. zář. 2020 v 15.08 
:D
Rusty 7. zář. 2020 v 14.54 
I have a gang of roaming martial artists. Whenever I take down a town, I like to imagine the escaped soldiers reporting back getting into a shouting match with their superior.
"Everybody WAS Kung Fu fighting! They WERE as fast as a lightning!!!"
Hungry Lion 7. srp. 2020 v 20.24 
This does exactly the opposite!
Dosboy 9. kvě. 2020 v 16.09 
Thanks, did some testing and it only seems to occur on non-vanilla skeletons...
( * )  [autor] 9. kvě. 2020 v 5.10 
duanethebathtub : I didn't play this game for eons, so it's going to be hard for me to help you. Maybe you could try disabling this mod and see if this issue continues? Normally, this mod can't create this issue, but I have no idea about potential conflicts with other mods.
Dosboy 8. kvě. 2020 v 18.20 
Hi, I have loved this mod, but my latest play through most of the time, my MA guy (lvl 76) will stand and not attack unless I tell him to (not on hold or passive). He will attack a bit but then stand there (and get hit a bunch of times) circling around (even when sole attacking). Could it be this mod? This did not occur in past games. I have also added this modpack but removed the "Chi blast" mod as I thought that would conflict. I don't see any other possible conflicting mods. Any ideas? Thank you.

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1735404901
遗松人 1. čvc. 2019 v 13.03 
气功师登场lol
Zen 23. led. 2019 v 5.51 
Just looked into FCS and you are right, the description of "attack distance min vs static" is a bit confusing.
( * )  [autor] 23. led. 2019 v 5.12 
Zen : good catch.
The min and max aren't as simple as it seems.
To be honest, the description says the min distance doesn't include "mei-distance", and I have no idea what it is.
Zen 23. led. 2019 v 4.32 
Did ma Jumpkick even work in vanilla? because looking at your screenshot the min distance is higher than the max distance: attack distance is 9 and min distance 10.
T4GVN 20. led. 2019 v 0.49 
You, sir, are brilliant.
0utlaw 19. led. 2019 v 20.02 
Thank you for fixing empty hand fighting! Love your mods.
Zheyron 16. led. 2019 v 14.47 
Good addition! My Martial Arts monk's run will benefit from it :)