Left 4 Dead 2

Left 4 Dead 2

Sprite Cranberry instead of Cola
9 kommentarer
blobbert 6. okt. 2024 kl. 9:35 
Fergus
kuru 16. nov. 2023 kl. 13:10 
WANNA SPRITE CRANBERRY?!1113@
Jimmy Bob 28. dec. 2018 kl. 17:29 
the answer is clear
Dreadder 22. dec. 2018 kl. 7:02 
its the thirst thirstiest time of the year
Mr. Cat (Real)  [ophavsmand] 18. dec. 2018 kl. 17:59 
Oh, no, I know WHERE the textures are being applied, the problem is precisely that the textures on the logo and the textures on the soda itself are the same texture.
Royce the Charralope 18. dec. 2018 kl. 17:55 
Default files can be pain to mess with. Making parts of a texture glow through $selfillum helped me figure out where a part of a texture applies to a model. There are several methods to apply a $selfillummask, I prefer a seperate .VTF file, using its RGB layers to mask the area the glow should be applied to. If the default texture has an unused alpha channel, you can use that instead.
Mr. Cat (Real)  [ophavsmand] 18. dec. 2018 kl. 17:24 
Unfortunately the soda itself uses the same VMT as the logos, and the texture is overlayed on top of another texture. It's a complex mess. To really change it, I'd have to modify the model itself or find out exactly what textures are being added together. I could do it, but it's such a mess I didn't bother for the initial upload. I might mess with it later.
ygato 18. dec. 2018 kl. 14:13 
jenial
Royce the Charralope 18. dec. 2018 kl. 8:19 
This looks like ground chalk. Are you sure you didn't forget something? Like adding the "$translucent" parameter to the liquid's .VMT? I don't know about your 60 subscribers there, but I sure as hell wouldn't drink ground chalk.