Kenshi
Regenerates in Towns
98 kommentarer
deeznuts 23. aug. kl. 17:45 
dont think its working right, i have squad numbers/population cranked up so the hub barman gets killed a lot, and this time a ninja guard is standing behind the bar with no trade option. i do believe it has regenerated this barman at least once before tho. conceptually cool mod tho, less save-importing.
Th-233 20. apr. kl. 20:19 
cool mod! are town overrides covered in this?
Xadu 17. sep. 2024 kl. 22:34 
if a vendor kills himself after your party thief clears house will a new one restock... ? asking for a friend...
TheHaluzer Official™ 15. sep. 2024 kl. 0:04 
@Neapolitan
Yes trough FCS
Neapolitan 6. sep. 2024 kl. 10:02 
is there a way for me to add modded locations to have this effect?
Eddy63 12. juni 2024 kl. 12:27 
@Rak3 are you by any chance in Stoat? If yes then that city is total chaos even in vanilla
Rak3 31. maj 2024 kl. 10:52 
sup guys my towns are complete chaos, ninjas keep respawning, guards keep respawning, every inch has someone fighting
Old Hickory 1. mar. 2024 kl. 17:23 
@Entoco This mod works just fine, it does exactly what's advertised. If you're having issues, another mod is causing them.
ent-2-ene 13. jan. 2024 kl. 5:41 
This mod is old, outdated and buggy. Don't use anymore
ГНОМЫ НАВСЕГДА 9. juni 2023 kl. 12:37 
Может ли быть так, что ваш мод полностью обнуляет города? У меня были куплены и обустроены дома в Хабе, я долго не посещал город и на 70-100 день на месте купленых и отстроенных домов снова стоят развалины. Прошу проверить, может ли мод так повлиять на игру.
Eddy63 25. mar. 2023 kl. 6:07 
started a new game with this mod, however the barman in the rebel base plus its bodyguards are gone. Do they have to be dead for them to respawn? what happens if they where enslaved and carried away?
✠SIgmaWolf✠999 6. feb. 2023 kl. 15:27 
Does anyone use this with Reactive World
✠SIgmaWolf✠999 4. feb. 2023 kl. 20:35 
Anyone use this with Reactive World
varimathras 19. jan. 2023 kl. 20:01 
does this mod still working? I started playing a few days ago and the barman in the hub disappeared, didnt see him again, I installed the mod but weeks passed and no new barman of people in the city
Joejoemyo 16. okt. 2022 kl. 15:49 
Given reported bugs and the time since the last update, I would say the best bet is to Import an old save WITHOUT using the "Import Dead NPCs" option. This essentially has the same effect as the mod, and any important characters you've killed should be fairly easy to kill again
Pooper Scooper 9001 26. sep. 2022 kl. 11:30 
this is compatible with reactive world... right?
Dogeasaurus Rex 31. jan. 2022 kl. 9:44 
@david lol
Lamertologist 26. jan. 2022 kl. 13:39 
Mod is semi permanent in my experience. As the mod changes the parameter of squads, your save file is permanently changed. Removing the mod and re-importing does not seem to remove the change made to the squads in the save.
NinjaBeest 7. jan. 2022 kl. 5:54 
Is this mod still working? Did it work at all originally?
david 6. jan. 2022 kl. 2:40 
The linked google doc is blocked because Steam identified it as being malicious. If you're not trying to steal passwords you should still ask Steam I guess, maybe your Google PW got hacked?
ent-2-ene 24. okt. 2021 kl. 10:47 
I'm pretty sure that this mod makes my game go crazy. Every time I'm in a town, the local town guards and random NPCs start fighting. Random NPCs go aggressive against other NPCs or my characters, even if they are just sleeping. I love this mod, but I can't use it because of these issues.
Umbrella 25. aug. 2021 kl. 17:54 
Sand ninja oni, the sand ninja leader at cactus den respawns, this might lead to sand ninja raids being impossible to stop. Intended?
エナモカ 4. jan. 2021 kl. 13:18 
is this compatible with genesis?
MaximumChrono 26. aug. 2020 kl. 9:10 
question do minor towns count
Bleach49 19. juni 2020 kl. 10:27 
Does this mod respawns shinobi guards? I was raiding Mongrol and when i reloaded a save and then I got destroyed by 20 respawned guards
Kannon 31. maj 2020 kl. 13:04 
It's a bug that existed in vanilla for ages. Characters just forget what property is sometimes and grab the shit they need for their jobs from NPCs.
