Crusader Kings II

Crusader Kings II

Employment Competence
31 kommentarer
Teralitha 24. aug. 2024 kl. 10:04 
I only had one mod of this type loaded at a time. This one didnt work while others I tried did.
Scullex 24. aug. 2024 kl. 7:41 
" Incompatible with any mod that changes "common/employment_decisions.txt" " check for the mods that recruit courtiers
oh no  [ophavsmand] 24. aug. 2024 kl. 7:25 
@Teralitha You probably have a conflict of some sort. The last update was a hotfix for the EU save DLC and that shouldn't have any effect on what this mod does.
Teralitha 1. aug. 2024 kl. 23:32 
Unfortunately this mod doesnt work.
Scullex 14. maj 2023 kl. 10:00 
I love mod maintainers, the real chads of every modding scene
oh no  [ophavsmand] 28. juli 2022 kl. 10:10 
Glad to hear it's working! And no problem, glad I was able to help out :)
SHIINA011 28. juli 2022 kl. 8:31 
I actually have done it by copying other decisions but it's failed. Turns out maybe because I didn't add anyting in the ecemploy.csv. Now the code you give is even better than the one I made, I test it and it's work just fine.

You're reinstalling your game so you can try to help me. Props to you man, thank you so much!
oh no  [ophavsmand] 27. juli 2022 kl. 13:02 
There's no simple change but adding a new decision to hire a female commander shouldn't be too difficult, we can just copy one of the already existing decisions, steal the logic from the scripted effect, and splice them together.

https://paste-bin.xyz/71493

Haven't tested it myself, but it should work. Add the part above the line to employment decisions just below the hire_intriguer_f block BUT BEFORE THE FINAL BRACKET IN THE FILE (we don't want to break the Decisions block). Add the part after the lines to ecemploy.csv in the localisation folder below the intriguer lines, be sure to preserve the formatting here too. You should end up with a new decision that is always visible and will create a female fantastic commander.
SHIINA011 27. juli 2022 kl. 12:09 
Dang, actually I removed the matriarchal religion condition from the other decision so I can hire female worker easily. There's no way to '"force" it through your mod txt file for commander?
oh no  [ophavsmand] 27. juli 2022 kl. 10:02 
Just reinstalled the game to double check but you don't actually need a female commander option. The scripted effect the Hire Soldier decision uses has logic to determine if you have a matriarchal religion and will spawn a female commander appropriately.

It's a bit odd that paradox only made this one hiring decision in a way that could adapt to the player's gender equality laws.
SHIINA011 26. juli 2022 kl. 23:51 
Hi I want to edit the decision file so I can promote female commander too, what I need to add/edit?
SHIINA011 25. juli 2022 kl. 12:24 
Alright cool thanks for the explanation!
oh no  [ophavsmand] 25. juli 2022 kl. 12:23 
It should appear as a separate decision.
SHIINA011 25. juli 2022 kl. 12:20 
So for example if I want to recruit spy, later there will be another row for female or will be in the same "Invite spy to court" button?
oh no  [ophavsmand] 25. juli 2022 kl. 12:16 
You can only use the female employment decisions (other than debutante) if your religion is matriarchal.
SHIINA011 25. juli 2022 kl. 11:27 
I can't recruit female courtiers except debutante, is supposed to happen?
oh no  [ophavsmand] 24. juli 2020 kl. 7:05 
Correct, Faerun alters the same files as this mod and is not compatible.
flra 24. juli 2020 kl. 5:41 
I assume that this mod doesn't work with Faerun?
oh no  [ophavsmand] 23. mar. 2020 kl. 9:01 
@Blood & Guts sorry for the delayed response. Yes, Christian Immersion also alters employment_decisions.txt and is NOT compatible with this mod.
of elrick 1. mar. 2020 kl. 15:10 
@oh no Hello, is this mod incompatible with Christian Immersion? I've been seeing that these two together don't work.
Dovenius 19. okt. 2019 kl. 10:36 
this is actually a really fuckin good mod!!! ty
oh no  [ophavsmand] 31. aug. 2019 kl. 8:13 
Neither of those makes a change to the same file as this mod if their descriptions are to be believed, so they are likely not the problem.
EgoCrazy96 31. aug. 2019 kl. 6:31 
or this on (Bigger Interface)
EgoCrazy96 31. aug. 2019 kl. 6:29 
@oh no do you think the conflict could be b/c of this mod (Faster Council & Better Council Scaling)
oh no  [ophavsmand] 29. aug. 2019 kl. 9:30 
Great Works made some changes to the relevant file, but nothing about it should prevent you from hiring. I tested the new version earlier and it's working fine, maybe you have a mod conflict?
EgoCrazy96 29. aug. 2019 kl. 5:00 
Okay I wasn't getting the option to recruit anyone that's why i was wondering if it still worked
oh no  [ophavsmand] 28. aug. 2019 kl. 8:51 
@Ego_Crazy I used this mod back in a playthrough in July without any problems. The versions might mismatch, but I don't think anything other than that needs to be changed. I'll crack open the events when I have a spare moment.

@Der Impfling I don't use Local Noble Recruitment and have no plans to adapt the mod for it. If someone else wants do, they can use this mod as a starting point.
EgoCrazy96 28. aug. 2019 kl. 7:42 
is there an update coming for 3.2.1 in the near future
flra 9. aug. 2019 kl. 7:02 
Could we get a Version that can be used with Local Noble Recruitment?
oh no  [ophavsmand] 3. jan. 2019 kl. 18:45 
@Zimad01 I believe I was using CPR+ when I took these screenshots, but for a while I was alternating between that and Better Looking Garbs so it may be that one.
Zimad01 3. jan. 2019 kl. 17:12 
@oh no what portrait mod did you use in the pics? the italians look like a real portrait and not like glimering glitter shit.