Space Engineers

Space Engineers

Midnight Weaponry (Rebuild Planned)
41 kommentarer
Chonahr 26. maj kl. 11:57 
this mod.... its soo sad... all turrets cost the same.. same energie no balance... half of turrets dont use... no WC... its very sad
Kreeg  [ophavsmand] 29. juni 2021 kl. 20:54 
When: I have no idea.
I'm incredibly busy.
Locomotor79 29. juni 2021 kl. 17:28 
and iff you are planning to change them make a seperate mod whit my favorite turret choice
and slightly change how i like them
Locomotor79 29. juni 2021 kl. 17:26 
hee kreeg
when are you going to rebuild these turrets and iff so keep the doublebarreld 1 as it is only better ammo tracer is needed and better ammo icon
and the missile launcher only the base 2 1x1 plz and give it homing missiles wat you do whit the antifighter gun or large single turret i dont mind but the the first i mentiond are the best looking models Doublebarreld/missilelauncher
Locomotor79 18. juni 2021 kl. 3:56 
i mean in thickness not in lengt i believe those are good and maybe even when you have it as a group those turrets that you can control all off them whould be cool even whitout the wc mod
Locomotor79 18. juni 2021 kl. 3:55 
The AA 3x3x1 is missile launcher right iff yes give it midnight Homing missiles
and the little pea shooter turret the anti AA-AP-AM and give the double barreld bigger tracers that fit the barrel size
Kreeg  [ophavsmand] 17. juni 2021 kl. 19:14 
Given that WC is what I use on my other guns; Yes, I plan to use WC.
Locomotor79 17. juni 2021 kl. 18:37 
i also sended you a friend invite so whe can talk about your midnight weapons mod
are you also planning to implement the weaponcore mod
Locomotor79 17. juni 2021 kl. 18:35 
when you repair the mod could you plz change the footprint off the launcher to the same as the double barrelt turret and then those as a seperate set plz i only like those 2
Kreeg  [ophavsmand] 17. juni 2021 kl. 18:34 
This mod has not yet been repaired.
Locomotor79 17. juni 2021 kl. 18:24 
hee kreeg plz respond
Locomotor79 17. juni 2021 kl. 18:17 
Hee kreeg
Locomotor79 17. juni 2021 kl. 17:41 
hmmm your mod crashes the game shame could make the launcher like doublebarreld turret the feet since they take to much space
but those 2 are my favorite weapons off this pack
Teka 7. feb. 2021 kl. 4:03 
Hey! Just checking in, how goes the rebuild? Love the mod, the aesthetic and function these weapons have are excellent, and I look forward to see the mod improved and patched!
Locomotor79 10. apr. 2020 kl. 14:24 
aslong as you leave the models off the double barreld torrets and launcher
those 2 weapons are my favorite
Kreeg  [ophavsmand] 15. juni 2019 kl. 15:02 
yeah I'm rebuilding them.
And audio is dead due to a Keen bug, so I have a script that I have to manually assign turrets to.

Balance wise; All is relative.
Keen Gats are effective at their task.
chancho 15. juni 2019 kl. 14:43 
sound doesn't work
chancho 15. juni 2019 kl. 9:21 
is this mod adequately nerfed or is it OP like every laser gun mod?
Kreeg  [ophavsmand] 6. apr. 2019 kl. 21:41 
Visit inspiredweaponry.
They're not pink in the redesigns, I'm building in there to update this with, at some point
andrewx8 6. apr. 2019 kl. 21:19 
Really cool, I just wish it wasn't pink, because it looks like it's missing textures.
Kreeg  [ophavsmand] 6. apr. 2019 kl. 12:40 
Ammo is named the same as the gun.
These are energy-based, and are slowly being repaired, as script broke for this one, and is being replaced.

The ones in inspiredweaponry are presently fixed
Geco 6. apr. 2019 kl. 8:26 
What ammo does each of the weapons take becasue I cant figure it out?
Kreeg  [ophavsmand] 1. apr. 2019 kl. 18:21 
Generator essentially is unreliable as sin.

I'm slowly updating the systems, in InspiredWeaponry
Which will eventually cross-over to this, when I fix the midnights fully there
OmegaDark 1. apr. 2019 kl. 17:58 
Not using MA Laser System but the guns still aren't generating ammo... No errors from this either. Any idea on what's going on?
Kreeg  [ophavsmand] 6. feb. 2019 kl. 11:05 
Keen Bug.
It's fixed in the Beta tests, so whenever that update goes live, sound will actually be a thing again.
xpe 6. feb. 2019 kl. 6:38 
These turrets have any firing sound? It's completely silent when they fire in my game.
jupiterbjy 10. jan. 2019 kl. 14:06 
I was wondering why MA Laser are not working too, Now I see what's going on..
Since MA Laser also conflict with Modular Encounters Spawner, I'd better stick to your mod :P
Kreeg  [ophavsmand] 10. jan. 2019 kl. 13:07 
Inspiredweaponry has this mod in it.
---
MA Laser System, and this mod are slightly related in generation code.
They could be nailing each other by accident.

EC_Canister is kinda normal.
It's a reference by the script core in both, to my ancient model file.
jupiterbjy 10. jan. 2019 kl. 12:43 
Yeah this mod's turrets are not generating ammo. Check this error log.
https://pastebin.com/QTRCCEA9

it's saying it can't find EC_Canister_Ammo_Small.mwm, is it normal?
LastOnePlayer 10. jan. 2019 kl. 8:06 
If I use Midnight Weaponry and Inspired Weaponry and load the world. It says "World is corrupted." Please fix this.
Kreeg  [ophavsmand] 4. jan. 2019 kl. 10:12 
I do need to re-work the largest a bit

Utility: Ammo-less Weapon-systems that full-fil specialized roles without eclipsing other weapon systems.
Allowing them to provide additional emplacements to reinforce a ship's weapon systems without much consideration, or to provide numerous positional options.
MaXiMuM4D 4. jan. 2019 kl. 9:42 
The big one looks shit tbh xd Are these colorable?

What do you mean by "have great utility"
PotBird 4. jan. 2019 kl. 7:07 
these look nice =}
i have to try them out
Kreeg  [ophavsmand] 3. jan. 2019 kl. 18:32 
I'd have to add a variant, and ammo type per color.
I'll consider it, but it's not like I can add a slider to this.
Xecutor 3. jan. 2019 kl. 17:51 
could we get different laser colors?
Eirian 31. dec. 2018 kl. 5:43 
I just came on steam to see why the turrets weren't doing the shooty shoot and it looks like I have found out why,
LordBrocktree4 30. dec. 2018 kl. 21:09 
Another awesome mod, thanks for your work Kreeg!
VS-lockon 30. dec. 2018 kl. 14:40 
Conveyors not really my not very laggy for me see how i olny have one tube run in my ship so make ammo in Assemblers not really issue for me
Kreeg  [ophavsmand] 30. dec. 2018 kl. 14:33 
It's apparently a localized RNGesus bug.
So Apparently not much of a problem.

--
For why people use ammo generation; Assemblers & Conveyors
VS-lockon 30. dec. 2018 kl. 14:27 
and that why i dont get why so many ppl don't use ammo for there mod they make ammunition generation and i don't get why bc it all way get bug
Kreeg  [ophavsmand] 30. dec. 2018 kl. 13:51 
A Notice; There appears to be an bug that interfers with ammunition generation..
That wasn't detectable locally to me, seemingly as part of the bug.

Which I'm looking into.