Slay the Spire

Slay the Spire

BaseMod
176 kommentarer
剑三老登 20. aug. kl. 20:26 
伟大无需多言
CrowPro 12. aug. kl. 1:04 
How do i remove the added cards from the mod, i dont want them
真岛吾朗 31. juli kl. 23:16 
good
雄鹰 9. maj kl. 19:57 
good
Choc 12. mar. kl. 18:58 
good
Profile_name 24. feb. kl. 20:23 
good
sSsQ2 23. jan. kl. 7:13 
there are some cards that i cannot get with the console and how do you get them upgraded with the console?
八腕目软骨 10. jan. kl. 6:30 
Hawcon 3. dec. 2024 kl. 2:38 
Cool
lods of emone 16. okt. 2024 kl. 20:53 
good
ShinyShine 5. okt. 2024 kl. 19:12 
good :SBpenguin:
Toodles Galore 13. sep. 2024 kl. 23:51 
Jordyvdm 31. aug. 2024 kl. 15:35 
good
Mythic 27. aug. 2024 kl. 18:15 
good
小鸟游星野·百战 11. juli 2024 kl. 1:03 
good
古墓丽影丶孙殿英 8. juli 2024 kl. 18:38 
Xiang 2. juli 2024 kl. 20:47 
good
我来监督勃列日涅夫 17. juni 2024 kl. 22:35 
good
𝖄 28. apr. 2024 kl. 9:08 
good
Allen 19. apr. 2024 kl. 9:49 
good:sts_merchant:
Muhahahahaz 21. mar. 2024 kl. 10:02 
The below was specifically for tabbing right. If I tab left from the first tab, then it just blindly tries to access index “-1” for some reason (in which case, the exception doesn’t mention the size of the tab array at all, since -1 is always invalid)
Muhahahahaz 21. mar. 2024 kl. 9:56 
(I saved a screenshot, if you need more lines of the stack trace. I was limited by Steam’s character limit… Anyway, it seems like the list of tabs has size zero for some reason?)
Muhahahahaz 21. mar. 2024 kl. 9:52 
I’m getting a crash in the Compendium for some reason…

If I open the Card Library, and use RB on my controller to tab to the right, the game will crash if I try to tab past the right end of the tab bar (and same thing if I try to tab past the left end), but the base game doesn’t do this — It just loops around

I tried disabling all other mods, but it still happens, even with “BaseMod” as the only mod running. Here’s the error screen:

Cause :
java. Lang. Index@utofBoundsException: Index: 0, Size: 0
at java.util.ArrayList.rangecheck(ArrayList. java: 653)
at java.util.ArrayList.get(ArrayList.java:429)
at {LINK FJERNET}
CoLorTabBarFix. java: 53)
at {LINK FJERNET}
ab. Insert(EverythingFix.java:130)
at com.megacrit.cardcrawl.screens.compendium.cardLibraryScreen.didChangeTab(CardLibraryScreen.java: 510)
Nilly00 4. mar. 2024 kl. 13:04 
I just saw that all the creators of the mods I have installed were listed in the credits. Is that an effect of your mod? Because if so: Based af.
Bug Kiooeht  [ophavsmand] 29. jan. 2024 kl. 20:18 
Should be fixed now. You may need to unsub and resub to force steam to download it immediately
bandit 29. jan. 2024 kl. 19:44 
I'm getting the right click crash as well. So far it happens with multiple modlists that use basemod. I can't right-click at all, it always causes a crash.

Cause:
java.lang.NullPointerException
at basemod.patches.whatmod.CardView.Postfix(CardView.java:34)
at com.megacrit.cardcrawl.screens.SingleCardViewPopup.renderTips(SingleCardViewPopup.java:1793)
at com.megacrit.cardcrawl.screens.SingleCardViewPopup.render(SingleCardViewPopup.java:362)
at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:455)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126).
BigBlindGuy 29. jan. 2024 kl. 19:38 
Hi there, after today's update it seems like anytime I right click on a card to view upgrade it will crash.

Looks like it is impacted from commit: 748a4fedbd2fd45687bc977c9dacce11f4f202c5 in whatmod card view.

Are others having this or potentially something from other mods I am using causing the problem.

