Kenshi
Martial Arts Fast Dodger
57 comentarii
Mitsurugi 23 iul. la 5:44 
@Ender I don't think that's the case with the other block animations.
Yellow Mage Gaming 30 iun. la 3:16 
balls are alright, i guess
GAY WORLD ORDER 19 iun. la 14:48 
hell yeah dawg me too
Le pp baguette De wewe 10 iun. la 17:22 
I love balls
Keanus Pupienus 17 mai la 12:15 
that thumbnail is makin me trip balls
Ender 21 apr. la 19:56 
can't you make it so dodge speed increases as you level up rather then just being static the whole game???
猫雷Kiss 16 apr. la 4:25 
Does this mod still has problems with dodging heavy weapons?
Meta Bluejay 11 sept. 2024 la 2:02 
How will I know this mod works? does the Martial Arts skill need a required lvl?
ChadWolfNorris 2 apr. 2023 la 22:13 
:OkaySir:
Lewis 18 mart. 2023 la 22:05 
@mental The mod furthest down your load order will be given precedence for the dodge values.

The creator of this mod does not wish to maintain it any longer, so I created a revision of this mod with a fix for heavy weapons, too. Here is the link if you wish to take a look:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2424189312

(The creator of this mod is aware of my revision and does not mind it being posted.)
mental 18 mart. 2023 la 22:00 
How does this mod work with "General Balance Fixes", which has an identical premise?
x 11 febr. 2023 la 7:32 
Good picture
shaken baby syndrome 18 ian. 2023 la 20:03 
god tier mod
Jaca 27 nov. 2022 la 22:40 
@Funki it's 100% not this mod. Try importing your save. It happened to me without mods.
Funktiss 26 nov. 2022 la 23:17 
For some reason this mod makes squin into a ghost town from start. I wouldnt recommend using this
Karina 1 nov. 2022 la 17:12 
You saved me!
Rivers 23 iul. 2022 la 1:36 
nice mod :steamthumbsup:
Mr. Anonymous 19 iul. 2022 la 6:20 
Mods like this can safely be added and removed, though I'd import just to be sure.
NPC 5 iul. 2022 la 11:10 
could it also be taken off mid game?
NPC 5 iul. 2022 la 11:09 
can this be added mid game? or do i need a new game?
Pingwine the Fog 23 mart. 2022 la 10:06 
@Haris I. Pane
Disgusting, blatant lying by the creator! This will not be accepted!
Harlock 23 ian. 2022 la 13:19 
this mod work for enemies too?
-NLG-Bancheis 10 nov. 2021 la 20:27 
"Haris I. Pane Oct 16 @ 8:15pm
well, dont know if someone else comment this but, it's 36,4% faster not 40%. If it was 40% the value would be 1.54"

Well gee that changes everything, I guess I can't use this :cgpout:
Haris I. Pane 16 oct. 2021 la 19:15 
well, dont know if someone else comment this but, it's 36,4% faster not 40%. If it was 40% the value would be 1.54
( * )  [autor] 14 mart. 2021 la 5:42 
Thanks Lil B :)
Lewis 13 mart. 2021 la 20:00 
I have made a mod to fix this issue as the developer of this mod said that he isn't interested in modding this game anymore.

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2424189312
BackshotBandit 26 dec. 2020 la 8:37 
as Daamh stated, if enemy swings their weapon too slow, you are going to get hit, even while having 40 over the dodge required to dodge their attack,

