安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
Kudos for the mods, I'll try them out when I have less crap filling my modlist, since I really like all of these ideas, but as is, I can't use 'em in peaceful cohesion. I also still don't know if Hiver Expansion and Hives Expanded are compatible to any degree.
So my question: Is the pathfinding still garbage or has it been fixed? Or am I perhaps one of the few unlucky ones with this issue and no one else has it? Thanks for the answers in afvance!
I seem to recall reading about a "player stash" feature in where you could create a wilderness cache to organize loot?
Enjoy.
I have went ahead and created various game starts relating to all created factions, on my faction expansion mods. I am just finishing up some polishing on a few things, however, I should look to post an update for a few of my expansion mods shortly.
I have been kicking around the idea of creating some game starts based around my created factions, for some time.
I will most likely look to include such game starts in my next few updates.
Appreciate your feedback.
Corresponding local fauna is available for purchase from an "animal trader" within a shop found in large faction towns.