Cities: Skylines

Cities: Skylines

NTE - Falcon Bus/Metro HUB - Right-Side Traffic Version - Energetically Autonomous + 10 MW
20 comentarii
AlexisTrois 8 mai la 9:26 
large buses (80 seats) block the passage of others when they are stopped.
Angelhearth 12 febr. 2023 la 3:43 
This does not seem compatible with MOM. Changing height does nothing. Rotating does nothing. Are anyone actually making underground metros without MOM?
markthered 8 iul. 2022 la 10:04 
Could there also be a smaller version? Maybe 3-4 stops with just one metro station
BraccX 24 apr. 2021 la 12:09 
@lieuallen You can avoid the pocket cars altogether with an option in TM:PE. I believe it's called "more realistic parking".
Lieuallen 2 apr. 2021 la 8:30 
Great asset! But I've noticed that the cims use their "pocket cars" when they exit the subway. Could you ban private cars on the roads incorporated into this asset?
And while you're at it (!), could you allow the buses to exit the station by making a left turn (at present, only right turns are allowed)?
Thanks!!
markthered 8 febr. 2021 la 13:58 
This looks cool!! But wondering if there is a smaller 3 to 5 bus stop version?
RecklessMetro 19 dec. 2020 la 18:54 
I was wondering if you were able to make an intercty version of this asset?
Three 5 apr. 2020 la 3:20 
Is it compatible with newest patch? It reworks metro and whereby introduce longer metro stations.
Fred Sinowatz 4 apr. 2020 la 5:19 
is it possible to have this asset with e.g. 2 or 3 international buslines and the others city wide?

would be awesome, anyhow great work
Balporsugu 29 mart. 2020 la 8:11 
Is this the American verison?
usatan 3 febr. 2020 la 5:43 
See also.
This MOD doesn't have the problem.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1727757353
usatan 3 febr. 2020 la 5:42 
Quite works well.
But it hides bus-routes under that's canopy during route-editing.
(It might be in only winter themed map.)
Spirit 12 dec. 2019 la 14:12 
mass transport dlc required or does this work in base game too ?
WazoVali 28 sept. 2019 la 4:06 
Update on the weird bus breaking through the glass issue... the terminal just should not have ANY roadways on either long side for at least 3-4 square spaces if you look at it with grid view on.
WazoVali 28 sept. 2019 la 3:39 
Also, if there’s any roads next to the terminal busses phase through the glass walls... is this just how the game works or is this an asset thing?
WazoVali 28 sept. 2019 la 3:37 
The pathing for he pedestrians is the most bizarre and inefficient routes ever, if you have a stop at the spot nearest to the entrance, cims make a strange triangle path around the metro hole and then go to the far end of the terminal, turn around, go under the building, and then travel to their stop to wait for the next bus...


Can this be.... simplified?
jandraelune 26 apr. 2019 la 21:51 
Can stand to have a 2 lane bus inlet, more then 5 routes and it gets backed up with buses needing to go farther in waiting behind those waiting for a slot close to the front. Or have inlets on both sides. Exiting buses don't get backed up.
DashLite 28 ian. 2019 la 1:51 
B-e-a-u-t-i-f-u-l !
UguuDoki 6 ian. 2019 la 14:56 
👍
kohsuke707 6 ian. 2019 la 2:01 
Yes, this is really great. Thank you very much. Are you using the asset editor? I originally tried to use the asset editor to do one, but I have been stuck in the path and I have no way to change it. After that, if you If you are happy, can you put a few key teaching screenshots?