RimWorld

RimWorld

Nuclear Energy
111 kommentarer
Clippy  [ophavsmand] 12. sep. kl. 11:05 
I'll look into it when I have the time :)
Roaming Zombie 12. sep. kl. 10:14 
Love your mod and use it in every playthrough (all DLC's) so thanks for that.

Since you are still working on it, any chance you can make the walls and doors paintable? The current colour kinda clashes with the aesthetic that I use ;) No idea how much work that would be but it would be appreciated!
Miketastic 16. juli kl. 12:23 
looking forward to melting my space ship with radiation, thanks for the mod and looking forward to additions
investor from China 15. juli kl. 8:28 
Thanks for updata :)
Clippy  [ophavsmand] 15. juli kl. 5:12 
Mod Updated for 1.6!

I've completely overhauled the mod settings menu, it's now much easier to use, with sliders for quick changes and text boxes for precise values. I also made some performance improvements, so the mod should run much smoother in your games, particularly in the late game with multiple reactors on the map.

Next up, I'm starting to design the meltdown and nuclear fallout feature that I've always wanted in this mod but lacked the skill to implement. It'll be completely optional if you prefer the previous simplicity of the mod, I aim to make the experience customizable for everyone via mod options.

Have fun!
investor from China 21. juni kl. 5:38 
Thanks!
Clippy  [ophavsmand] 21. juni kl. 4:52 
I'll officially update the mod version when 1.6 fully releases. But it's good to know that it still works. Thank you!
Crimson 21. juni kl. 2:28 
Oh and this does with with all dlcs that are currently out now. I have at least 500hrs of play time with this mod installed and never had any issues
Crimson 21. juni kl. 2:25 
This seems to work just fine on 1.6 Just a heads up
Clippy  [ophavsmand] 10. jan. kl. 14:13 
If you want to then go ahead. That would be awesome :)
Killerkitty641 10. jan. kl. 12:31 
Heya, saw your note about not having tested with the DLCs. I've played a few runthroughs with this mod and all the DLC I've never had any issues with it.

I could do a bit of testing as well if you want?
Clippy  [ophavsmand] 8. jan. kl. 4:40 
Good to hear. Have fun!
龙崎流河 8. jan. kl. 4:34 
I have already set it up, thank you for your patience!:mhwgood::mhwgood::er_heart:
Clippy  [ophavsmand] 7. jan. kl. 8:07 
Nothing wrong with your changes, it would work normally in previous versions of the mod, but in the current one there's a mod options menu in Rimworld's settings where you can change the power generation manually, on the fly, even while in-game, and it overrides the values in the .xml files.
龙崎流河 7. jan. kl. 7:42 
Can you teach me how to modify the power generation of the reactors?:er_sweat: :er_sweat:After playing for a while, I finally decided to tinker on my own haha (mainly because the expanding base forced me to replace the small reactor with a bigger one:lilimjoy:)
I saw some folders in the "1.5" folder of the mod folder, and then in the "ThingDefs_Buildings" folder of the "defs" folder, I saw the file "SmellyF_UCLearReactor. xml". I personally think that the "-50000" in the code<basePowerConsumption>-50000</basePowerConsumption>is the amount of electricity generated by the reactor, but when I changed it to -60000, it doesn't seem to work. It seems that only the description has changed. Is it a problem with my operation?
龙崎流河 24. dec. 2024 kl. 16:00 
That‘s cool, thank!:mhwgood:
Clippy  [ophavsmand] 24. dec. 2024 kl. 7:19 
I'll admit I didn't give that much thought into these values back when I made this mod heh, just went with my gut.

Thanks for doing your research though. I will adjust it in the future, most likely when RimWorld has a new major update. Even though people can configure the power generation themselves, I don't want to create a situation where someone on their current playthrough suddenly has too much/too little electricity if they happen to use the default values.
龙崎流河 23. dec. 2024 kl. 20:59 
I found that using a small reactor to occupy space is more cost-effective, perhaps worth noting:er_heart::er_heart:.


