Steamをインストール
ログイン
|
言語
简体中文(簡体字中国語)
繁體中文(繁体字中国語)
한국어 (韓国語)
ไทย (タイ語)
български (ブルガリア語)
Čeština(チェコ語)
Dansk (デンマーク語)
Deutsch (ドイツ語)
English (英語)
Español - España (スペイン語 - スペイン)
Español - Latinoamérica (スペイン語 - ラテンアメリカ)
Ελληνικά (ギリシャ語)
Français (フランス語)
Italiano (イタリア語)
Bahasa Indonesia(インドネシア語)
Magyar(ハンガリー語)
Nederlands (オランダ語)
Norsk (ノルウェー語)
Polski (ポーランド語)
Português(ポルトガル語-ポルトガル)
Português - Brasil (ポルトガル語 - ブラジル)
Română(ルーマニア語)
Русский (ロシア語)
Suomi (フィンランド語)
Svenska (スウェーデン語)
Türkçe (トルコ語)
Tiếng Việt (ベトナム語)
Українська (ウクライナ語)
翻訳の問題を報告
Secondly, there's a pretty severe bug as of 11/08/2024 that basically renders NVGs entirely unusable by being way too bright. It seems to be an issue with the map lighting but I'm not versed enough in mapping to know for sure. I can send proof if needed to fix it. Other than that, outstanding work on mapping.
Anyway, I just wanted to ask you about the new oil rigs (the ones with buildings on them). I'm assuming they must be different from the other oil rigs because when an admin helped me place a base flag on them for Epoch/Exile/etc. we were unable to build anything. It says "don't move more than 20m" as soon as I open a buildable object.
However, I have always been able to build on the other oil rigs. Did you place these differently or make any changes from the old ones?
But I got no clue how the other bridges could be fixed for AI
- The bridge between the southern military base and the mainland
- Cape Bridge
- US 41 Bridge
- Both bridges connecting Cayo island
- The bridge between the mainland and the north eastern island
This problem also extends to the larger tarmac highways through the map (marked with deep orange on the map screen)
If you have any questions please reach out, I love the map and I'd love to see these issues fixed
https://www.battlemetrics.com/servers/arma3/15447818
:)
Some building interior textures are just such a bright almost solid white that it can even be disorientating at times, when inside the building. Not to mention that some of these "almost solid white" textures are so bright that it can even be painful if you look at them for too long.