RimWorld

RimWorld

Roads of the Rim
1.003 kommentarer
Honkmonk 11. aug. kl. 14:09 
We still talk about you sometimes... :beeped:
KOSKIIS 19. juli kl. 7:58 
1.6 ?
Cat Burglar 22. juni kl. 15:44 
o7
ʏɘ|ɿɒH 14. jan. 2024 kl. 22:38 
Anyone ever get the message, "XXX caravan ran out of resources..." while using the AISR2G?
Kirmie44 10. nov. 2022 kl. 18:25 
link below also works for 1.4
Vampiricus 30. juni 2022 kl. 17:03 
Is it possible to delete roads too? Above it only says you can delete planned roads it seems or ones in construction.
Gimlum 12. nov. 2021 kl. 19:46 
SomaTGW 28. aug. 2021 kl. 14:40 
Thought I'd share this here, someone else updated this for 1.3: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2280318231
ladyofthecastle 26. aug. 2021 kl. 20:53 
1.3 pleas
UshioNoa 25. aug. 2021 kl. 7:21 
1.3!!!!!!!!!!!!
CTH2004 11. aug. 2021 kl. 15:01 
Is an update planned?
namshang 25. juli 2021 kl. 10:26 
I got error with some message in world map. Rimworld version is 1.3.3069.

GetInspectString exception on RoadConstructionSite 도로 공사 현장 (tile=110434):
System.NullReferenceException: Object reference not set to an instance of an object at RoadsOfTheRim.RoadConstructionSite.GetInspectString() [0x00022] in <3966a384bb69453bae0b0648d62b2c17>:0 at RimWorld.InspectPaneFiller.DrawInspectStringFor(Verse.ISelectable sel, UnityEngine.Rect rect) [0x00000] in...

and can't use comms console.

How to fix it? need more information?
ZzzDarkCloudzzZ 24. juli 2021 kl. 10:57 
I can vouch it still works wonders in 1.2, and i got 92 mods aswell, and theres no conflicts as far as ive seen with my mods
Fatty McChugs 23. juli 2021 kl. 23:05 
@Dropdeadfred

Seems to be having some issues wuih 1.3. Was not able to select the type of road (blank menu) and some funny looking code showing up in dialog boxes for construction
Dropdeadfred 20. juli 2021 kl. 16:05 
Anyone know if this is working in 1.3?
ZzzDarkCloudzzZ 13. juli 2021 kl. 21:59 
Thanks for the confirmation!
Winter 13. juli 2021 kl. 15:45 
@ZzzDarkCloudzzZ Seems to be working for me. I had a caravan out building dirt paths a few days ago.
ZzzDarkCloudzzZ 13. juli 2021 kl. 12:22 
Hello, is this mod currently working for 1.2?
VelocityRaptor 27. apr. 2021 kl. 13:28 
@winter thank you! I would have never figured that out
Winter 26. apr. 2021 kl. 23:49 
@Skullbotrock Start a road construction job and call the ally on the comm console. If they have a settlement close to the worksite, there should be an option to ask them to send help.
VelocityRaptor 26. apr. 2021 kl. 10:44 
How the heck can I get allies to help with roads like the mod page advertises?
Nephelus 8. apr. 2021 kl. 19:41 
Mod is not working for me. I researched and built the AISR2G. Put into caravan. Have caravan stop at a location. Click Construct. Select road type. Click different tile. Nothing happens. Repeat several times. Give up.
Katzbalger 5. mar. 2021 kl. 19:10 
How does the ISR2G work? I've brought it with my caravan so I can build better roads (the home biome has no wood to begin building roads better than the fist dirt road). When I try to begin construction, I get an alert saying that I have no building materials.
pgames-food 3. mar. 2021 kl. 23:46 
thats a good question.... maybe we need Bridges of the Rim? :lunar2019piginablanket:
zyzz 3. mar. 2021 kl. 17:28 
Can roads be built over the ocean?
Lance Axiom 26. feb. 2021 kl. 11:50 
this mod is still compatable with version 1.2.2900 thanks
Mlie 7. nov. 2020 kl. 12:20 
Made an update of this:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2280318231
Hope it helps anyone!
juenbuen 7. nov. 2020 kl. 0:43 
Update to v 1.2?
DisKorruptd 4. nov. 2020 kl. 19:16 
so uhh, is this mod dead?
Mr. Synnystr 26. okt. 2020 kl. 20:47 
This mod is locking up my load screen.
It just sits there at 99%, and does nothing... It doesn't crash the client, it doesn't continue to load... It just sits there twiddling it's digital thumbs staring off into the void.