Small reactor footprint: 16 blocks
Reactor: 64 blocks
Large reactor: 144 blocks

The electricity produced by each blocks of a small reactor is 6750/4=421.88
Reactor: 25500/64=398.44
Large reactor: 50000/144=347.22

Fuel consumption per blocks for small reactors: 1/16=0.063
Reactor: 5/64=0.078
Large reactor: 15/144=0.104


So you will find that small reactors are more cost-effective than large ones in terms of footprint, electricity generation, or fuel consumption (does this mean we don't need to spend 18000 research points to study medium and large reactors separately?:er_sad:)
Clippy  [ophavsmand] 17. feb. 2024 kl. 0:43 
I don't mind, go ahead!
Crimson 16. feb. 2024 kl. 22:13 
I made an upscaled version of most of the textures. Do you care if I upload a texture mod for this?
Clippy  [ophavsmand] 19. nov. 2023 kl. 7:28 
Update on 11/19/2023 4:25:54 PM.
- Added mod options

You are now able to customize the power output of each type of nuclear reactor, up to 200k watts. Go wild!
Clippy  [ophavsmand] 31. jan. 2023 kl. 5:06 
Update on 1/31/2023 2:01:35 PM.
- Fixed uninstalled Enrichment Station not being able to be stockpiled (this time once and for all, hopefully, thanks to user A_Weapon for the bug report)
Clippy  [ophavsmand] 20. jan. 2023 kl. 10:57 
Update on 1/20/2023 7:56:11 PM.

- Fixed uninstalled Enrichment Station not being able to be stockpiled
- Reworked textures, added more detail to them.
- Modified preview image
Clippy  [ophavsmand] 19. jan. 2023 kl. 9:02 
Update on 1/19/2023 5:59:45 PM.

- Uranium Enrichment station now takes up less space in order to fit other workbenches better (from 4x2 to 4x1)
- Uranium Enrichment station is now minifiable (can be uninstalled and reinstalled)
- Uranium Enrichment station is now rotatable (due to the texture overlapping the walls, it'll appear glitched. Sadly the only thing I can do about this is either bring back the old workbench size (4x2) or change the texture up completely)
Clippy  [ophavsmand] 18. jan. 2023 kl. 11:14 
Regular storage area will work just fine. Make sure it's checked in your storage filters.
AbyssalEden 18. jan. 2023 kl. 10:01 
Hey question, where do I store refined uranium?
Heartfallman 7. nov. 2022 kl. 13:45 
thank you
Clippy  [ophavsmand] 22. okt. 2022 kl. 2:56 
Mod has been updated to 1.4. Have fun!
Clippy  [ophavsmand] 21. okt. 2022 kl. 15:56 
I'll update it to 1.4 soon. I'm currently busy but it should be updated till monday.

The refinery is currently unable to be rotated because it only has a texture for one position. I'll see what I can do about it, though the side textures might end up looking uglier as I have problems with catching perspective when drawing.
NothingToSay 21. okt. 2022 kl. 15:44 
1.4 update? and more importantly there's been an issue with the uranium refinery not being able to be rotated.
middle finger 25. aug. 2022 kl. 20:38 
thanks
ScaryRabbit 13. juni 2022 kl. 6:57 
Thanks ; )
Clippy  [ophavsmand] 13. juni 2022 kl. 2:39 
I'll see what I can do. I have no real programming experience, but maybe I'll be able to add mod options so people can tune the amount of generated power to their liking.

No promises though.
ScaryRabbit 12. juni 2022 kl. 20:12 
Hello, so, I would like to ask, if possible, to give us control of how much power the reactors output. Your mod give a lot of sensible difficulties to raising up a nuclear power plant, but at the same time produce less power than some other modded power sources out there. I like the idea of the complexity and size needed to keep those reactors, but 50.000 don t handle 1/12 of what my base needs
Icecold Heart 13. nov. 2021 kl. 1:45 
Eh Get that mod that adds small and big base energy shields and you will see your giant reactors are by far not enough. My last base consumed roughly half a million energy and i was just at midgame. Anyways. Need to find a new power production mod. The one i used is outdated.
Clippy  [ophavsmand] 11. juli 2021 kl. 5:27 
To be fair I never really thought about it, but now that you mentioned it I did some maths and the results are as follows:

Small reactor - around 422 power per square

Medium reactor - around 398 power per square

Giant reactor - around 347 power per square

To be fair I think it's a good tradeoff because you would need to use more resources to achieve the same power output from lower tier reactors.