UltimonX 16. apr. 2020 kl. 14:53 
Ninety percent sure its just your mod doing weird stuff
Tuvka  [ophavsmand] 29. mar. 2020 kl. 10:37 
If I’m not mistaken, these are the settings for the team’s action somewhere in the game. I doubt that it relates specifically to fashion. But, given that there were all sorts of changes in the game itself, and I don’t do mods, then everything can be. In addition, conflicts with other newer mods are possible.
Funktapus 29. mar. 2020 kl. 9:53 
I'm having an issue in Hub. It appears that items might be spawning in the bar that are owned by the barman -- but my squad seems to think its OK to steal them for perma jobs. For instance, my cook runs in and tries to steal raw meat in front of everyone, getting aggro from the guards. Anyone else using this mod see something like that?
Tuvka  [ophavsmand] 18. nov. 2019 kl. 9:18 
If I’m not mistaken, then yes, they should be restored.
War Criminal Wizard 16. nov. 2019 kl. 20:57 
Does captured mean if I took over the city for myself? If I conquer a city or have it flip over to me, will the npcs regenerate there?
Bakaresto 7. okt. 2019 kl. 6:37 
Благодарю за русское описание

dominicslivers 21. sep. 2019 kl. 12:42 
is there a way to make this work with reactive world?
Tuvka  [ophavsmand] 4. aug. 2019 kl. 9:05 
нет, это баг самой игры, уже писалось об этом ниже
From Russia 2. aug. 2019 kl. 22:32 
Скажите, может ли от Вашего мода появляться в городах больше, чем обычно народа? А то у меня стало много лишних персонажей бегать. Хотя это возможно от мода Shidan's Tweaks & Fixes. Вот пытаюсь найти причину.
Tuvka  [ophavsmand] 31. juli 2019 kl. 0:48 
@From Russia должны вроде
crux 30. juli 2019 kl. 20:07 
several ruins have their loot set to regenerate with this mod. Since loot is considered "residents" in the game for ruins. Shek Ruins, Ruined Holy Outpost are two I noticed. Probably more.
From Russia 29. juli 2019 kl. 17:04 
А гопники тоже будут появляться?
BigRowdy 21. juli 2019 kl. 14:11 
k thanks...it probably works because the trade ninjas and plastic surgeon got replaced...i'll let you know
Tuvka  [ophavsmand] 21. juli 2019 kl. 12:42 
I do not remember, but recovery takes time. If I'm not mistaken its 2-4 days.
BigRowdy 20. juli 2019 kl. 13:50 
Sure hope this works. Hub bartender got eaten by a beak thing. do we need to leave the hub for a while?
Tuvka  [ophavsmand] 29. maj 2019 kl. 22:15 
If I'm not mistaken, then there is no such parameter.
Fordon 29. maj 2019 kl. 21:20 
I guess there's no way to modify the rate at which things get regenerated?
Tuvka  [ophavsmand] 3. maj 2019 kl. 10:21 
@Forge-Father High'Zxan
I think yes, it conflicts
Forge-Father Timotheus 2. maj 2019 kl. 4:43 
Would this mod conflict with "Reactive Worlds"?
Tuvka  [ophavsmand] 10. mar. 2019 kl. 22:42 
@Anarchyst
у меня ничего не пропадает и заметь, у 5к подписчиков тоже
ищи проблему
Anarchyst 9. mar. 2019 kl. 22:19 
Лидеры шеков из-за этой модификации пропадают. Мод удалил, начал новый сейв, все на месте.
Tuvka  [ophavsmand] 9. mar. 2019 kl. 21:55 
@N1fty
Standard potential companions must already be generated. But, yes, this mod restores the bar and the bartender in case of destruction.

@Anarchyst
Это не связано с модом. Перенайма босов в моде нет :) Это не по лору. В самой игре заложено, при переносе захваченные или убитые уникальные персонажи не восстанавливаются. Если не ошибаюсь, надо убрать галочку в настройках переноса, но это не точно.
space is cool 8. mar. 2019 kl. 23:32 
Does this regenerate potential companions I can hire?