Stellaris

Stellaris

Extra Buildings - Upgrades
75 kommentarer
Maschinenmensch 3. dec. 2023 kl. 2:32 
Nice
Thane-Stus  [ophavsmand] 19. mar. 2020 kl. 22:30 
@Bouchmuad Yeah I plan to have it continue on, maybe a further +1 on the tier 3 so itll be 3/6/10 instead of the normal 2/5/8.
Update coming this weekend.
Boµchmµad😴 19. mar. 2020 kl. 22:08 
Need to correct the void born bonus for the additionnal farmer in the hydroponic for tier 1 And it will be nice to still have it with the additionnal tier.
Thane-Stus  [ophavsmand] 11. mar. 2020 kl. 21:56 
@Energywelder Yes that bit prevents the AI from making these unless theyre running a deficit

The AI tends to do really dumb shit if you just let them build whatever, so I adapted Glavius' AI stuff to make it work with the buildings from this mod. The way I did it will result in the AI not really building many things from this mod.
Energywelder 11. mar. 2020 kl. 18:56 
@Thane-stus

I was poking around the coding for the mod and in all the buildings for AI weights there's blocks like

modifier = {
factor = 0
owner = {
has_monthly_income = {
resource = food
value > 1
}
}

(example from a food building)
Doesn't this mean that as long as the AI isn't running a deficit, it will never build any of the buildings?
Tibus 6. nov. 2019 kl. 23:33 
It just seems odd at times i visit planets to build a new building as slots become available and then notice a admin building and think " im sure i have built that already...lol
Tibus 6. nov. 2019 kl. 23:31 
Thanks buddy, I have sent a message to Orrie to see what his thoughts are on it also but im almost ready to start a new game so a fresh start could be the best solution. thinking about it i am not 100% sure i did start this game with his mods loaded at the start.
Thane-Stus  [ophavsmand] 6. nov. 2019 kl. 23:24 
@Tibus Might just be stellaris being weird, try moving all the extra building mods you have above the Building Slot mod and see if that fixes it.
Tibus 6. nov. 2019 kl. 23:17 
Hey buddy, yes i have Infinite building slots by Orrie loaded but i loaded it at the start of this saved game. yours i only just loaded so was wondering if this was the issue.
Thane-Stus  [ophavsmand] 6. nov. 2019 kl. 23:03 
@Tibus Did you add a mod that increases building slots? If you add one of those to a save created without one it will cause any buildings put in those slots to be destroyed.
This thread explains it better: https://gtm.steamproxy.vip/workshop/filedetails/discussion/1587178040/3561682880005816532/
Tibus 6. nov. 2019 kl. 22:58 
Hi Thane, thanks for the mod good job. A question i'm not sure even if it is anything as i have a couple mods loaded but when i loaded your mod and another that adds buildings it un-built buildings i already had built in game and i got tons of unemployed admin and merchant workers. The buildings that were affected were the admin merchant centre research institute and ministry of industry. Seems like it doesn't like the high end jobs. I could build them again and unemployed workers got back to work but now i visit cities and im sure i have built buildings and it shows them needing to be built again. Have you noticed anything like this before or could these mods that add buildings or jobs be the cause?
Executioner 24. okt. 2019 kl. 9:46 
update for 2.4?
Sniggledorf Fumpledink 16. okt. 2019 kl. 14:39 
update?
Vygotsky86 10. aug. 2019 kl. 9:05 
@Thane-Stus Thank you, it works correctly!
Thane-Stus  [ophavsmand] 10. aug. 2019 kl. 8:46 
Vygotsky86 10. aug. 2019 kl. 2:50 
@Thane-Stus can you make compatibility patch for Master of the planet - Main mod, because Hydroponics Farms cannot be upgraded?
Thane-Stus  [ophavsmand] 25. juli 2019 kl. 23:27 
@я НЕ саппорт пида Sure, ill put it in the next update.
Уберите Из Мута 25. juli 2019 kl. 22:44 
make localisation for all other lenguages to Eng pls, cos now playing on rus client i see only code instead of description
Executioner 4. juni 2019 kl. 13:37 
can u update ur mod for Version 2.3 ?
Thane-Stus  [ophavsmand] 10. feb. 2019 kl. 10:36 
@Rakonat I thought about doing that but decided to just do it with motes because thats what the mineral processing thing uses, probably change it in the next patch
Rakonat 10. feb. 2019 kl. 10:14 
@Thane-Stus perhaps change Deep Core Mine T2/3 to using Rare Crystals instead of Motes to diversify strategic resource use? As a lore reason, Crystals are used for Crystalline Sensors and Focusing Crystals, so they could be used as part of ground penetrating radar to find ores and focusing lenses for laser drills?
Thane-Stus  [ophavsmand] 28. jan. 2019 kl. 13:02 
@salzi also a list of all the mods youre using please.
Thane-Stus  [ophavsmand] 28. jan. 2019 kl. 13:02 
@salzi could you send me the save file, I might be able to find some way to save it. If youve discord you can add me there and send it Thane-Stus#0893
salzi 28. jan. 2019 kl. 13:01 
Yes, it's while loading the save file. If i go back about 20 years it works, but a lot of stuff happened in the meantime which I would hate to lose.
Thane-Stus  [ophavsmand] 28. jan. 2019 kl. 12:58 
@salzi Just to make sure its crashing during save game load correct? I can't seem to reproduce a crash, have you tried loading a slightly earlier save?
salzi 28. jan. 2019 kl. 12:56 
So I tried using only the Main extra buildings Mod + the linked one and it still crashes. Also using the linked + the Main + the other 2 still crashes the game while loading.
Thane-Stus  [ophavsmand] 28. jan. 2019 kl. 12:46 
@Salzi Can you test and see if using this + the main Extra Buildings mod fixes your issue https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1638423199
Thane-Stus  [ophavsmand] 28. jan. 2019 kl. 12:36 
@salzi sorry about that hadnt thought about it breaking save games, gimme a few mins and ill put up a legacy version that should fix it.
salzi 28. jan. 2019 kl. 12:28 
So I used this mod, today it updated and now my safe game is broken. I tried adding the Extra Buildings - Strategic Resources, but this did not fix my save. Is there any way of obtaining the pre-update version?
Thane-Stus  [ophavsmand] 28. jan. 2019 kl. 11:06 
The upgraded strategic resource buildings have been split into a different mod
Extra Buildings - Strategic Resources
Thane-Stus  [ophavsmand] 24. jan. 2019 kl. 11:49 
@Booperius Since a few people have requested it I'll split out the strategic resource buildings into a separate mod later today or tomorrow, I'll release it with a third tier of buildings that give 5 jobs then too. Also don't know how i missed the Geothermal thing, that'll be fixed soon too.
Booperius 24. jan. 2019 kl. 10:07 
Would it be possible to convince you to make a standalone mod for your strategtic resource building upgrades and also add a third even higher tier that adds 5 jobs). Geothermal is a single word, it doesn't need a hyphen.