As for the usage of those reactors, I use a combination of small and medium ones as well. Haven't met the point at which I need to use all the power a giant one provides yet, but that's probably because I don't have many mods that require tons of power to begin with, but android tiers itself did strain my power grid by quite a lot lol.
Clippy  [ophavsmand] 10. juli 2021 kl. 14:39 
Sure! Thank you for making a translation. I really appreciate it.
虛無_鬼王 10. juli 2021 kl. 9:10 
Hello, i make a chinese translation.

May I have your permission to forward/upload the translation file of this mod to the workshop?
Clippy  [ophavsmand] 10. juli 2021 kl. 3:12 
Not my base, it's Nathual's. He simply let me use his screenshot. And yeah, he did an awesome job!
Bebberino 9. juli 2021 kl. 16:58 
Did you save the blueprint of the base you made? Damn that is impressive
Clippy  [ophavsmand] 6. juli 2021 kl. 3:23 
Update on 7/6/2021 12:21:53 PM

- Updated the mod to the 1.3 version of the game
Clippy  [ophavsmand] 2. maj 2021 kl. 17:12 
Thank you for the feedback!

You still make parts at the machining table, it's only the refined uranium that has moved from the biofuel refinery to a custom workbench. It did not really make sense to make uranium at something that burns organic stuff.

And yeah, I think you are right about radiation (I still have no clue how to add it though :D)

Once again, thank you, and good luck in your colonies!
Fruity Trump 30. apr. 2021 kl. 8:51 
Nice work!
Clippy  [ophavsmand] 23. apr. 2021 kl. 11:23 
Hey TurtleShroom, sorry for a late reply!
A small reactor depletes uranium the slowest, 1 refined uranium asts for around 30 days
Normal reactor depletes it faster, 5 refined uranium last for a year, but it also outputs much more energy
A giant reactor depletes it the fastest, 15 refined uranium lasts for 2 years and outputs so much energy that you probably won't even need it anywhere in your colony's lifetime
TurtleShroom 20. apr. 2021 kl. 12:58 
How fast does this thing deplete Uranium? That stuff is obscenely rare.
Clippy  [ophavsmand] 8. apr. 2021 kl. 10:58 
Update on 4/8/2021 7:55:36 PM.

- Finally added a dedicated workbench for refining uranium, as doing it at a biofuel refinery did not make any sense
- Added some quality of life changes, such as bulk crafting of components and uranium, and also allowing you to continue crafting of them (like components and guns in vanilla game) in case your colonist is interrupted.
- Some minor changes to resource costs.
Clippy  [ophavsmand] 21. feb. 2021 kl. 1:27 
I'm glad you like the mod. No need to apologize, I did not take any offense. You can make a Chinese translation if you want to and send the files. I might add it in the future when I figure out what am I doing wrong when adding translations lol.
Fruity Trump 21. feb. 2021 kl. 0:39 
No offense. If you don't feel well, I apologize. I like this mod very much, which has greatly improved my game experience. I hope to be able to expand the Chinese language, but I can also understand the author's difficulties in this regard. Finally, thank you for your reply.
Clippy  [ophavsmand] 20. feb. 2021 kl. 11:16 
Nicely or not, I can't add it as I simply don't know that language lol.
Also, an user named Cuddles1989 made a German translation but unfortunately I was not able to add it in. I did every step correctly but only few parts were translated upon switching game language to german, so I do not really know how to add translations anyways.
Bob Hope 20. feb. 2021 kl. 9:06 
@Flechazo_HDPE

Then ask nicely!