Arma 3
KP Liberation Chernarus Winter
51 Comments
KOPPEL 26 Aug @ 4:53am 
Where can I find the config file for this?
Commisar Krieger 7 Jun @ 8:50am 
(Easier Solution) For anyone having issues with the arsenal not showing items and dont wanna have to download it from the github...When you're at role selection go to parameters and just under the weapon sway option it'll say Arsenal. You click that and set it to no restrictions. This will put all vanilla and modded items/weapons/clothes into the arsenal for you to use again
Commisar Krieger 31 Jan @ 9:33pm 
For anyone having issues with loadouts, under parameters if you select "Direct Arsenal Access Without KPLIB Loadout Dialog" and then switch it to "Enabled" you will still be able to edit/save your loadouts and enjoy the game mode. Either this or you can add the "Simple Singleplayer Cheat Menu" to your modlist, that has an option for the arsenal as well
jordan.c rottweiler 6 May, 2022 @ 8:41pm 
when you build a car and take it to battle and it get exploded does it re spawn at the fob or do u have to re build it ?
Reformed Kalikiano 21 Feb, 2022 @ 11:56am 
is there a Zeus Slot?
YoursweetloveYSL 31 Jan, 2022 @ 5:07pm 
@veteran is there a server version for this mission?
Endet 22 Sep, 2021 @ 2:25pm 
To change factions, unpack the PBO.
Then go to kp_liberation_config.sqf

Scroll down to either BLUFOR or OPFOR preset, and there will be a list of numbers.

At the bottom of that list you will find 'KP_liberation_preset_(faction)' with a number after it. Change that number to the one you want.
pi123263 10 Nov, 2020 @ 8:51am 
@mightybjorn1984 There are WW2 KP Libs out there
mightybjorn1984 9 Nov, 2020 @ 8:24pm 
Any chance of getting a WW2 version of the featuring US vs Germany?
[BRE] Galand 17 Jun, 2020 @ 5:48am 
What trucks are used for Logistics?
Angularityッ 8 Feb, 2020 @ 7:16pm 
Got it. Thanks for the reply.
pi123263 8 Feb, 2020 @ 1:20am 
If you download the mission from the KP liberation GitHub you can change the units by changing the Preset selected in the Kp Liberation Config file inside the .pbo
Angularityッ 7 Feb, 2020 @ 11:32am 
This is probably a stupid question but in "Predefined Factions" what do you mean when you say it can be changed in the config? I want to change the factions to some winterized units from CUP, but I don't know what the config is or where to look.
pi123263 19 Oct, 2019 @ 1:33pm 
Yes you can use ace with KP Liberation
dusiciek 19 Oct, 2019 @ 12:36pm 
is liberation supporting ace?
pi123263 8 Oct, 2019 @ 6:23am 
A hotfix for the Mobile Respawn is in the works
crookedlungs 7 Oct, 2019 @ 11:05am 
Anyone else having issues with the mobile respawn not working?
Wyqer  [author] 18 Aug, 2019 @ 8:42am 
Known and fixed for the next update. Have a look at GitHub, if you want to know more about it.
fumungus 18 Aug, 2019 @ 5:37am 
i have an issue of storage facilities at resources disapppearing on loadup. is this a known issue?
AM 12 Aug, 2019 @ 10:36pm 
Hey man really great mod but the drones seem to fly off on their own out of the map area i dont know if this has to do with the zeus aspect or something else
fumungus 12 Aug, 2019 @ 10:08pm 
can you please remove enemy infantry from houses or add enemy positions to the zeus. i had a guy wall clip out of a building and shoot me . plus the enemy ai seem to be put in inaccessible areas like the tiny room at the top of the stairs of certain houses. the only option is to find them on zeus (super annoying) and shoot them through the door or level the entire building
Wyqer  [author] 11 May, 2019 @ 2:34am 
Saves from 0.963a are now compatible with 0.96.4
pi123263 21 Feb, 2019 @ 4:28am 
The mission.sqm is in the pbo
Idrnk2mch/Prussian_Raven/Cap 20 Feb, 2019 @ 4:15pm 
That provides the .pbo yes, but what about the mission.sqm?
Wyqer  [author] 20 Feb, 2019 @ 7:14am 
No. The Chernarus Winter file is also under releases.
Idrnk2mch/Prussian_Raven/Cap 20 Feb, 2019 @ 12:54am 
Yes but there isn't one for Chernarus Winter, only regular Chernarus
Wyqer  [author] 19 Feb, 2019 @ 4:20am 
Reading the description is mostly the best way to get sources
"To have a look at the code[...]"
pi123263 18 Feb, 2019 @ 9:58pm 
You can download the pbo from the GitHub. @Idrnk2mch
Idrnk2mch/Prussian_Raven/Cap 18 Feb, 2019 @ 3:33pm 
We were looking to add this to our server but need the source code, any suggestions?
rg31-mrap 13 Feb, 2019 @ 7:11pm 
ah ok. good to know. wasnt sure if i was chasing ghosts. love your updated work man! keep it up!
Wyqer  [author] 13 Feb, 2019 @ 9:24am 
The enemy isn't added to zeus in the framework.
In the current preview of 0.97 it's implemented for debug purpose.
rg31-mrap 13 Feb, 2019 @ 7:56am 
THANKS! PI! its working perfect!

