Killing Floor 2

Killing Floor 2

KF-StarWarsTheArena
9 則留言
infntnub 2019 年 1 月 20 日 上午 10:05 
@ JVD it's an arena map... being easy to beat is unavoidable. Being a demo shooting gallery, also unavoidable.. Still, it's Star Wars, so I'll be adding it just to add some variety. Looking forward to future Star Wars creations. Thanks.
GALANTIS 2019 年 1 月 12 日 上午 2:10 
none of that Diz-nee crap I hope
PuppyMonkeyBaby 2019 年 1 月 9 日 下午 12:44 
Thanks for taking input
Ryder.J  [作者] 2019 年 1 月 9 日 上午 8:49 
Issues are now fixed guys, thank you for the input.

Update: 9 Jan @ 4:22pm

Fixed issue where demos could easily kill base inside spawn on door choke hold.

Fixed door sound being too loud and heard trough the map, deleted the interpoler opening sound and made a an ambient sound toggleable non loop trough kismet, with a small radious and lowered volume, sound only heard within 2 meters of the door.
PuppyMonkeyBaby 2019 年 1 月 9 日 上午 4:21 
I recommend removing the sound. We liked the map except for that one thing.
Ryder.J  [作者] 2019 年 1 月 9 日 上午 2:27 
@ TwitcherUS, thanks for the video mate.

@ Van Damme, the map has many spawns spread around the map, but i will delete the inside the base spawn that way it will stop that.

@ PuppyMonkey, i lowered the sound last build from 0.75 to 0.45 but it seems it is still a little loud, i will decrease volume or just remove the sound.

Thank you for the input guys.
PuppyMonkeyBaby 2019 年 1 月 8 日 下午 6:37 
The sound associated with the door opening and closwing is quite annoying.
Jean-Claude Van Damme 2019 年 1 月 8 日 下午 3:52 
Good looking map, but there is WAY too many zeds spawning inside the base, resulting in demos getting all the kills easily, making the map way too effortless to beat.
TWITCHERUS 2019 年 1 月 7 日 下午 5:01 
Thank you!
Gameplay of the map:
https://www.youtube.com/watch?v=FK21gx6Yc-I