had recently problem with getting hit by Band of Bones during every dodge my MA dude did
Daamh 1 dec. 2020 la 18:29 
I have noticed that the increased speed makes the dodge faster than a slow weapons swing so they dodge at the start of the attack and then stand in place when it lands and still get hit. Seems like it is causing units to take hits they should not have so has some trade-offs depending on how you are playing.
Hungry Lion 7 aug. 2020 la 0:20 
This isn't an action rpg, there isn't an iframe, its numerical based exchange...
( * )  [autor] 5 aug. 2020 la 17:15 
aierce : good question. I think no, could use a test and report, if someone wants to.
NotaBear 5 aug. 2020 la 17:09 
Does this also half the iframe of doge?
Deathjester 12 oct. 2019 la 11:22 
Nice mod
( * )  [autor] 2 oct. 2019 la 10:44 
Fr0styy : it's been a long time I didn't mod for this game, but I think they should be compatible.
.Dexter 1 oct. 2019 la 9:51 
I have a question : Would this and all of your other martial arts mods work with mods that change the martial arts animations like Military craft, More Combat Animation, etc. ?
豆豆 17 aug. 2019 la 19:36 
这个mod不会提高你的闪避率,它只是提高闪避动画40%的速度。你不用再像一个陀螺一样转了。
Itharus 28 mai 2019 la 17:21 
This mod looks... good. Will try.
BlackWaterAquifer 12 apr. 2019 la 5:27 
General Game Tweaks
( * )  [autor] 28 mart. 2019 la 14:43 
DizzyCrash : could you provide a link to this mod please?
DizzyCrash 28 mart. 2019 la 14:09 
I this mod compatible with a general game tweaks that also claims to make dodging faster?
linis 16 mart. 2019 la 9:02 
So that's how it works! I was messing around with the Kenshi editor and couldn't quite get it right. Thanks for sharing this mod!
OverUsedCat 10 mart. 2019 la 10:12 
Mod does what it needs to do! Thumbs up
Endgunner 10 mart. 2019 la 9:49 
Ikr...
( * )  [autor] 10 mart. 2019 la 9:28 
♫Endgunner♬ : thanks for the feedback. I'll need to reinstall the game to test this.
It could take a while, with my current internet connection. :-/
Endgunner 10 mart. 2019 la 8:22 
I have tested it 3 times and only use very little mods, I was going to use this one but when my guy got his leg cut he was limping in the 90s.

Mods i use:
1.Martial Arts No Matrix Dodge (I only started using this one after the limp speed change.)
2.Race Blood
3.Let's Talk
4.Reduced Weather Effects
5.Sensible Spider Range
6.Compressed Textures Project
7.In-Game Biome Map (No Colour)
(And last but not least.) 8.Foodcubes³
( * )  [autor] 10 mart. 2019 la 5:56 
♫Endgunner♬ : the values modified in this mod aren't linked to walking speed. I think an other mod made this modfiication in your game. Could you test this again? Thanks :)
Endgunner 10 mart. 2019 la 3:04 
This mod made me and Beep limp faster. Is this intended?
( * )  [autor] 22 febr. 2019 la 1:08 
Rohzdear : it'll only affect MA moves, not any other fighting style.
Rohzdear 21 febr. 2019 la 21:23 
Will this affectt the Dodging speed of characters using weapons, or only MAs?
( * )  [autor] 30 ian. 2019 la 4:46 
T4GVN : thanks for the report.
You make a good point : a faster animation means a shorter invincibility window.
But it also grants more offensive power, as the character will be able to attack sooner and more often.
It really comes down to personnal tastes. :)
T4GVN 29 ian. 2019 la 23:00 
In my testing this is what I experienced: (mod active) my character would often try to dodge multiple times within the duration of one attack, and though he was trying to reposition, the shortened dodges took away his invincibility frames and shortened the space he covered. As a result, he would get hit by attacks that he really shouldn't have been hit by.

With the mod taken off, vanilla dodging worked much better. One dodge would work much more effectively. Invincibilty frames kept them safe and they repositioned more effectively.

Think of this as a roll in Super Smash Brothers. When a character attempts to roll, there is a moment before and after when he is vulnerable to attack. The middle portion of a roll, however, the character has invincibilty frames. He cannot be hit for that duration. IF you were to shorten a roll in SSB, you would reduce the middle part, the safe part, and increase the amount of times the vulnerable moments would happen.