Stellaris

Stellaris

VF's Sandbox Edicts
9 kommentarer
Maschinenmensch 4. juli 2024 kl. 10:10 
Nice
Ariyoshi 5. juli 2022 kl. 12:34 
How can u use it?
swizzard201 27. feb. 2022 kl. 8:48 
Update please
Spicyflipper123 19. okt. 2020 kl. 14:22 
how do i activate it
CB|Torlo 14. juli 2019 kl. 2:24 
Not saying yours isn't good too! Just mentioning that our thought process on this is much the same.

Also, just a small note, be careful of adding too much of a modifier to certain things, like, say, shield regen. It can over-run and go back to 0. Unless they patch that, which I missed in their patch notes if so. I mean, if you go that far, you might as well disable whatever your using anyways.
CB|Torlo 14. juli 2019 kl. 2:22 
Basically the same changes I make, but I usually go for 1.5x modifiers. Enough to to boost, but not enough to never be challenged by, say, a federation decided to pick on you with you against them.
[The] Force 12. dec. 2018 kl. 14:41 
So far works so well, may pick this apart at some point see if I can create some of my own for some odd things here and there
[The] Force 11. dec. 2018 kl. 14:36 
Ehhhhhh thanks for this VF
Cpl. Spellguru 11. dec. 2018 kl. 5:43 
This is a very nice mod. Really useful now that all the trait mods are being wonky. They keep making my machines races biological and my starting biological race too alien to be the primary species.

If it's not too much to ask, edicts I would love to see is movement speed, sensor range, empire size, anomoly discovery chance. Also maybe a flat +50% from all jobs or something similar, to stack with the ones that only give a bonus to a single one. A bit more combat oriented might be +% daily hull/armor regen. Though since you've avoided ship bonuses like damage and health that one you might want to not add.