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Then go to kp_liberation_config.sqf
Scroll down to either BLUFOR or OPFOR preset, and there will be a list of numbers.
At the bottom of that list you will find 'KP_liberation_preset_(faction)' with a number after it. Change that number to the one you want.
"To have a look at the code[...]"
In the current preview of 0.97 it's implemented for debug purpose.
one more question you might know. how come some KP lib maps i can see/edit the red units in full zues mode but on this one i cant see or edit the red units? they spawn in fine. i just cant edit them. i can spawn in my own bluefor just fine. just cant edit/see red units. jw. thanks!
(i have the zeus sqf stuff set to full 0's too like your supposed to)
We'll focus to convert all our current releases to the new framework with 0.97 first.
After that I don't know if we would prepare more maps like now and if we would prepare a Taviana mission.sqm
But the devkit is still available to create your own missionfiles on different terrains. Have a look at the Wiki.
Liberation was always meant to be played as COOP, not as SP experience, even before I've taken over the development. Beside of that, there are many people around which enjoy it alone or with one/two friends. Guess the mission just doesn't suit your gameplay.
Concerning the crates, you can also load them upon a suitable vehicle. Or if you use ACE, you can carry them with the ACE features.
Anyway, I recommend you should stick to the old version (0.924 from about 2 years ago) or something pre 0.95 from the KP Repository Releases, before the resource overhaul was implemented. Or try something like Patrol-/Recon Ops, Invade & Annex, Antistasi, Hearts & Minds, etc.
There is everything explained. Even how to provide a "passive income" similarity.
@27duuude Passive Income isnt a thing anymore, you have to use AI logistics or make your own passive income script.