Either way, this is one of the best mods I've found for this sort of thing.
TortoTheConqueror 23. jan. 2019 kl. 11:27 
Cool!
Thane-Stus  [ophavsmand] 23. jan. 2019 kl. 11:15 
@Torto The Conqueror On 2.2.4 they do, in my testing prior to 2.2.4 they didnt upgrade the mines often but they do now.
H11DN-D4NG3R 23. jan. 2019 kl. 6:39 
Yes
TortoTheConqueror 23. jan. 2019 kl. 6:37 
Does the ai use these?
Thane-Stus  [ophavsmand] 21. jan. 2019 kl. 1:37 
@♤ |_Pandora_| ♤ If you wanna provide russian translations you can just send me a friend request, otherwise best I can do is something from google translate.
♤ |_Pandora_| ♤ 20. jan. 2019 kl. 23:46 
Pss. Russian mod? :0
Thane-Stus  [ophavsmand] 18. jan. 2019 kl. 15:55 
@Lovs2smuge Probably just stellaris not loading it properly or something, it does strange things sometimes, glad its working now though
Lovs2smuge 18. jan. 2019 kl. 15:34 
Ok, having reloaded the save a second time without changing anything it seems they are working again, I'm not sure what exactly was wrong the first time.
Lovs2smuge 18. jan. 2019 kl. 15:29 
And just to add, I checked both the building and the pops themselves, they produce no Exotic Gases, no matter how many pops are in the Gas Refiner jobs.
Lovs2smuge 18. jan. 2019 kl. 15:28 
Thanks for the quick reply, I will test it again.

I have pops in there, all my refineries were upgraded to the advanced ones, and the Advanced Crystal Plants and Chemical Plants work fine.

With the Refineries there are no values on the tooltip, it just saves Gas Refiners convert Minerals into Exotic Gases. All the other buildings tell you the job outputs and inputs.

I will see if I can sort the problem.
Thane-Stus  [ophavsmand] 18. jan. 2019 kl. 15:14 
@lovs2smuge Both of them work for me in my saves, both in 2.2.3 and 2.2.4, so you might have another mod thats breaking it.
Thane-Stus  [ophavsmand] 18. jan. 2019 kl. 15:10 
@lovs2smuge Is it the level 2 or level 1 refineries?
H11DN-D4NG3R 18. jan. 2019 kl. 15:08 
@Lovs are you sure it haves pops in it :?
Lovs2smuge 18. jan. 2019 kl. 14:55 
2.2.4 seems to have broken the Gas refineries, loaded up the save and they no longer give any gases, can likely fix it myself, but just thought to let you know.
H11DN-D4NG3R 7. jan. 2019 kl. 7:50 
Nope.
Executioner 7. jan. 2019 kl. 7:49 
does these Buildigs have strategicresources upkeep ?
gizmoguy117 24. dec. 2018 kl. 6:49 
a good idea you might want to put up is a advanced strategic resourse production standalone.
just a thought. good work on the mod anyway perfect for tall empires.
Guedez 21. dec. 2018 kl. 14:49 
Make the upgraded versions also cost special resources like all other upgraded buildings do. Otherwise it's too OP