one more question you might know. how come some KP lib maps i can see/edit the red units in full zues mode but on this one i cant see or edit the red units? they spawn in fine. i just cant edit them. i can spawn in my own bluefor just fine. just cant edit/see red units. jw. thanks!

(i have the zeus sqf stuff set to full 0's too like your supposed to)
pi123263 13 Feb, 2019 @ 3:59am 
@LeftHander_604 The mission should work fine with ace active
rg31-mrap 13 Feb, 2019 @ 3:47am 
hey wyqer. easy question. i knoe your busy dont mean to bother you, but does this play well with ACE3? and does the ACE3 style revive and unconscious work?
Wyqer  [author] 28 Dec, 2018 @ 11:17pm 
I don't get the specific issue from your explanation. Maybe you should join the Discord and explain it in more detail.
Janos 28 Dec, 2018 @ 4:47pm 
im trying to create defenses such as walls and Hbarriers to my fob but they seem bugged. the 3D preview is not working and everything spawn in a fixed position despite my attemts at rotating it and stuff like that. any way to fix that?
Wyqer  [author] 28 Dec, 2018 @ 1:23am 
@Stroker
We'll focus to convert all our current releases to the new framework with 0.97 first.
After that I don't know if we would prepare more maps like now and if we would prepare a Taviana mission.sqm
But the devkit is still available to create your own missionfiles on different terrains. Have a look at the Wiki.
pi123263 27 Dec, 2018 @ 10:47pm 
@Striker_1234 I'm sorry for asking, but what do you mean with Tavi?
Striker_1345 27 Dec, 2018 @ 9:22pm 
wyger would you ever do a Tavi edition?
Wyqer  [author] 27 Dec, 2018 @ 9:53am 
In the end nobody forces someones to play this mission. Especially the old mission is still available on the KP Liberation Repo under the releases tab or in the Repo of GREUH/zBug.
Liberation was always meant to be played as COOP, not as SP experience, even before I've taken over the development. Beside of that, there are many people around which enjoy it alone or with one/two friends. Guess the mission just doesn't suit your gameplay.
Concerning the crates, you can also load them upon a suitable vehicle. Or if you use ACE, you can carry them with the ACE features.
Anyway, I recommend you should stick to the old version (0.924 from about 2 years ago) or something pre 0.95 from the KP Repository Releases, before the resource overhaul was implemented. Or try something like Patrol-/Recon Ops, Invade & Annex, Antistasi, Hearts & Minds, etc.
27duuude 27 Dec, 2018 @ 9:18am 
I've read the wiki, before I even get to that point, I have to spam "PUSH CRATE" ten times for each box. Then I have to restart if I lose my squad to the first capture. Original liberation was meant for solo or groups, didn't have to worry about crates or losing a squad to a stupid mistake.
Wyqer  [author] 27 Dec, 2018 @ 8:36am 
As Pi said. Look at the Wiki -> Logistics.
There is everything explained. Even how to provide a "passive income" similarity.
27duuude 27 Dec, 2018 @ 4:19am 
Read it yesterday, the Logi page was saying "trucks". Still have to use resources to start the route even if it's an imaginary truck to represent the timers. 0.924 had a parameter for passive income, still works perfect for small groups. I would rather focus on the guns and troops of "Milsim" rather than put some poor soul on the "LogiSim" role.
pi123263 26 Dec, 2018 @ 9:14pm 
@27duuude I recommend taking a look at the wiki since the logistics system doesnt actually need any real trucks with AI.
27duuude 26 Dec, 2018 @ 8:16pm 
Yeah can't play with a small group of noobs, everyone constantly asking how to setup the AI for trucks to just ram into trees.
pi123263 26 Dec, 2018 @ 1:29pm 
@ParaT75 you have to launch it through a lan server.
@27duuude Passive Income isnt a thing anymore, you have to use AI logistics or make your own passive income script.
ParaT75 25 Dec, 2018 @ 10:58am 
Why is this not showing up under scenarios? The other KP Liberation ones do...?
27duuude 25 Dec, 2018 @ 6:48am 
Any parameters for passive ammo income? Can't really do these big maps solo without overloading on AI supply trucks.
crazyoso2014 23 Dec, 2018 @ 10:28am 
how i change the dificulty? :(