Stack trace:

java.lang.NullPointerException
at basemod.patches.whatmod.CardView.Postfix(CardView.java:34)
at com.megacrit.cardcrawl.screens.SingleCardViewPopup.renderTips(SingleCardViewPopup.java:1793)
at com.megacrit.cardcrawl.screens.SingleCardViewPopup.render(SingleCardViewPopup.java:362)
at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:455)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)
泡泡茶壶 16. jan. 2024 kl. 22:18 
Thank you!
Bug Kiooeht  [ophavsmand] 16. jan. 2024 kl. 22:09 
I've reverted the changes that broke Spicy Shops for now.
泡泡茶壶 16. jan. 2024 kl. 21:15 
seems not compatible with Spicy Shops since this update, these relics all mix up
Trahgeis 22. dec. 2023 kl. 16:00 
Essential mod s2
AvangionQ 6. dec. 2023 kl. 22:12 
Egg Salad, the ~ tilde key opens the dev console
(above tab // one to the left of the 1 key)
Egg Salad 29. nov. 2023 kl. 21:21 
how do you open the dev console?
Pullerbernd 1. nov. 2023 kl. 13:14 
is this also available in German?
Lost.exe 25. okt. 2023 kl. 16:51 
When I add a relic using commands it goes into my circuit relic. Is there a way to prevent this or am I doing it wrong?
hix hix 11. sep. 2023 kl. 10:25 
Miss RushDown card, add it plz
Goku 14. aug. 2023 kl. 0:25 
Statistics→Character Stats,MOD characters names cannot be displayed under Chinese Simplified.
TheRedBlazeSF 13. aug. 2023 kl. 11:06 
whats the console to get the duality relic?
Nakazato_Takeshi 7. juli 2023 kl. 12:15 
Exception in thread "LWJGL Application" java.lang.NullPointerException
Ocean 23. maj 2023 kl. 16:06 
good
山内桜良 23. maj 2023 kl. 14:36 
good
A total stranger 20. apr. 2023 kl. 8:28 
Everything is on fire.
CrownBird 20. apr. 2023 kl. 3:22 
Mod the spire wont working after recent patches
GoldenGamer9058 19. apr. 2023 kl. 11:57 
card mods are completely broken
Doodleblah 19. apr. 2023 kl. 11:14 
everything is on fire
能跟阿黛尔姓艾吗 26. mar. 2023 kl. 14:45 
Hello!

So apparently I have been running into this issue for several days and has not yet found a solution, it appears to be a NullPointerException in a subclass within the basemod? heres the log
------------------------
21:42:33.659 ERROR core.CardCrawlGame> Exception caught
com.badlogic.gdx.utils.GdxRuntimeException: File not found: ModDuskRescources\localization\ENG\keywords.json (Internal)

...(skip a few lines)

Exception in thread "LWJGL Application" java.lang.NullPointerException
at basemod.ModToggleButton.<init>(ModToggleButton.java:39)
at basemod.ModLabeledToggleButton.<init>(ModLabeledToggleButton.java:29)
...
------------------------------

There might be a solution somewhere already but dumb me am not able to find it anywhere.. Nor did anything that I did found help at all.
pgames-food 24. feb. 2023 kl. 22:25 
hi there might be a way, i dont know java but there is 1 mod which uses "distance" from monsters in some way which may help a bit:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2373975264&searchtext=distance
ImCraZiggs 24. feb. 2023 kl. 0:25 
Hi all,
I'm modding StS for the first time, and i want to know if there's a way to know the position of each monster display on the screen ? I'd like to add some keywords (range, melee) which inflicts more or less damages depending of the monster position (or number of monsters between player and target).
I read the AbstractMonster Class but i did not see an index or something like that. I will continue to look in other classes.

Have you an idea if it is possible to get that data ?

Tanks a lot
pgames-food 21. feb. 2023 kl. 17:15 
hi Bug Kiooeht :)

i was speaking with the modder of the (potion) Gatherer mod here:
https://gtm.steamproxy.vip/sharedfiles/filedetails/comments/1611788501

about 2 issues (and possible fixes that can help them), and it seems that Basemod could be a cool place for them, especially because basemod helps modders to add more Relics and more Potions to the game :lunar2019piginablanket:

the 2 main issues with playing with mods can be found here:
https://gtm.steamproxy.vip/app/646570/discussions/2/3425563679846572880/
(basically getting lots of potions, and having/causing lots of buffs and debuffs) are not viewable.
pgames-food 21. feb. 2023 kl. 17:15 
the Gatherer mod has an extra, separate, dragable window known as a Potion Sack (where it can hold new potions from that mod), and the modder has kindly given permission for its code to be used if helpful for addressing the issue of lots of potions, and for the scrollable solution, i will add a comment on the above link with what was discussed, for completeness.

if you are able in any way to help implement something that can help with those, it will be cool :)
(affects vanilla less, but modded and / or endless/infinite games a lot more)