Any idea what's causing this, or how it can be fixed?
It is the very last mod in my load order, not by design.
Zahnloli 26. okt. 2020 kl. 19:13 
Out of curiosity: What makes ice sheet so special as opposed to other biomes that it beaks road building?
Winter 25. okt. 2020 kl. 13:59 
@Didsy That's an old issue related to the bridges added by this mod, and will only occur in encounters on hexes with a river in them. You may need to use dev mode to take down a few walls, but generally I'm able to complete those encounters without issue.

@Halfelfaedyn Aside from a few quirks, it's working fine with 1.2 as-is.
Halfelfaedyn 25. okt. 2020 kl. 10:31 
Is there a way to update this 1.2?
Karolus40k 24. okt. 2020 kl. 19:08 
When used with Forced March, rest does not deplete allowing for round the clock work. Its a feature, not a bug!
Didsy 22. okt. 2020 kl. 23:38 
I'm having issues with this on 1.2
It seems to be corrupting enemy bases during map generation for encounters.
PoofyGummy 22. okt. 2020 kl. 21:31 
Can we please get a version number update?
🌈✨Darkeasterbunny☭ 21. okt. 2020 kl. 11:13 
Works fine with 1.2 . One major bug though, if you build a road type, let's say asphalt across a piece of the same road type and let another faction build it, they'll stop building and just sit there snorting flake forever and ever.....
Noxia Mouse 19. okt. 2020 kl. 13:07 
As I posted below: This works for 1.2 as well. It gives you a warning but its all good and safe
Patriote 11. okt. 2020 kl. 13:22 
This is something that should be in the vanilla game, please update it to 1.2.
烽燧煜明 9. okt. 2020 kl. 19:55 
1.2 plz ……
M4²⁰ 4. okt. 2020 kl. 13:07 
if your going to use mad skills JUST for a workaround for construction xp for road building,

then u min as well just use devmod instead and adjust your 20 day construction trip to be skillfully profitable,....

unless you plan to cover the map in roads for your whole playthrough then mad skills is just unessary addition

i like mad skills i use 50% degredation but i can see the argument for the mod either way, one as a "waste" and one as a "staple"
Kamui 4. okt. 2020 kl. 1:49 
And xp should not decay :). You profit from the roads in the long road, see it as an investment from construction XP.
Wenarex 3. okt. 2020 kl. 14:22 
@Kamuy yeah i know about that mod, i dont like it O.o
but road building should provide exp -___-
Wenarex 3. okt. 2020 kl. 3:49 
road building should provide construction exp. i made caravan for my builders and they 20 days away from home for now - lost 2 lvls in construction each :(
Noxia Mouse 1. okt. 2020 kl. 21:24 
Shouldnt that be possible if they are a single caravan?
Ploofy 1. okt. 2020 kl. 20:52 
can you add an option to make prisoners contribute to road building? I'm using a slave labour mod and would like to use them to get some roads built
Noxia Mouse 1. okt. 2020 kl. 14:06 
@Pac where exactly do you have the mod in your modlist? Try to load it as far down as possible and retry again ^^
Kamui 1. okt. 2020 kl. 7:33 
This mod works with Rimworld version: 1.2 2723
Pikachu Pæc 1. okt. 2020 kl. 5:38 
mod doesnt work and absolutely no errors appear
cant initate construction of a road